Barotrauma

Barotrauma

Parallel Talents Plus
92 Comments
Panta_RHEI 14 May @ 10:22pm 
does this mod support 'Touhou Deep Sea Operation Team'?
Kirb Your Enthusiasm 26 Apr @ 9:41am 
@Qlippoth Totally missed that, much appreciated!
Qlippoth 25 Apr @ 1:35pm 
@Azuki Puddles™ Thanks for rolling out the fix! And yeah, with the multi-choice talent, it's not really a big deal imo. I just wanted to know if it was intended. After some testing, I found the same with a bunch of other jobs. It gets kinda OP depending on the job, but admittedly, it's pretty funny. Anyone who isn't a fan can easily just ignore it.

@inni001xxx @Kirb Your Enthusiasm LeCrazyy already has a patch that allows parallel talents for his reworked jobs. You can load both of those after this mod to use them all together. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453584438
Kirb Your Enthusiasm 25 Apr @ 4:37am 
seconding support for LeCrazyy's Talent Rework, would be much appreciated.
Azuki Puddles™  [author] 24 Apr @ 11:24pm 
@Qlippoth Must have missed that one when they changed talent names a while back, thanks. And as for the multichoice talent, at initial glance it didn't look too crazy and this isn't a mod I have much knowledge of like most of them to be honest. If you feel I should change it I can though.
Qlippoth 19 Apr @ 9:23am 
Hey, there's a typo in Occultist.xml that makes the last talent of the first tree unobtainable. You can fix this by changing the identifier to "occunjustscales". Also, is it intentional that we can pick more than one ritual for the middle tree? A bunch of the other jobs you've patched tend to only allow one option for multi-choice talents.
inni001xxx 19 Apr @ 2:04am 
please add support for LeCrazyy's Talent Rework modd
MegaDeadly 26 Mar @ 8:34pm 
Thanks Azuki
TortuousAugur 26 Mar @ 7:22pm 
@Azuki Puddles™ ayy! Thanks! Cheers!
Azuki Puddles™  [author] 26 Mar @ 3:51pm 
New seven should be in now, and abnormalities mod/links are updated.
Also for job mods that are effectively just cheats, use the command "unlocktalents all"
TortuousAugur 25 Mar @ 4:40am 
@Azuki Puddles™ would you please be willing to add "New seven" job pack as well?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3167994183
MegaDeadly 18 Mar @ 11:58pm 
Abnormalities is now no longer up to date. Looking between the talent trees of both mods, new jobs have been added, and the older jobs have had the talents altered. Also, the listed Abnormalities in the description is now a dead link, and the new link is https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3434408634
As far as I can tell, it's either just an updated version of the mod, or a fork after the old one went down, but I can't say for absolute certain since I hadn't used that specific link/version of Abnormality from this mods description.
The secondary mod in abnormalities description for playable jobs does not appear to need a patch. Thanks if you update for this.
Jesta-T 23 Jan @ 1:54pm 
@Azuki Puddles™ is it possible to add the synth job? would really appreciate it my guy https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2822559451&searchtext=Synth
Azuki Puddles™  [author] 27 Dec, 2024 @ 10:49am 
Thanks, should be added now.
Skylocke 25 Dec, 2024 @ 12:32am 
@Azuki Puddles™ is it possible for you to add the Hunter's Husk Job mod to this? heres a link if you need it https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3384404945
Destrobuk 26 Nov, 2024 @ 10:53pm 
Ty! Also no prob
Azuki Puddles™  [author] 26 Nov, 2024 @ 10:51pm 
Sorry about that, turns out I did my last test with the workshop version so didn't catch that, should be ok now.
Destrobuk 26 Nov, 2024 @ 10:03pm 
Yeahhh what Aamon said, sadly stopped working mid campaign :C, ty for adding the mage mod though, I appreciate it
Aamon 26 Nov, 2024 @ 10:00pm 
Error in talentree-thewildhunt-maximum number of talents to choose is larger than the number of talents.
Destrobuk 13 Nov, 2024 @ 3:04pm 
Hey howdy! Not sure if you're still doing requests but I was hoping you could add in the Mage job
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3163886301
I have a friend playing it right now and it just looks like there's so much cool stuff
Blu 29 Oct, 2024 @ 6:18pm 
BlackSea Armory New Abyss is a good contender.
Monika 27 Sep, 2024 @ 2:38pm 
really sorry if this is a big ask, but could you add support for 'All the talent trees + unlock parallel talents', or just add the functionality to this mod? again, sorry if this is a big ask
Fameno 17 Sep, 2024 @ 10:00am 
hello there!
i was using quartermaster (bascially mechanic) from baroleplay and i think this mod doesn't work because of taht
(https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2952321990)
i would like to know if there's any way to fix it
Hammer Goblin 16 Aug, 2024 @ 8:44am 
My lack of reading comprehension shows, because I found the second one after making the comment. Thank you.
Azuki Puddles™  [author] 15 Aug, 2024 @ 7:46pm 
@Scubasteave.ttv @valveworshipper
Added job requests

@Hammer Goblin
Read mod descriptions, first mod is already supported and the second mod has a link to a modified version in theirs
valveworshipper 17 Jul, 2024 @ 5:28pm 
you gotta do playable xenomorphs now
Scubasteave.ttv 1 Jul, 2024 @ 9:58pm 
add in support forhttps://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253812994&searchtext=abnormalities Have people using this job. Would be most appreciated
Spilex 28 May, 2024 @ 1:38am 
No problem, thank you for taking your time to fix it
Azuki Puddles™  [author] 25 May, 2024 @ 12:06am 
@Spilex Fixed that too now, sorry about that
@Beel I've now switched over to using Curly Fries fork for the surgeon talent tree
iKnowTheHatredSoGood 24 May, 2024 @ 5:13pm 
thanks for the blade fix.
Beel 24 May, 2024 @ 5:25am 
add in support for https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=285796739 ? Considering that the mannatu doesnt appear to be working on NT or addons. New dev by Guns or Curly Fries.
Spilex 23 May, 2024 @ 4:59am 
The Blade Dash is visible now, but i think you forgot to increase the maxchosentalent amount
Azuki Puddles™  [author] 22 May, 2024 @ 6:20pm 
@Hapcube Added
@chunky_ragu Yup just talent trees edited, should be fine if talents are changed by other mods
@Spilex Should be fixed, I must have missed that at some point. Thanks
Spilex 22 May, 2024 @ 4:31pm 
When Parallel Talents Plus is loaded, the Blade Job talent Blade Dash(Middle Tree 3rd Row) does not show up.
LeCrazyy 22 May, 2024 @ 2:23pm 
While I haven't tested it, at first glance it appears to be, as it does not seem to override talents themselves, just talent trees.
chunky_ragu 21 May, 2024 @ 2:24pm 
Howdy! Was wondering if this mod is compatible with LeCrazyy's Item Variety Pack? I have some concerns sense the Item Variety Pack edits most of the talents to provide recipes upon unlock. Thanks so much for your time!
Bob 24 Apr, 2024 @ 11:04pm 
thankyou Mr dev man it is working now
Azuki Puddles™  [author] 24 Apr, 2024 @ 11:03pm 
@Bob
Sorry about that, it should be fixed now though, let me know if not though.
Bob 24 Apr, 2024 @ 10:32pm 
Don't know why but after update this keeps happening and disabling ptp tried getting rid of BSA and its still not working
Bob 24 Apr, 2024 @ 10:32pm 
Couldn't load xml document "C:/Users/Bob/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2949082804/Content/Talents/BSA - Iron Rider.xml"! {The 'Override' start tag on line 2 position 2 does not match the end tag of 'TalentTrees'. Line 74, position 3.}
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
at System.Xml.XmlTextReaderImpl.ParseEndElement()
at System.Xml.XmlTextReaderImpl.ParseElementContent()
at System.Xml.Linq.XContainer.ReadContentFrom(XmlReader r, LoadOptions o)
at System.Xml.Linq.XDocument.Load(XmlReader reader, LoadOptions options)
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 111
Azuki Puddles™  [author] 31 Jan, 2024 @ 2:13pm 
@Dursonator
There is an official version of the Talent Additions mod now with parallel talents, make sure its above this mod if you're using other jobs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3149508925
Dutsonator 26 Jan, 2024 @ 7:00pm 
Do you plan to make compatibility for Talent Additions? Not asking for it more so just a question.
Azuki Puddles™  [author] 8 Jan, 2024 @ 9:20pm 
@Fierydepths
You're right, there was something I missed in patching that part. Should be all good now.
QuietCat 7 Jan, 2024 @ 4:45pm 
I'm not exactly sure how the mod works specifically, but it's interaction with Separatist job makes it so instead of picking one option for the Survivor talent, you're forced to take every option before it lets you go further down the tree.
iKnowTheHatredSoGood 25 Dec, 2023 @ 3:10pm 
Awesome as always, thanks!:mbpraise:
Azuki Puddles™  [author] 20 Dec, 2023 @ 3:48pm 
Sorry about that, looks like something got missed when updating, I think everything should be good now though.
iKnowTheHatredSoGood 20 Dec, 2023 @ 3:42pm 
yup, i just updated it after seeing your msg about the fix, and it's the same error im getting too, but it was working 39 minutes ago (well, define working...since it was missing the new talents for Assistant) :hssbskull: im going to just disable your mod for now, because i need to test my custom subs. :SFFingers: hopefully no issues...with my campaign... when you get it working again.
Cobble 20 Dec, 2023 @ 3:25pm 
Hello! I've been using your mod for my most recent playthrough and I just got this error.
Error in talent tree assistant_primary - maximum number of talents to choose is larger than the number of talents.
Me and my friends have NO class changing skills, only 3 mods that add new guns and a sub overhaul.