MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

High-Damage Critical
12 Comments
ChuToy_89  [author] 10 Apr, 2024 @ 4:26pm 
@Spirit_OK - I did - I just don't know how to implement it.
Spirit_OK 10 Apr, 2024 @ 5:47am 
Did you consider using Mod Options to pass damage values both to this mod and Enhanced Criticals?
ChuToy_89  [author] 28 Jan, 2024 @ 11:32pm 
@Bl00dyDruid - If you mean TTRulez A.I., I cannot confirm.

The creator of that mod made bespoke code to make 'Mechs navigate away, but there is already code that exists for that in the game, from what I understand.

This aspect that I am talking about works independently from TTRulez, but TTRulez may add on top of it in a more specific - possibly even redundant - way. (I can't say for certain. Also, it is not a slight at their mod if that's the case. If anything, it's a compliment that they are trying to account for that to an extra extent (again, only if that's the case).)

It's a difficult question to answer because of how complicated it is.

Regardless, this should work okay without TTRulez A.I.. If TTRulez adapts to the changes in the radii of the explosions, then the mods should also work fine together.
Bl00dyDruid 28 Jan, 2024 @ 1:15pm 
Heyo, so I read your comment about the collision particle system. Is tit he same thing I tested for with TTR before?
ChuToy_89  [author] 20 Apr, 2023 @ 12:23am 
Thanks for the report. :)

Enjoy! :D
Bl00dyDruid 19 Apr, 2023 @ 8:39pm 
Can confirm TTR prevent AI from suggest standing around a 'Mech corpse. Now to see the glorious explosions!
ChuToy_89  [author] 18 Apr, 2023 @ 9:20pm 
@Bl00dyDruid - No All-in-One for now, as it allows users more choice.

As for TTRulez, I'm not sure. I've been recommended to try that, myself, but have not. Feel free to try it for yourself. (If it works, that'd be great! Please tell me if it works if you try it out!)

Anyhow, glad you're primed to try this. I hope you enjoy if you do. :)

Cheers!
Bl00dyDruid 17 Apr, 2023 @ 10:16am 
TY TY, definitely going to try it out. Any chance for an All-in-One?

Do you know if TTRulez AI prevent the AI from just standing around the downed mech? I will also test, but asking in advance :)
ChuToy_89  [author] 17 Apr, 2023 @ 12:55am 
@Bl00dyDruid - No - it's just alters the damage value.

Load this on top of/with higher priority than "Enhanced Critical", and the new damage will be applied with the new visuals. (That's how I use it!) :)
Bl00dyDruid 17 Apr, 2023 @ 12:45am 
Does this carry over the enhanced critical's new visual effects too?
ChuToy_89  [author] 1 Apr, 2023 @ 1:34pm 
@Fuher_51 - You're welcome. :D
Fuhrer_51[RUS] 1 Apr, 2023 @ 3:26am 
Thx4uwork!)