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Reminds me more of the classic games where mechs were mechs and men were men who flew them.
Also, if you were only exploring in a small area, make sure that you venture at least 3 star systems away from the system you were on when you first installed the mod. This will add them to all future stores if they weren't there before.
If these things do not fix things, let me know. There has never been an issue with this before.
Loved skating around corners or accelerating towards my targets.
As I said at the end of the mod's description; modding Jump Jets is very limited, which prevents me from doing that. If PGI were to allow Jump Jets to have more options to be modified like that, I would consider making a Jump Jet like that right away.
(It'd actually be *really* cool to have A.I. be able to understand how to use Jump Jets like that - although that could be really challenging to program. If it were to be done (somehow), though, encountering an A.I. with certain kinds of Jump Jets could be ~very~ scary. (...Which could be awesome.))
There are some more things that I would like to do with this (while keeping things relatively realistic), but we'll see where things go. Certainly not "Gundam"-like, but also not weak to the point of not worth equipping (in most scenarios).
Thanks, and I hope you continue to enjoy this mod for a long time. :)
I remember when the Victor first showed up in MWO people were complaining it was "too Gundam" with all the JJ usage. But this is exactly the sort of maneuvering I would expect from jump jets in "real" mech combat.