Conan Exiles

Conan Exiles

Proximity Party (by Xevyr) - v1.1.0
88 Comments
Xevyr  [author] 19 Jun @ 12:48pm 
Frission 19 Jun @ 12:46pm 
Is that combat log window part of this mod too or something else?
Mangy 9 Jun @ 10:42pm 
is there anyway to disable those floating HP bars on your thralls since this mod has basically replaced them functionally?
Xevyr  [author] 1 Jun @ 8:51am 
I don't see how that's an issue :) It's by design, the idea is that you never have to touch it.. everything is automatic.
This way you can use it to monitor defenders etc. during purges and see if they're downed or dying.
When you leave your base you will only have your followers with you, so it will only show those as it's proximity based...
Sentient_Worm 1 Jun @ 6:56am 
My only issue with this mod so far is that it shows EVERY thrall/pet nearby when I just want my party's status shown
HyphyHuntist 14 May @ 11:20pm 
burn
Xevyr  [author] 8 Apr @ 7:07am 
Sure thing, if you for some reason honestly believe this is the mod that is crashing your game, despite not having any evidence pointing at it aside from "I installed it and my game crashed" and not providing any log files etc. so I could verify and assist you, then I highly encourage you to stop using it :P It's better for both of us.

Feel free to come back and let us know when your game continues to crash without this mod though! Cheers!
chabero 8 Apr @ 7:01am 
this can be that anything "vanillathing" have a Problem with this mod (new Player, start playing this Month) and make a crash.

I will look and test again if Conan becomes a Update/Patch and hope ;)
Xevyr  [author] 7 Apr @ 1:57pm 
So... you got a crash while running to your base... that's your evidence pointing to this mod?...

The vanilla game has a bug since Age of Heroes where you have a chance to crash while going to your base.. (or leaving from it) because the new crafter thralls are sometimes out of range for you, but not for the stations trying to use it so it selects them and crashes your game since they don't exist for you yet. It's most likely what you had.. and not related to this mod.
chabero 7 Apr @ 1:51pm 
without this mod, no crashes, so it must be anything what cause the crash for me.
I was running to my base with some Thralls following me (+5 ThrallMod) some Mins after gamestart.
Xevyr  [author] 7 Apr @ 11:09am 
The mod works fine, it is being used by me and others on a large number of servers. If you somehow think you found a bug, then you can report it in the discord along with your game log and steps to reproduce.
But otherwise, I'm pretty sure something else is crashing your game and not this mod.
chabero 7 Apr @ 10:27am 
This Mod makes my Game crashing after some Minutes :(
Xevyr  [author] 20 Dec, 2024 @ 8:36am 
@drowisnot - You can just move them wherever you want or scale them to be smaller.
drowisnot 20 Dec, 2024 @ 8:00am 
occasionally the party health bars block the view of something, but overall i prefer this mod than not having it, it makes keeping track of the NPCs a lot easier. THanks for your efforts
Bashar 10 Dec, 2024 @ 1:37pm 
No, I've had no issues with the mod or performance. Sorry if I implied otherwise. I just gathered that you like to keep your code tight, which is something that I can appreciate.
An alternative thought would be to have the health bars appear only when the player is in combat, but i don't know how easy the game makes that register. Hiding actors at full health seemed a straightforward way to minimize the UI impact without jeopardizing functionality.
I appreciate the consideration and the mod.
Xevyr  [author] 10 Dec, 2024 @ 1:10pm 
Performance is not in any way a concern with this mod. All the data is readily available and already being used by the game so this is just a different way of presenting it. Or do you actually have some issues with it?
The idea behind this mod was that you just ignore it.. it's there.. you never have to set anything, click anything.. it's always automatically doing its thing.

Regardless of the reasoning though, the idea itself is not bad as a feature, so I might consider it in a future update, no promises.
Bashar 10 Dec, 2024 @ 12:37pm 
Hi Xevyr. Is it worth considering the option to filter out actors at full health? That would present information only when it's needed without calling any more data than the mod already reads. Might be a lightweight solution to base clutter.
Xevyr  [author] 18 Nov, 2024 @ 5:13pm 
Yes, I was doing an update because of DBNO so that I can spot downed thralls easier (they are now shown as a yellow / orange bar), so I figured I might as well throw in a couple of extra things :P In addition we now have the flashing borders below 30% as well as proper sorting based on distance, so the one you're closest to is always on top
Coelmatius 18 Nov, 2024 @ 5:10pm 
After the new update, thrall green bar flashes red when his HP decreases after 30℅ (thanks Xevyr).
DeputyDawg22 19 Oct, 2023 @ 7:38pm 
Partner added 4 of your mods. You did a lot since we shutdown our server earlier this year.

Reading through the comments, I see someone mentioned a variation and you explained why not (3 July 2023).

A suggestion/request: add a hotkey (with option the player can make own choice) that enables/disables the menu without having to go through the console. Put the selection on the current settings menu. When in base, the cat's heath, and others of no interest, showed in the list while wandering around with followers. A toggle would facilitate turning off the health bars when in base and turning them on when leaving. Although being mostly controller players, items that are/are nearly "set and forget" are fine if mkb only - this is close enough so only mkb would be fine without controller support.

My perspective? I am allowed to ask, you are allowed to say no. Thank you for considering a task that probably does not benefit you.

Note: I cannot get on Discord so I post here.
Ellona 7 Oct, 2023 @ 9:00am 
Hey this mod is awesome, me and friendo just found it and it was exactly what I needed, much thanks.
Xevyr  [author] 21 Sep, 2023 @ 3:21pm 
I'm going to drop a comment here in case anybody is uncertain :)
My mods don't need updates, they all work with AoW Chapter 2.
G-85 (Innectis Gaming) 24 Aug, 2023 @ 8:57pm 
Anyway to make one that allows non clan members to join a group for pve servers?
Coelmatius 19 Aug, 2023 @ 2:08am 
Xevyr you make very useful mods that make the game easier. Thanks a lot!
Nesishoot 21 Jul, 2023 @ 12:48am 
Amazing mod!!! Save lifer!
Xevyr  [author] 15 Jul, 2023 @ 10:47am 
Yes, this mod is entirely about the health of nearby allies. That is the entire scope of this mod.

As far as leveling thralls and micromanaging their eating habits.. that's a bit of a personal preference. Some people like to do that, while others don't bother at all, since it's still going to be RNG and you can fail to get skill points even if you have an increased chance from a food buff.

Personally I only bother with that during the very first few levels since leveling is quite fast then :)

Anyway, that's obviously outside of the scope of this particular mod.
Leshiko 15 Jul, 2023 @ 10:39am 
This mod is only about the health of nearby allies.
// Two trails and a horse that needs to be fed with the right food.
You just need to view all the characteristics of the satellites every time you receive a lvl-up satellite message:
- who got the progress?
- who ate the right food?
- who have the correct percentages of pumping-buff characteristics?
It's immaterial, it's just a matter of convenience. Is it worth focusing on this?
Xevyr  [author] 3 Jul, 2023 @ 9:27am 
No, because there was no need for it in my opinion. When you're in your base, you don't have thralls following you around.. and when you're outside, those are the only thralls you have around you so they're the only ones that show up.
I did not see a problem or a need to further bloat the mod :) and the idea is to have something completely automatic that you don't need to mess with every time you want to head out from your base.
Alex Wade 3 Jul, 2023 @ 8:07am 
Can it be set up to only disply thralls that are actually following player at the moment ?
Xevyr  [author] 29 Jun, 2023 @ 6:26pm 
Sadly no, Conan Exiles is designed so that mods on the server need to match your mods 1:1 including their order etc. So, because there are no mods loaded on the servers themselves, it's not possible to use any mod on official servers, only private ones where the owners added them specifically.
Nailil 29 Jun, 2023 @ 6:22pm 
Can I use this mod on Official servers ?
Xevyr  [author] 23 Jun, 2023 @ 11:43pm 
Still works with the current version just fine FYI
Xevyr  [author] 27 May, 2023 @ 10:40am 
I could, but I'm probably not going to :)
Xenker 27 May, 2023 @ 10:37am 
could you add exp% and lvl of thralls?
SigynX1 26 May, 2023 @ 1:10pm 
Fantastic mod! Thank you!
ViR 25 Apr, 2023 @ 4:23am 
Thanks for fast response and detailed explanation!

Sorry for my ignorance that I not read below comments...
Have a nice day and again - thanks for your work!
Xevyr  [author] 25 Apr, 2023 @ 4:17am 
@ViR - No, as that would needlessly overcomplicate the mod.

If you read the comments below you'll see that someone already suggested it and I explained that there's literally no benefit to a setting like that..

Once you leave your base to go somewhere, it will only show your followers anyway, since they're the only ones around.. and it's not like you're gonna have followers inside your base..

But the mod can still be useful in your base when defending a purge for example and not every thrall can follow you around you. However if you have a lot of thralls and the screen clutter bothers you, you can just reduce the number of them displayed or the range so it picks the ones closer.
ViR 25 Apr, 2023 @ 3:59am 
Hello! Thanks for mod, it's pretty cool - like your other mods!

It's any chance to add option, that party only showing the followers, instead of all in range?
Thanks!
Xevyr  [author] 21 Apr, 2023 @ 12:42pm 
Nope, only clan members and thralls belonging to the clan
Lily 21 Apr, 2023 @ 12:33pm 
hi :-) does this show non clan member hp bars too?
Xevyr  [author] 14 Apr, 2023 @ 8:38am 
Thanks! Glad you like them :)
Racerexia 14 Apr, 2023 @ 8:36am 
Your mods are my favorite ones. Thank you , the Follower remote and the minimap are great help and now this one, its perfect combo.

I also wonder why devs ignored the armor stats stuff in the benches, but hey you solved it! I think these mods are almost essential to my gameplay now. Again thank you!
Neyna 9 Apr, 2023 @ 1:17pm 
The bug is fixed. Thanks :)
Neyna 8 Apr, 2023 @ 1:40pm 
No problem. Thanks for being so reactive.
I'll tell you tomorrow after the daily reboot. Or if someone disconnect and wants to reconnect.
Xevyr  [author] 8 Apr, 2023 @ 12:18pm 
@Neyna, let me know if that fixed it and thank you for the report! :)
Xevyr  [author] 8 Apr, 2023 @ 12:07pm 
Found the issue! Update coming in a few minutes.

Apologies for the inconvenience!
Xevyr  [author] 8 Apr, 2023 @ 11:59am 
Oh no... did I break it? :O That's very unfortunate... means I have to update again
Neyna 8 Apr, 2023 @ 11:54am 
Hello, i don't have any player showing now. Only thralls and pets.
finnishcoffee 8 Apr, 2023 @ 10:55am 
No big deal tho. I'll live with it if no one else nags you for the same thing. :D
Xevyr  [author] 8 Apr, 2023 @ 10:55am 
The console has a history :P all you have to do is press up arrow instead of typing it again.

However you're not required to do that at all... you can just choose not to be bothered by it since it's not causing any issues.
Alternatively you can also uninstall the mod if you don't like it :)