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- added new units from the Primaris DLC
- added new units from the Onslaught DLC
- Added Demolition DLC units.
- Adjusted some units' group spacing to accommodate overhauled Tabletop Unit Scaling values
- Added Drukhari.
For my mods, I created a convenient mod collection which should load all the mods in their correct load order. If something does go out of order, just reference the mod collection and match your ingame load order with how the mods are listed in the mod collection.
(sorry for the newb questions btw, but this should be the last one I ask! LOL)
- Nerfed Kastelan Robots from 6 max squad members down to 3
- Buffed Catachan Devils from 2 max squad members up to 3
Hotfix:
- Removed .bak files from recent edits
- Leman Russ Battle Tanks should now have 3 max squad members as intended (they still start with 1 tank though before you research squad size increases)
- changed Tyranid Hive Crone max squad size from 3 to 2 and adjusted unit cost and upkeep accordingly
Please feel free to give further feedback in the Discussions section
Thank You Shinzou for the great mod.
- Separated the Character and vanilla Hero traits by making Character its own trait that simply functions as a check for the Look Out Sir! trait.
- Added the Hero trait to the Tyranids' Doom, Necrons' Transcendant C'tan, Neutral Umbra, Techpriest Betrayer, and Orks' Big Mek.
- All single unit model units have the Character trait, although Look Out Sir! only works on units that don't have the Monstrous Creature, Vehicle, or Flyer trait.
- All faction's squad sizes have been completed.
- Instead of using City Tier upgrades, added 2 new research upgrades for every faction that automatically increases squad size factionwide on completion. Look for them at Tier 4 and 8 in the research tree.
- Added actions to Neutral units for them to increase squad size around mid-game and end-game (based on cooldowns). These actions are visible to all, but only the Neutral A.I can use them.