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I was a bit upset that my soldiers were too slow (3 m/s) to be any use in the offensive... that is until I realised, that sub-vehicles travel at the speed of the main vehicle. So IFVs and such things are the first to spring to mind... but wait it gets worse!
I was experimenting using balloons (appearance changed with mimics), seperators and an old cargo plane of mine... so yeah. Imagine your 1940s 'Riflemen' being paradropped out of a plane. Works surprisingly well. Just an idea... who knows what insane stuff your are planning as of right now. XD
Low processing power lowers the tick rate, but even at 50% cameras scan 5 times a second. I normally put some in the hull but due to space constraint, I prioritized armor.
I have vehicles with floor armor but because HE/frag rounds that hit below the tank is fairly rare; I sacrificed it for EMP protection
Surge protectors are costly and one use so I came up with a rubber tetris layout. EMP less than 25k dmg cannot kill the mainframe/LWC regardless of rounds fired.
The alloy is to keep it buoyant while nearly the same HP/AC stat as metal + keep 2 layers of HA afloat. No plan on non-amphib version as I have MBTs. This fulfill the same role as my MBTs but sacrifices some specs to be amphib
I'd imagine a lot of tough choices revolved around having enough buoyancy. It seems odd to add several Processing cards on the top-front under very thin Alloy plates. It's all Alloy and Rubber. And I noticed that there are no Surge Protectors nor any armor under the Mainframe. Have you considered making a non-amphib variant? I think it'd be interesting to see a version that was more focused on defense, with good armor, esp. if it had a functional missile launcher.
Also, IMO, I didn't care for the look of the deco Flare Stack.
second, the name "Flemming" is just a regular, boring, typical Danish name, which i find kinda funny