Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civic & Tech per city penalty
26 Comments
La_espera 9 Apr @ 8:28pm 
Great mod, but the lag when using the builder and opening tech tree is really driving me crazy
La_espera 9 Apr @ 2:55pm 
Reloading saves causing the wipe out of science and culture progress
Gara88 11 Jan, 2024 @ 10:41pm 
Thanks
Nice mod
Gleb Cornery  [author] 10 Jan, 2024 @ 11:20pm 
@Gara88 yes
Gara88 10 Jan, 2024 @ 7:18pm 
AI also gets penalty ?
Gleb Cornery  [author] 28 Sep, 2023 @ 1:52am 
@The Count is having NONE of that hi, intersting bug, can you please send link to Civic and Tech catch up mod?
The Baron of Ultrasmiths 27 Sep, 2023 @ 1:14pm 
Hey. Playing with the boys and we're experiencing a problem where Civic and research is randomly rolled back on new turn, usually starting after we load up a game.
Example, I was 4 turns away from completing Medieval Faires, next turn I'm 20 turns away. Then I can progress to 4 turns away only to get "rolled back" to 20 turns again.

We're using your mod (which we love) and the Civic and Tech catch up mod.

Any idea what could cause the issue? I hardly even want to play civ without your mod any more - Hope you can help us
Spartak 15 Aug, 2023 @ 9:22pm 
Ok! Thanks!
Gleb Cornery  [author] 15 Aug, 2023 @ 3:29am 
@Spartak Ui of this mod is taken from Tech Civic Progress Plus, i not really good at UI so dont know
Spartak 14 Aug, 2023 @ 10:05pm 
This messes with toptool UI? i think it's giving me lag when opening screens like Tech Tree and when building improvements.
Gleb Cornery  [author] 23 May, 2023 @ 1:23am 
@chiss5618 @Symphonic Metal thanks for reporting tourism bug, will try to fix it
Chissl 22 May, 2023 @ 12:12pm 
@Shuricas I think the AI gains bonus culture to achieve certain civics. Your mod causes the AI to require more culture to get those civics, thus adding more domestic tourists. A possible fix is to limit your mod to only human players, or reducing overall science/culture yields for the civ instead of increasing the price of techs/civics
Symphonic Metal 19 May, 2023 @ 6:54am 
This mod, used with the historical spawn dates mod, causes the research and culture progress to reset periodically, making it impossible to achieve and tech or civic. For some reason, each reset is also accompanied by notifications of all the original inspirations the historical mods gives for free. I can also confirm the tourism bug reported by stanelychuang.
Gleb Cornery  [author] 15 May, 2023 @ 6:51am 
@stanelychuang interesting, this mod should have no effect on culture victory but i will check it
stanelychuang 15 May, 2023 @ 6:40am 
Nice work, it works for me, but it seems to have a bug for culture victory.

I try to run a game as usual until I check the ranking page in the game. It tells me that I need to attract over 12K tourism to win a culture victory at turn 175. My last culture victory game was end at about 250 tourism. I also notice that every other AI get about 5~10 tourism I need to attract per turn I pass. I am not quite sure if it is a bug for this mod or conflict on other mod.
Gleb Cornery  [author] 7 May, 2023 @ 11:00am 
@chiss5618 no problems)
Chissl 7 May, 2023 @ 9:56am 
@Shuricas Yup, it works as expected now, thanks for the quick fix
Gleb Cornery  [author] 7 May, 2023 @ 6:55am 
@chiss5618 its fixed now, you can update mod and try)
Gleb Cornery  [author] 6 May, 2023 @ 4:30am 
@chiss5618 its not incompatibility, its bug in my mod, and it will be fixed wery soon (1-3 days)
Chissl 5 May, 2023 @ 6:54pm 
Not compatible with mods that add techs or civics like 6T, checkoverflow.lua causes chosen tech to infinitely loop
ranma_hf 17 Mar, 2023 @ 8:34pm 
I got that but hoarding cities is a weird thing to unlearn.
Gleb Cornery  [author] 17 Mar, 2023 @ 4:24am 
@ranma_hf thanks, this mod is maked for more balanced playing, so you will no longer need many cities to win)
ranma_hf 17 Mar, 2023 @ 4:22am 
Just for perspective i had 800 science my science research is 43. russias is 44 with only a 176 science.
ranma_hf 17 Mar, 2023 @ 4:13am 
So i tried it out on prince, and your wrong, you can have a big empire.
Its just ral stupid to do so lol. I've whiped out 3 civs kept all the towns but the computer is ahead in science by a point or two. I can lell you I'm not gonna lose, if this mod is meant ot punish youf or being wide, Oh my God it does. this should slow things down if the computer gets ahead, i hope. Just in case I'm not being clear, great work boss.
Gleb Cornery  [author] 16 Mar, 2023 @ 5:11am 
@ranma_hf no more Big Empires))
ranma_hf 16 Mar, 2023 @ 4:20am 
Gonna give this a shot.