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And yes, nav mesh is a hell and I seriously hate that part. But I fear it isn't that part that fails. I had similar issues with my other mods where followers refused to get even near the edited areas not even starting to get inside the buildings all together. Bethesda changed things from previous games which causes the problems, as I didn't have those before.
Why? You may have incorporated some good ideas!
It'd be awesome to have more islands about, perhaps a dungeon floating around some where up in the sky over the ocean or the such?
I had a dragon fly up and land on my house and look at me in judgement just a moment ago.
Nice idea though, but 16/17 shrines would have to be created: Azura, Boethiah, Clavicus Vile, Hermaeus Mora, Hircine, Malacath, Mehrunes Dagon, Mephala, Meridia, Molag Bal, Namira, Nocturnal, Peryite, Sanguine, Sheogorath/Jyggalag and Vaermina. Could perhaps fit in as Attrebus and Sul use the realms of the Daedric Princes as shortcuts. I will look into it, but can't promise any fast results.
looks like Angel Island from Sonic The Hedgehog
Well best of luck with your project then ^^
Reminds me a little of the floating island of Umbriel from the elderscrolls books
Any way you can set the artifacts in the basement to be picked up? If so that would be great thanks.