Space Engineers

Space Engineers

Assault Weapons Pack WeaponCore Edition (ABANDONED)
65 Comments
VS-lockon 23 Dec, 2024 @ 12:13pm 
Harbinger Ace woot i just saw that link thank u you a god
VS-lockon 23 Dec, 2024 @ 6:15am 
(ABANDONED again :(
Harbinger Ace  [author] 30 Apr, 2024 @ 1:15am 
The original Assault Weapons Pack Weaponcore branch has reentered development. It is still outdated compared to non-WC AWP, but now features the 640mm Onager and Ironfist batteries.
ATF_Coldblooded Carebear || 29 Apr, 2024 @ 11:27am 
@ribera1954e from my point of view you put the effort to bring us this mod so thank you for everything.
ribera1945e  [author] 28 Apr, 2024 @ 11:51pm 
I am abandoning this project to focus on other projects and labor.
I am sorry that I could not meet your expectations.
Come and See 27 Apr, 2024 @ 2:48am 
Need 400mm small grid weapon. D:
YULIK 17 Apr, 2024 @ 9:16am 
make the version of 1st update please!
ATF_Coldblooded Carebear || 7 Apr, 2024 @ 5:31pm 
looking foward to see all the new guns and turret that was added on the Non-WC version to this one.
Blitzkrieg762 4 Mar, 2024 @ 8:51pm 
Mod is in serious need of an update the WC compatibility is inconsistent and despawns most guns if it doesn't only a handful are functional.
King 3 Mar, 2024 @ 6:45am 
Hello,

Could you please add the 640mm cannons to this WeaponCore version? I really need them for my ship. I'm building a capital ship, and the other 400mm cannons look a bit odd. That's why I'm asking, could you add the 640mm cannons?
CosmoCody 2 Mar, 2024 @ 5:45pm 
Mod doesn't work with the current Weaponcore update
Tangy 2 Feb, 2024 @ 7:11am 
Are we getting an update to make this the same version as the main branch? I'd love to have access to the dec. 7th update weapons.
Cosmos 28 Dec, 2023 @ 2:40am 
doesnt work in WC
Jonnyhawkeye 11 Dec, 2023 @ 3:39pm 
will this be updated at some point ?
wingmaster 8 Dec, 2023 @ 12:01pm 
@GentilPapyllon that is a SE or wc issue not really fixable by modders currently
GentilPapyllon 8 Dec, 2023 @ 10:41am 
in a locally-hosted multiplayer game, the modded weapons animations only work for the host, the guests can't see the guns shoot. help please we like these a lot but we have to know when that shoot to fight properly...
Shuncle 7 Dec, 2023 @ 9:01pm 
Will you be updating this for the December 7th version of the vanilla one?
If so could you fix the ranges on some weapons like mentioned below? Some are still limited to their vanilla counterpart mod ranges.
Kittamaru 5 Dec, 2023 @ 8:22pm 
Would it be possible for you to give somewhat reasonable ranges for these? Having everything limited to 800m seems... silly. Especially the big berthas.
DrakoMT 17 Nov, 2023 @ 1:47am 
Every now and then when I use the 300mm and 400mm cannons and I hit an ammo storage on a ship game crashes with these errors.

1 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyGridPhysics.UpdateShape()
at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel)
at Sandbox.Game.Entities.MyCubeGrid.UpdateAfterSimulationParallel()
at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerAfterSimulation(IMyParallelUpdateable entity)
at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData)
at ParallelTasks.WorkItem.DoWork(Int32 expectedID)
2023-11-17 10:30:01.740 - Thread: 1 -> Exception Data:
Exception Info: Holder ID: 5147; m_runCount: 5147; m_executing: 1; MaximumThreads: 2147483647
WingZeroZXT 11 Nov, 2023 @ 8:47am 
hello, im getting errors saying there are vanila weapons included in this.
Any chance of a fix?
Tucker Carlson Gaming 9 Nov, 2023 @ 6:08pm 
Why do the missiles fly in these erratic crazy flight paths instead of just tracking the target? I get it makes them harder to shoot down, but it takes like 30 seconds for them to even hit. And turrets have trouble shooting down missiles anyway.
DrakoMT 25 Oct, 2023 @ 10:42am 
I don't understand why some weapons are so shortranged like the dual 150mm or the 80mm flakgun at 800m range only? it's a great mod overall if you can include a small camera to be used like the spotlight you made that would be great and if you increase the range of some weapon to be on par to weaponcore vanilla replacer
T h i c c B o i 24 Oct, 2023 @ 12:41pm 
That's probably a mod compatibility issue. The log is located in the appdata\roaming\spaceengineers
Star1337_online 18 Oct, 2023 @ 11:44am 
I added them in my current save game and the mod is causing problems. It only loads up to 5% and then says that an error has occurred and that I should check the log file for more information. I don't know where the file is
xXShadowNinjaXx 12 Oct, 2023 @ 1:36am 
Hello, would it be okay for me to modify/ rebalance this mod for my server?
Alien_Potato 5 Oct, 2023 @ 6:41pm 
Any plan on updating to the May 31st update? I would suggest improving the tracers too if you can (I don't know how weaponcore works so I don't know if that can be done); the tracers can be blinding time, especially the PDCs.
plmsw121 3 Oct, 2023 @ 12:27pm 
@LT_Doc you also need to group weapons for full control functionality in addition to what Rabid Puma said
black_dragon1230 25 Sep, 2023 @ 10:19pm 
@ribera1945e I found a weapon that might have a shorter range than intended. The 30mm Storm Cannon is sitting @ 450m range while everything else in its section has much longer range.
{ZET} Inflitor 29 Aug, 2023 @ 12:42pm 
He uhh i have a Little Problem whit the 400mm Assault Cannons. i Placed them down and filled a Container whit the required Ammunition then iconnected the guns whit the Container but they dont reload... i can manually put the Ammo inside the Gun but it wont take the ammo out of the Container by itself.... This wouldnt be a big issue if it was only a few guns i placed down but i put down like 50 of them and it would take ages if i reload them by hand
ribera1945e  [author] 23 Aug, 2023 @ 5:31am 
@[LFG]Richter
I have been busy and have not yet been able to update the original mod. But I will be able to finish it by October.
Thanks for your patience.
Richter 21 Aug, 2023 @ 11:57am 
@ribera1945e any word on the big update?
Rabid Puma 11 Aug, 2023 @ 12:46pm 
@LT_Doc with WeaponCore, many weapons do not have the "Control" option because to SE they're conveyor sorters. What you'll need to do is set the turret to "Manual" control mode, and then it will follow your WeaponCore reticle and attempt to hit whatever you're looking at. It will take into account angle, elevation, and speed
Lt Doc 10 Aug, 2023 @ 8:05am 
I'm still relatively new to the game. how do you control the 400mms? I don't see the "Control" button in the menu
silver_crawl02 4 Aug, 2023 @ 12:54pm 
is it normal that some weapon act as a conveyor sorter like the 400mm Endbringer 3
Riskaz 5 Jun, 2023 @ 6:27pm 
Overall its a good mod. The only reason I don't use this with a few others on my private server is the fact that the weapons seem to be extremely cheap. Will this ever be changed?
ribera1945e  [author] 1 Jun, 2023 @ 12:08am 
Regarding the missing "control" button!!

I converted the weapon for WeaponCore with the most performance friendly method in WeaponCore. Because of that, I couldn't control the weapon directly.
I can directly control this by changing the weapon conversion method, but I suspect there will be a slight performance hit when laying down a large number of weapons.

I will implement the "control" function in the next update. It's going to be a big update, so please post here if you run into any issues.
ribera1945e  [author] 31 May, 2023 @ 11:40pm 
The original mod has been updated!
Converting to WC will take several weeks.
Maja 26 Apr, 2023 @ 11:01am 
I seem to have the same issue as Diego. Plenty of WC packs and all the turrets got the "Control" option for the toolbar. Assault Weapon WC weapons do not have that feature. Only Cycle Shoot Modes, Control Modes, Tracking Modes and so on but Control is missing.
This applies to both small and large grid turrets. However, Spotlight turret has the "Control" function.
NightWolf 25 Apr, 2023 @ 5:43pm 
Turrets don't seem to lead very well, they also don't take into account bullet drop. Please fix
VS-lockon 25 Apr, 2023 @ 8:49am 
i have to say as i was playing this mod the 220mm missile don't stop fireing even after the set block targeting is destroyed ater then that i have not see any more bug but that just me
His Dudeness 21 Apr, 2023 @ 3:42pm 
@howardxu23
I have a hunch it's a WeaponCore issue rather than an issue with this mod in particular... I've been experiencing the same issue with WC weapons from other mods as well... Simply activating an (Offensive) Combat AI block seems to break all WeaponCore weapons (static and player-made turret) attached to that grid, making them unusable as well as being unselectable as static weapons by the AI block (player-made turrets are selectable but still don't shoot)... From what I understand, the Combat AI block's code had to be rewritten specifically for WeaponCore compatibility... I could be wrong but I think that's what's going on, just waiting on a WC patch with fingers crossed lol.
howardxu23 19 Apr, 2023 @ 9:41am 
a bug, keen's GridAI combat AI does not recgonise the fixed weps as valid ones.
CynicDragon 15 Apr, 2023 @ 2:53am 
could you have a picture that shows what weapons are added? i really can't tell whats being shown in the current pic, and yes i tried zooming in
Diego 8 Apr, 2023 @ 5:57pm 
First of all, thanks for the mod Guys! The problem that i am having is that the Weapons in the Vanilla Version of AWP, all of them have the "Control" option when you assign them to the toolbar, but the Weaponcore version is missing this option. Am i missing something? I am not familiar with Weaponcore, but i have the 2.4 version installed. Thanks in advance.
ribera1945e  [author] 5 Apr, 2023 @ 9:43am 
Spotlight turrets are not strictly supported by WC. AI is broken just because you can control it.
pissman 4 Apr, 2023 @ 9:15am 
Spotlight turrets still aren't weaponcore, do you plan on fixing that? It'd be appreciated
ribera1945e  [author] 4 Apr, 2023 @ 6:56am 
43mm fixed gun issue fixed
Turok 3 Apr, 2023 @ 7:14pm 
I noticed the 43mm fixed chaingun does not take 43mm ammo. Couldnt figuree out what it does take, if anything
Stardust 25 Mar, 2023 @ 6:41pm 
Hell yeah, looks epic! Thanks for the port! :p2cube:
HardStrike 23 Mar, 2023 @ 5:20pm 
I should also add that the 30mm storm cannon has a range of 450m which does seem like an error because its way too ridiculous of a range