Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I leave a small reminder to people that any subscribed mods must be activated through the mod manager after launching the game to work.
Quick question, did you utilize pack file manager to create your mod, or any other program?
I like to adjust numbers sometimes, but it is impossible to load the files from your mod, getting a System.NullReference when trying.
Thank you for the nice mod
Sorry to bother you again, but it seems there was some misunderstanding about the required changes, probably because of my walls of text
To make the whole thing easier I made all the necessary changes on my machine and uploaded it to mega.nz
{LINK REMOVED} Link to fixed mod file
Sorry again for the confusion, hope this clears it up
The only files you need to rename are 'units', 'building_units_allowed' and 'building_level_required_technology_junctions'. You can name them whatever you want, as long as it's different from the vanilla name.
If they have the same name as the vanilla tables, other mods can't make any changes to those tables at all, so your mod automatically becomes incompatible with any mods making changes to or adding new units, building effects or to the technology requirements for buildings.
EDIT: It seems the campaign edit is indeed necessary. I also noticed that the unit edits, as well as the building edits have the same names as the original game tables. This will overwrite the entire table and cause compatibility issues with other mods. I'd recommed renaming those tables with a mod prefix or similar (example: instead of building_units_allowed name it SUC_building_units_allowed)