Barotrauma

Barotrauma

[ACE] Gadus
133 Comments
arb0 21 May @ 7:04pm 
:steamthumbsup:
ACE  [author] 7 May @ 5:51am 
@arb0

Reactor room - big lever...
Евнух 3 Dec, 2024 @ 7:23am 
Лодка дерьме, не советую The boat sucks, I don't recommend it. Crooked and not functional:steamthumbsdown:
ReligionIsTheScienceMadeForLiars 2 Dec, 2024 @ 1:52am 
hey, are you also getting the bug now... that Alien Coil blocks the Turret shots? i changed it up... already where i just divided the Battering Ram from the turrets. i use the Bar Equipment (DiscoBall) and Alien Sample Display as the skin for the turrets now

...also do you know why FakeFish decided to break your Turret? they also broke the Drone Collection turrets i use... once or twice. (i think it wasnt shooting normally a week after i installed them, and like 3 or 4 months ago the Lights stopped working too, since they are Invisible Turrets, Light is somehow turned Invisible too... nvm that)
Cpt. Dad 15 Nov, 2024 @ 10:55pm 
Вкусно гадусу:spycon:
Soft Head 14 Nov, 2024 @ 11:07am 
omg thank YOUI SO MUCH
ACE  [author] 14 Nov, 2024 @ 9:04am 
@Nick™
@Soft Head

:steamthumbsup:
Soft Head 13 Nov, 2024 @ 4:42pm 
yeah the lazers now hit each other not useable
Nick™ 6 Nov, 2024 @ 8:21am 
Hello, I've noticed an issue with the sub. The pulse lasers at the front keep hitting each other, with only 1-2 (depending on angle of fire) being able to actually shoot out, making the pulse laser far too inefficient considering the power draw it has.
ACE  [author] 21 Oct, 2024 @ 7:10am 
@dedaF

Of course, publish your sub)
dedaF 21 Oct, 2024 @ 5:32am 
made an edit of this for myself and some friends who enjoy playing as clowns, would you be ok with it being published on the workshop? credit would of course be given to the original creator/
ACE  [author] 6 Oct, 2024 @ 5:48am 
Vanilla version works, so...

download "Barotrauma-Save-Decompressor" and unpack sub from your save and check laser, components(component settings), wires, etc
Nomit 6 Oct, 2024 @ 1:15am 
Update: Apparently some kind of hidden component of the laser was damaged. Maybe inside the walls?

Doing a 100% submarine repair at a station fixed it not working.
Nomit 5 Oct, 2024 @ 11:00pm 
All the wiring for the laser gun is locked, so, no one could edit them.

I viewed them with a screwdriver, and they seem to be fine. They are going through relays.
ACE  [author] 5 Oct, 2024 @ 3:34am 
Hmm... сheck wires in the lever\periscope
I think wires in "vanilla version" will be different
Nomit 4 Oct, 2024 @ 11:50pm 
I feel very silly. Thank you for the reply!

Unfortunately I have one more problem. The laser was working fine the other day, but me and my friends loaded our campaign tonight and now the periscope for the laser doesn't do anything when you use it.

Any ideas for what can cause this issue?
ACE  [author] 3 Oct, 2024 @ 3:17am 
Hi, thanks

Reactor room, big lever
Nomit 3 Oct, 2024 @ 1:20am 
Hey, awesome mod.

I'm getting a bug where the front-mounted laser gun can only shoot directly forward. No firing arc. Any suggestions?
ACE  [author] 12 Sep, 2024 @ 8:49am 
Хай, подожду выход нестабилки
RUSSIAN_LADA 2.0 10 Sep, 2024 @ 4:09am 
даров снова я, тут ии у механика чутка ломаулось в реакторной что-то починить хочет и круги крутит
celsius 2 Jun, 2024 @ 12:03pm 
hello, when docking to a beacon station to the top port, it cannot be undocked. im not finding anything on my end as to why
RUSSIAN_LADA 2.0 14 May, 2024 @ 5:44am 
да только поверх терминала
ACE  [author] 12 May, 2024 @ 9:12pm 
@RUSSIAN_LADA 2.0 Ок, гляну позже, но при заливе фикса гадус в твоей компании останется старым в любом случае(если только сейв декомпрессором фиксить)

Провод только поверх терминала вылезал?
RUSSIAN_LADA 2.0 11 May, 2024 @ 1:35pm 
братка играя на твоей подлодке заметил неприятную недоработку. отключая наносы от навигатора (что-бы флору загасить) они крайне некрасиво тянутся от балласта к терминалу, когда пытался пофиксить то провода становятся приоретнее терминала (хз как это сказать), можешь по мере своих возможностей исправить данную неприятность?
ACE  [author] 2 Mar, 2024 @ 4:27am 
@DOXLUY_KOT

Спасибо, когда тестил сабу, я полностью взрывал и восстанавливал каждый отсек прямо в катке, с клапанами ни разу такого не было, видимо разрабы опять чето поменяли, будет неуязвимый клапан чо
DOXLUY_KOT 18 Jan, 2024 @ 7:41am 
Крутейшая лодка , картину портит только система затопления реактора её довольно сложно чинить если клапан сломают ( нам с другом приходилось постоянно вываривать корпус чтоб их достать ), как вариант можно сделать их неуязвимыми либо увеличить размер, чтобы клапаны можно было достать
ACE  [author] 8 Jan, 2024 @ 5:52am 
thanks
ReligionIsTheScienceMadeForLiars 24 Dec, 2023 @ 5:43am 
great mod, i took the turret on the front the 5 lasers and turned them into a stick up my butt on my own custom sub, i dunno why i felt like mentioning that now, but it's a thing. (mostly because TSM mission monsters totally rip you a new one if you dont have a back-defense, as they usually attack there). :bfdeadroyal:
ACE  [author] 23 Oct, 2023 @ 2:41am 
Недостаточно твердый для пиратских ядерок в капитан рум, но спасибо)
Zvyozdochka 22 Oct, 2023 @ 6:38pm 
Твердый, как скала, и свирепый, как волк. Чертовски потрясающе.
WC? 19 Oct, 2023 @ 9:32am 
ok will do
ACE  [author] 19 Oct, 2023 @ 8:27am 
@WC?

thanks, but Its not necessary, seriously
just add a original link in the description
WC? 18 Oct, 2023 @ 10:32pm 
Ayyyy uploaded my forks of the sub with the extra suits crammed in. removed all the items too. Add me as friend and i will add you as collaborator on the workshop page. Can't wait to play test it.
dedaF 15 Oct, 2023 @ 9:29am 
ah yeah thats true makes sense lol update is right around the corner
glad to help!
ACE  [author] 14 Oct, 2023 @ 3:19pm 
@dedaF

Hi, about bots - Im waiting for game update and will fix it
ty btw
dedaF 14 Oct, 2023 @ 12:40pm 
really cool sub aesthetically and def fun to use - did notice that bots frequently get stuck by the rear ladder basically all the time, if you drag them off they'll start to go about their business but once an electrician for example has finished repairing junction boxes, he won't start repairing or loading fuel again until you go back there and drag him off the ladder again - they seem to just get "stuck" anytime they reset back to that point - this is all bots not just repair people, bots will stop and stand by the ladder with an ammo box in their hand trying to reach the rear loaders, also can be corrected by dragging them away from it - hope that description helps correct the waypoints
ACE  [author] 12 Oct, 2023 @ 12:21pm 
wp, happy journey :steamthumbsup:
WC? 11 Oct, 2023 @ 9:47pm 
So i found some double hull space in the Ceiling I hadn't noticed before and squeezed the suits into there. Didn't have to touch the shell after all. Good thing too didn't wana make it ugly. Also I put two in oxygen compartment. giving me 5 extra suits which is plenty for my size crews. I look forward to taking this for a spin. looks real nice. Could be good for a pirate themed campaign I am planning.
WC? 11 Oct, 2023 @ 8:27pm 
Even with my shit shelling skills this should be possible.
WC? 11 Oct, 2023 @ 8:26pm 
@ACE oh good idea. Nice. like just add a room to the outside and add a hatch into it. Never thought of that.
ACE  [author] 11 Oct, 2023 @ 7:55pm 
like a barrel or box + -
ACE  [author] 11 Oct, 2023 @ 7:51pm 
@WC?
yep, ty, really
If I needed more divesuits hm,,,

try to make a outside module like a "container room" from below, near the lower hatch and place diveequip etc
WC? 11 Oct, 2023 @ 12:45pm 
I need like 8 suits minimum.
WC? 11 Oct, 2023 @ 12:44pm 
If I wasn't dogshit at shelling I would extend the nose ever so slightly to make room for just one small compartment with more dive equipment for a bigger crew....
WC? 11 Oct, 2023 @ 12:43pm 
I could put suits in the ballast I guess... But I HATE that kind of shit...
WC? 11 Oct, 2023 @ 12:42pm 
@ACE

Hmm so its only odd power fluctuation? I can live with that. It only stops for a second once in a while. Odd power dips. It gives the ship flavor. Its supposed to be some kind of jank cobbled together pirate thing anyway right? It fits the theme. I can live with that. The only problem I have with this sub is its for like a small 5 man crew and its so small I cant jam any more suits into it without removing something. I run big crews so I don't think we would fit well. It is a very cool ship. both mechanically and aesthetically. Very good work. My review A+
ACE  [author] 11 Oct, 2023 @ 4:50am 
@WC?

20-60% 100% for docking, decon requires 500kw same as fab, 1000kw summary if both are in working
About power, maybe laser consumes a lot of power after firing and automatically starts charging or shutdown of engines after a maneuver - and this is stop lighting for a second
WC? 10 Oct, 2023 @ 8:58pm 
@ACE

What is a good chargelevel for lasergun supercap while deconning? Also I tried throwing the cutoff switch for it and still had power low on the decons. I even tried juicing the reactor. Still I get this odd intermittent power low. its works but sometimes it stops for a second.
ACE  [author] 10 Oct, 2023 @ 7:25pm 
@WC?
Hi, check lasergun supercapacitor(reactor cannot charge the laser at maximum speed and power everything else normal)
On my vanilla version decon and fab still works