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may i say i adore this mod, makes the game challenging again.
i was wondering if you could add an aggressive target setting to their behaviour
like a true zombie apocalypse the zombies eat everything till nothing remains
Again, Thanks for all this mod, I love so many of them, and the art are amazing, with original idea on top of that (the ever dagger is so fun! and pocket stomach too).
I'm sure you can see them when you are looking the mod page, and maybe even peoples who are on your discord server ;)
I just right clic on broken image icon to see where the link pointing, and it's start by:
- https://media.discordapp.net [...]
It's doesn't work the same as the thumbnail image or theses at first with the slider.
They are like on discord, forum, reddit, etc, when you copy/past a link, and because it's from a Discord Server, only people on this one can see them on the mod page, the others will see a broken image icon.
(Maybe there is something about the Discord Server being private, with password to join or something like this, but it doesn't change anything, it's still a potential problem)
I usually use imgBB for this and work without issue, just be sure to select "no auto suppression", it must be already selected by default, but who knows...
I'll see what I can do.
Great mod, Great mod Author who did so many good mods, thank you for sharing all of this with us, Kudos
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
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I have a few patches I want to add, but exam season really robbed my free time recently. I'm not sure when I'll have the time to actually implement them.
A setting so we can choose the time of day they spawn would be interesting too, as @Quinn said.
Or else a setting so that we can choose exactly which types of biomes the Zombies will spawn in. That would be perfect, as each of us could configure and play with this mod as best we see fit.
Thanks for the answers.
I tested the mod and I really liked it, however, I would like to talk about other things now
I set the highest range (300) away from structures, because I wanted them to only spawn far from my base, but now they just don't spawn anywhere anymore. I've been to the other side of the continent and still no zombies are born. Does range 300 encompass how much of the map exactly? Was it the whole map?
I don't think there's any overlap between this and the Uncomp mod that would break the game. I'm not sure about the gameplay experience, but the system itself should be able to handle it.
Same with the Tropical Experience.
Can I activate this mod in an already created world or do I need to start a new world for it to work?
Does this mod work in conjunction with the Uncompromising mod?
This mod works with the Tropical Experience | The Volcano Biome?
If they have a reason to do so, they will attack walls and fences. A hiding player or a fenced brain will invoke their property damage urges.
Another toggle allowing for them to target walls would be cool, too.
- Zombie aggro range and spawn restriction around structures is now configurable.
- WX78's light module added to Blue Brain Zombie light list.
- Improved Zombie AI about their behaviour around walls and fences.
- I threw Wolfgang's dumbell at one of them, and they somehow.. ate it? Not sure if this is just for the Dumbell, but it's strange.
- There were a few instances of the eating sound effect playing non-stop. Not sure if this changes if I kill the zombies, unfortunately.
- A few of the configurations are buggy, like how the Zombie Arm damage cannot go over the Zombie arm damage done to players.
Overall though, this is a very cool and unique mod. Thanks for making this!
I'll have to ask Monti about the no-base spawn rule to see if it can be implemented. I'm open to the idea for sure.
Thanks for the feedbacks!
For example making them unable to spawn on player-made turfs or near structures.
There would finally be a reason to use turfs and walls on your base as they are currently useless outside of decoration and pathfinding exploits.
Besides laziness, my thought process was that spiders and pigmen don't really have variations either, plus I feared that it would overcomplicate the recognization process when it comes to their brain colour and behaviour.
If there would be different looking zombies, people would want to make their abilities different as well, which could lead into an even deeper rabbit hole :D
I might change my mind about it, but - at the moment - I would prefer to put the time into another mod and explore some other themes as well.
Thanks for the feedback!
If something doesn't work as intended, please, leave a report about it.
If you experience any performance problem - especially on a lower end PC - try to reduce the zombie density at the configuration options.