Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strudeler's Civilizations: Lithuania
16 Comments
Strudeler of the Tart Society  [author] 30 Aug, 2024 @ 4:12pm 
Are you getting errors in the database log, @Skiperis2011.
I'm so lucky lucky 30 Aug, 2024 @ 11:39am 
it doesnt work
Strudeler of the Tart Society  [author] 13 Aug, 2024 @ 7:38am 
I've been thinking about changing how Lithuania interacts with terrain, @Nightmare576. Belarus, which is right next to Lithuania on TSL, has bonuses to marshes. Either of these two civs will concentrate on either woods or marsh in their next update. They will probably be updated at the same time.
Nightmare576 13 Aug, 2024 @ 7:32am 
No bonuses towards marshes? otherwise pretty good but Lithuania has been very marsh-like
jamesgrewar15 20 Oct, 2023 @ 3:46pm 
i just realised that the models were made in ck3
PyPlay 23 Jun, 2023 @ 12:28am 
please add it for PlayEuropeAgain map
Knoblauch_ 20 Apr, 2023 @ 10:27pm 
Hi Strudeler, thanks for the response!

My guess is that I misunderstood the ability text. My civ has a majority religion and my enemy also has that same religion as a majority religion (displayed in the victory screen). Does the +7 buff require my enemy to have a different majority religion from me (like Philip's ability?) Because the text reads "Land military units gain +7 Combat Strength against religious enemies ." I interpreted this to mean "if opponent has any majority religion, then Lithuania gets +7 cs against them (regardless of Lithuania's religion or lack thereof)". If it is supposed to be only against civs with a different majority religion, then the ability text should probably be reworded.

Thanks for the mod nevertheless. I'm really enjoying it and looking forward to trying the other leader too!
Strudeler of the Tart Society  [author] 20 Apr, 2023 @ 5:03am 
Dear @Knoblauch,

The combat strength without text should from an alliance as that modifier does not a modifier string (assigned text). The religious ability is identical to Philip II's ability and it would have text if it works correctly. These are separate abilities (stackable) and it sounds like the alliance buff is working as it does not have text (just like how Gilgamesh does not have a modifier string).

Do you have a religion that encompasses 51% or so of your civilization? Does the enemy have a different majority religion? When a unit from an enemy unit dies, does it spread your majority religion? That ability is separate too, but it would indicate that there is a majority religion. The victory screen would also indicate if there is a majority religion.

Best Regards,
Strudeler Tartz
Knoblauch_ 20 Apr, 2023 @ 1:35am 
Are the combat bonuses supposed to stack? In my game, I am fighting against a religious opponent and they are also at war with my ally, but I am only getting +7 CS. The combat text doesn't say where this +7 is coming from, so I'm not sure if the religion-buff or ally-buff is not applying.
Strudeler of the Tart Society  [author] 25 Mar, 2023 @ 5:46am 
I did everything I could to make sure Vytautas would not be as painful as Mvemba, @Jibielli.
jlbielli 24 Mar, 2023 @ 7:52pm 
Holy crap.. I thought Vytautas was gonna be a challenge without a religion or holy sites but once you start conquering the faith really adds up. I'm sitting at the end of the Medieval era getting about +500 per turn
Ghost2070 22 Mar, 2023 @ 4:10pm 
Really cool!
Strudeler of the Tart Society  [author] 19 Mar, 2023 @ 12:51pm 
I always play with my Civilization VI Deluxe Mod @Cyberzul 2077. Those game modes you see in the screenshots are part of that mod's continuous development cycle.
Cyberżul 2077 19 Mar, 2023 @ 12:42pm 
What other mods do you use?
Pyrocrates1 18 Mar, 2023 @ 11:56pm 
Yay, I can finally play a Baltic civ!
The Peculiarity of a Seriema 18 Mar, 2023 @ 4:46pm 
Excited to try it out!