MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Re-balanced and Expanded Jump Jets
   
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1.218 MB
27 Mar, 2023 @ 5:29pm
7 Jan, 2024 @ 3:20am
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Re-balanced and Expanded Jump Jets

Description
**Major update (Jan. 7th, 2023)!!

Notable updates are:
- Increased thrust durations for all Jump Jets except for standard Jump Jets
- Increased vertical thrust for all Jump Jets, with a reduced initial jump (so as to put more emphasis on – and to allow for greater – vertical thrust. (Helps to better soften landings and allows for greater versatility/capability.))
- The creation (and inclusion) of newly-created Jump Jet thruster VFX! (See below section on visuals for complete details)

This has been on my mind for a while, so I am glad to finally share it!

Please enjoy!**

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Summary:
This mod re-balances and expands the selection of Jump Jets available for players to use, while improving Jump Jet visuals.

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Overview:
This mod introduces five new types of Jump Jets (JJs): Boost Jets, Loft Jets, Hover Jets, Light Hover Jets, and Short-hop Loft Jets.

Boost Jets allow for a quick burst of extreme, horizontal speed; Loft Jets allow for a longer, more diagonally-powered jump; and Hover Jets allow for highly-sustained, vertical-only acceleration. Light Hover Jets are lighter-weight, lesser-capacity/-demanding (requiring only one slot to use), lesser-capable versions of the standard Hover Jet; and Short-hop Loft Jets are similarly lesser-capable than standard Loft Jets, except their purpose is to be a faster, shorter, more horizontally-biased diagonal jump with a faster recharge time.

Boost Jets are best for avoiding damage and closing distance quickly; Loft Jets can be used for leaping over wild terrain and repositioning with moderate speed; Hover Jets are best for firing down upon enemies over difficult terrain and for enhanced death-from-above (DFA) tactics; and Short-hop Loft Jets are best for more-deliberate repositioning than Boost Jets, and quick leaps over shallower terrain than what is best fit for standard Loft Jets.

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Jump Jet Classes and Data:
There are two classes of JJs in this mod: high-powered and low-powered. High-powered JJs require two adjacent JJ slots to use, while low-powered versions require only one.

High-powered JJs include: Boost Jets, Hover Jets, and Loft Jets. Low-powered JJs include: (standard) Jump Jets, Light Hover Jets, and Short-hop Loft Jets.

More-comprehensive descriptions are included in the game’s tooltip (hovering one’s mouse over the given item) for each type of Jump Jet.

For full information on the included Jump Jets, please see the following Google Sheets spreadsheet: https://docs.google.com/spreadsheets/d/1lkWzm252_M_l5FmQb2ibnooMEgnIn9DHeq0cxCbNzPU/edit?usp=sharing

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Visual Enhancements:
Lastly, this mod includes enhanced visuals for Jump Jets. Enhancements include: Jump Jet jets that react to movement/’Mech velocity; heat distortion from the heat of the jets; improved and more-vivid thruster lighting; and more realistic/improved jet visuals and colour.

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Note:
Jump Jet capabilities can be quite powerful for certain types of jump jets (especially High-powered ones), but still fall within realistic physics – with regards to thrust, at least. (There is one possible exception: The maximum acceleration one can experience within this mod is from Boost Jets; accelerating horizontally at 80 m/s^2 – or ~8.1 g – while being used in a practical configuration (using two of them). There is an extreme outlier case, however, where one can equip three Boost Jets (while using the vanilla ‘mech lab); resulting in an acceleration of 110 m/s^2 – or ~11.13 g. Unfortunately, I don’t know if there is anything I can do to prevent this. (This is part of why there are two tiers of Jump Jets: high- and low-powered, with their resulting slot configurations.)) Other parts will have to be left up to the imagination, and/or in thinking what could-have-been with more modding control (like a faster take-off for certain Jump Jets, and softer landings with thrust vector control/additional secondary/tertiary jets).

Also, note that this mod is compatible with YAML. Enjoy. :)

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In Closing:
I wanted to create something with more control and nuance to them (as well as different visuals), but, unfortunately, the ability to mod Jump Jets is relatively limited. I made something, regardless, and figured it would be nice to share with everyone to try something different, or for those that try this to make an entirely different playstyle out of. (This includes simply making standard Jump Jets more performant.)

Please enjoy, if you choose to use this mod!

- Masters

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Other mods by me!:
Alternate Flamer Visuals: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948400310
Better Cantina Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3120764649
Dimmer Loot Beam: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940186998
Enhanced Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940640271
Enhanced ‘Mech Traits: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983473695
High-damage Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953761510
Improved Airstrike: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940220051
Increased Enemy Difficulty: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953775337
Increased Treefall Animation Rate ("The 'Timber' Mod!"): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940172839
Increased Warzone Rewards: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2948334069
Increased Warzone Rewards (Light): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2949647321
Party Critical: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2955735109
Projectile-based Machine Guns: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2871120748
Re-balanced and Expanded Jump Jets: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2953691075
Re-balanced and Expanded ‘Mechs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3085013956
Re-balanced and Expanded Weapons (My main mod): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2869025156

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I now have a Ko-fi!

Contribute here if you’d like to: https://ko-fi.com/altamasters1011 :)
16 Comments
Sean2111 2 Dec, 2024 @ 5:54pm 
Fabulous.

Reminds me more of the classic games where mechs were mechs and men were men who flew them.
_4lm1ghty_S33kr_ 5 Oct, 2024 @ 8:54pm 
Mod work fine, but ive had an issue where the thruster keep flaming even without fuel remaining, regen bar and thrust work fine, but visually the thruster sometime stays "on" for the whole mission which is unpleasant
BigTimeGamer 27 Sep, 2024 @ 2:30pm 
now all i need is a mod to make DFA viable
ChuToy_89  [author] 10 Jul, 2024 @ 7:51pm 
@Oliverserker - They should be available everywhere. They are also introduced at various dates based on their weight class. Check the Data Sheet to see the dates if you haven't already.

Also, if you were only exploring in a small area, make sure that you venture at least 3 star systems away from the system you were on when you first installed the mod. This will add them to all future stores if they weren't there before.

If these things do not fix things, let me know. There has never been an issue with this before.
Oliverserker 10 Jul, 2024 @ 2:00pm 
I've checked a lot of stores on different systems, but all i could find were regular jumpjets. where do i find or activate the other variants?
ChuToy_89  [author] 5 Jul, 2024 @ 12:53am 
@Velious - It has worked with YAML since its inception. (It's noted in the description.)
Velious 4 Jul, 2024 @ 3:58am 
Does this mod now work with YAML?
ChuToy_89  [author] 21 Jun, 2024 @ 7:32pm 
@rayden_solo - The game should default to using the weakest of the two. Go ahead and try it out though: you may get different results!
rayden_solo 21 Jun, 2024 @ 7:21pm 
what happens if I equip different types at the same time? like 2 regular JJ and 2 Loft
ChuToy_89  [author] 19 Jun, 2024 @ 12:36am 
@Timberrino - Thanks a lot. :)