Total War: SHOGUN 2

Total War: SHOGUN 2

Siege/Artillery Units Changes and Rebalancing
25 Comments
Th3 Sh4dy Gr3y 8 Mar @ 8:34am 
@ThunderWarrior I did active it in the mod manager and it still doesnt work. As far as im aware i have everything up to date. Other mods dont work either, no matter if i download from the workshop or put them in the mods folder
ThunderWarrior  [author] 2 Mar @ 5:14am 
@Th3 Sh4dy Gr3y it should still work if you activate it in the mod manager. I think CA must’ve taken out a single letter or updated ads which may be the reason why it says it’s outdated. Nothing in the games code changes so I don’t see why it wouldn’t work.
Arkarov 28 Feb @ 11:52am 
Thanks, it works perfectly. I installed your alternate version that does not tweak canons, though I would prefer just modifying Mangonels since that unit really needed some help. They suck a bit less now.

I leave a small reminder to people that any subscribed mods must be activated through the mod manager after launching the game to work.
Th3 Sh4dy Gr3y 22 Feb @ 10:39am 
A bit late to the party, but for some reason this mod doesnt work, and it says its outdated. Would appreciate an answer, but i cant really expect it
Charizard_Jr 15 Dec, 2023 @ 7:25pm 
Can you make a mod just for the European cannons to have the exploding rounds please
Haq Tuah 14 Oct, 2023 @ 6:09am 
Thank you for this and enjoyed it. no more dealing with riots just for couple of canons, or killing my daimyo to revert to buddhism, and finally hitting something with my mangonels
ThunderWarrior  [author] 6 Oct, 2023 @ 5:38am 
@Magni @ItsAGunshotWound mod is up if you guys are still interested
ItsAGunshotWound 2 Oct, 2023 @ 3:57pm 
Basically yeah
Magni 23 Sep, 2023 @ 8:52am 
@ThunderWarrior Basically, as far as I'm concerned, just changing the cannons back to round shot is the only change I'd like. Otherwise your mod's great. :steamhappy:
ThunderWarrior  [author] 23 Sep, 2023 @ 5:43am 
@Magni @ItsAGunshotWound do you guys essentially want vanilla canons but with current recruitment?
Magni 22 Sep, 2023 @ 9:38pm 
Seconding the request for a version with normal cannon balls. Much too fun seeing a round ball sail through massed formations. :dd2burn:
ItsAGunshotWound 15 Sep, 2023 @ 7:31pm 
I'd suggest adding another version of the mod with round shot cannons instead of explosive, since that's more historically accurate and balanced
ThunderWarrior  [author] 16 Jul, 2023 @ 1:45pm 
@RETARDED WOAH np my man
Sad Oppenheimer 16 Jul, 2023 @ 1:43pm 
Worked like a charm, ty for taking time out of your day to answer
ThunderWarrior  [author] 16 Jul, 2023 @ 6:09am 
@RETARDED WOAH I used rusted packfile manager to create the mod.
Sad Oppenheimer 16 Jul, 2023 @ 5:38am 
Hey @ThunderWarrior

Quick question, did you utilize pack file manager to create your mod, or any other program?
I like to adjust numbers sometimes, but it is impossible to load the files from your mod, getting a System.NullReference when trying.
Thank you for the nice mod
ThunderWarrior  [author] 13 Apr, 2023 @ 2:37pm 
@El Gandalfo would it be ok if I add you through steam or discord since the link is removed by steam? Although I think I got what you meant after some thinking.
El Gandalfo 13 Apr, 2023 @ 1:58pm 
@ThunderWarrior

Sorry to bother you again, but it seems there was some misunderstanding about the required changes, probably because of my walls of text :brotherskull:

To make the whole thing easier I made all the necessary changes on my machine and uploaded it to mega.nz

{LINK REMOVED}

Sorry again for the confusion, hope this clears it up
El Gandalfo 10 Apr, 2023 @ 5:10am 
@ThunderWarrior In your case the tables 'projectile_changes' and 'Siege_units_changes' are already correct, since they have different names than the vanilla tables.
The only files you need to rename are 'units', 'building_units_allowed' and 'building_level_required_technology_junctions'. You can name them whatever you want, as long as it's different from the vanilla name.
If they have the same name as the vanilla tables, other mods can't make any changes to those tables at all, so your mod automatically becomes incompatible with any mods making changes to or adding new units, building effects or to the technology requirements for buildings.
ThunderWarrior  [author] 10 Apr, 2023 @ 3:29am 
@El Gandalfo should I do that for all folders, dbs and files? This is the first ever mod I made so I am not aware of the various nuances
El Gandalfo 9 Apr, 2023 @ 9:08am 
@TunderWarrior Just wanted to check. I don't know if the script edit is necessary since I don't usually create Shogun 2 mods myself. The reason I noticed the startpos file in the first place, was because I wanted to check the compatibility between this mod and another one.

EDIT: It seems the campaign edit is indeed necessary. I also noticed that the unit edits, as well as the building edits have the same names as the original game tables. This will overwrite the entire table and cause compatibility issues with other mods. I'd recommed renaming those tables with a mod prefix or similar (example: instead of building_units_allowed name it SUC_building_units_allowed)
ThunderWarrior  [author] 9 Apr, 2023 @ 7:43am 
@El Gandalfo the startpos.esf is the default one so I can definitelly remove that. The campaign script however was adjusted to make the nanban trade port buildable via research. From what I was told, without script adjustments, I won't be able to achieve that.
El Gandalfo 9 Apr, 2023 @ 7:27am 
Is there a reason to include the startpos.esf and the campaign script in your PFM? If it isn't necessary you should delete it, because it interferes with any campaign or map mods.
Cyclone 20 Mar, 2023 @ 4:04am 
will check out the mod soon my shogun 2 is having issues so im gonna re download it
ThunderWarrior  [author] 19 Mar, 2023 @ 1:56pm 
The Hojo Handmortars are still extremely inconsistant. I have tried playing around with their numbers but the way they aim at the enemy units is just bizare. Sometimes they aim at the center of the unit, other times shoot right in front of them or they shoot like 10m behind them. If anyone knows how to adjust that, please let me know.