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The creator of that mod made bespoke code to make 'Mechs navigate away, but there is already code that exists for that in the game, from what I understand.
This aspect that I am talking about works independently from TTRulez, but TTRulez may add on top of it in a more specific - possibly even redundant - way. (I can't say for certain. Also, it is not a slight at their mod if that's the case. If anything, it's a compliment that they are trying to account for that to an extra extent (again, only if that's the case).)
It's a difficult question to answer because of how complicated it is.
Regardless, this should work okay without TTRulez A.I.. If TTRulez adapts to the changes in the radii of the explosions, then the mods should also work fine together.
Enjoy! :D
As for TTRulez, I'm not sure. I've been recommended to try that, myself, but have not. Feel free to try it for yourself. (If it works, that'd be great! Please tell me if it works if you try it out!)
Anyhow, glad you're primed to try this. I hope you enjoy if you do. :)
Cheers!
Do you know if TTRulez AI prevent the AI from just standing around the downed mech? I will also test, but asking in advance :)
Load this on top of/with higher priority than "Enhanced Critical", and the new damage will be applied with the new visuals. (That's how I use it!) :)