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@inni001xxx @Kirb Your Enthusiasm LeCrazyy already has a patch that allows parallel talents for his reworked jobs. You can load both of those after this mod to use them all together. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453584438
Also for job mods that are effectively just cheats, use the command "unlocktalents all"
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3167994183
As far as I can tell, it's either just an updated version of the mod, or a fork after the old one went down, but I can't say for absolute certain since I hadn't used that specific link/version of Abnormality from this mods description.
The secondary mod in abnormalities description for playable jobs does not appear to need a patch. Thanks if you update for this.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3163886301
I have a friend playing it right now and it just looks like there's so much cool stuff
i was using quartermaster (bascially mechanic) from baroleplay and i think this mod doesn't work because of taht
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952321990)
i would like to know if there's any way to fix it
Added job requests
@Hammer Goblin
Read mod descriptions, first mod is already supported and the second mod has a link to a modified version in theirs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2954998725
Baroverhaul Classic
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3260217720
@Beel I've now switched over to using Curly Fries fork for the surgeon talent tree
@chunky_ragu Yup just talent trees edited, should be fine if talents are changed by other mods
@Spilex Should be fixed, I must have missed that at some point. Thanks
Sorry about that, it should be fixed now though, let me know if not though.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 111
There is an official version of the Talent Additions mod now with parallel talents, make sure its above this mod if you're using other jobs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149508925
You're right, there was something I missed in patching that part. Should be all good now.
Error in talent tree assistant_primary - maximum number of talents to choose is larger than the number of talents.
Me and my friends have NO class changing skills, only 3 mods that add new guns and a sub overhaul.