Barotrauma

Barotrauma

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Parallel Talents Plus
   
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701.312 KB
19 Mar, 2023 @ 2:04am
24 Apr @ 11:17pm
42 Change Notes ( view )

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Parallel Talents Plus

In 2 collections by Azuki Puddles™
BaroTrauma: More Than Essentials
160 items
Barotrauma Server
8 items
Description
A recreation of the parallel talents mod with support for many job mods.

What this mod does:
Allows you to freely switch between trees to spend your talent points on.
Allows you to take all talents in a tree, instead of having one per tier.


While there are no issues running this even if you use no job mods, I recommend using the original if that's your plan. But if you want a shorter mod list and/or support for jobs that don't have patches this is the mod for you.
Load order generally doesn't matter unless something overrides the trees already, or unless stated.

Supported mods:
Abnormalities Playable (Load above both mods)
AbyssalSmith
Acolyte
Admiral
Agruculturist
Better Solo Crew Start - Senior Assistant
Blade
Blahaj (Place patch above)
Botanophobia
BSA - New Abyss
Clown-O-Trauma - Clown
CyberHuman
Dead Space - CEC Engineer (+Fixes talent tree progression)
Deep Creature - Researcher
Doppelsoldner
Diver
Force Warrior (Jedi or Sith)
Gigachad
Harlequin (One Killing Joke ability)
Hungry Europans - Chef
Husk
IRN Crew
Lead Diver
Lizard
Lupine
Mage
Monk
Mudraptor
New Seven
Occultist
Playable Xenomorphs
Psyker
Ratmen
Renegade (One Specilization)
Scavenger
Scientist
Serparatist (One Adaptable, Moved Self Sufficient up)
Smith
Surgeon (Place patch above)
Technician
Teen
Thalassophobia Gamma
Toxicologist
VanillaPlus - Clown (Place patch above)
VIP
Warden

Talent Tree Patches:
Talent Additions (Official patch)
The Great Talent Merger of 1.0
Merged Talent Trees (Original not required)

Unsupported mods:
Jobs Extended (Duplicate job, JE, and Diver do not use overrides either) If you would prefer this job mod instead look at Parallel Talents Plus - Jobs Extended Edition


Original talents mod.
Thank you for downloading, and thank you to the original mod creators for their terrific work~

Github[github.com]
Popular Discussions View All (1)
1
15 Aug, 2024 @ 7:47pm
This mod kinda dosent work with baroverhaul classic
Corrupted sentry head engie
92 Comments
Panta_RHEI 14 May @ 10:22pm 
does this mod support 'Touhou Deep Sea Operation Team'?
Kirb Your Enthusiasm 26 Apr @ 9:41am 
@Qlippoth Totally missed that, much appreciated!
Qlippoth 25 Apr @ 1:35pm 
@Azuki Puddles™ Thanks for rolling out the fix! And yeah, with the multi-choice talent, it's not really a big deal imo. I just wanted to know if it was intended. After some testing, I found the same with a bunch of other jobs. It gets kinda OP depending on the job, but admittedly, it's pretty funny. Anyone who isn't a fan can easily just ignore it.

@inni001xxx @Kirb Your Enthusiasm LeCrazyy already has a patch that allows parallel talents for his reworked jobs. You can load both of those after this mod to use them all together. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453584438
Kirb Your Enthusiasm 25 Apr @ 4:37am 
seconding support for LeCrazyy's Talent Rework, would be much appreciated.
Azuki Puddles™  [author] 24 Apr @ 11:24pm 
@Qlippoth Must have missed that one when they changed talent names a while back, thanks. And as for the multichoice talent, at initial glance it didn't look too crazy and this isn't a mod I have much knowledge of like most of them to be honest. If you feel I should change it I can though.
Qlippoth 19 Apr @ 9:23am 
Hey, there's a typo in Occultist.xml that makes the last talent of the first tree unobtainable. You can fix this by changing the identifier to "occunjustscales". Also, is it intentional that we can pick more than one ritual for the middle tree? A bunch of the other jobs you've patched tend to only allow one option for multi-choice talents.
inni001xxx 19 Apr @ 2:04am 
please add support for LeCrazyy's Talent Rework modd
MegaDeadly 26 Mar @ 8:34pm 
Thanks Azuki
TortuousAugur 26 Mar @ 7:22pm 
@Azuki Puddles™ ayy! Thanks! Cheers!
Azuki Puddles™  [author] 26 Mar @ 3:51pm 
New seven should be in now, and abnormalities mod/links are updated.
Also for job mods that are effectively just cheats, use the command "unlocktalents all"