Space Engineers

Space Engineers

WC Radar
23 comentarii
BDCarrillo  [autor] 27 mart. la 7:30 
eh at some point I may
STUNNING & BRAVE 26 mart. la 1:25 
Hey Carillo, have you considered adding sound options to this like WC scripts?

For example a sound when a target is detected/drawn, one for missile detection, a cooldown for them so that for instance missile spam doesn't flood your ears with crap.

I know this isn't a framework, but I thought It'd be a nice addition :)
BDCarrillo  [autor] 17 ian. la 10:14 
If you see symbols, the menu is registered. Enter to bring up chat, hit F2, click on Mod Settings in the top left
CHEWBACCA 17 ian. la 6:11 
Mod menu is not showing any settings for this mod? it is installed as i see targets and all the icons on the screen but how do i disable missile tracking as it spams my whole screen with yellow boxes?
Chaotic Serenity 2 dec. 2024 la 23:15 
Thank you for this!
BDCarrillo  [autor] 17 ian. 2024 la 6:36 
if you're super close to an asteroid, the corner boxes may be far offscreen. Their bounding boxes can be absolutely huge.
DracoNB 14 sept. 2023 la 20:41 
You have to enable obstacle detection in the settings for it to show asteroids
najlitarvan 16 aug. 2023 la 2:33 
the mod does not wanna show some asteroids even if i am right in front of one
BDCarrillo  [autor] 5 iul. 2023 la 14:13 
Oh shoot, the server default example was being written to the wrong spot. I've just fixed it to write to the world storage "YourWorldName/Storage/2957590632.sbm_WCRadar"
ColonelCreeper44 4 iul. 2023 la 19:51 
For some reason the config folder isn't being generated in my world, is there a way to manually add the block requirement config?
Titan Nya 1 iul. 2023 la 19:22 
nice xD
BDCarrillo  [autor] 1 iul. 2023 la 12:48 
Added a setting to hide grid names
Titan Nya 1 iul. 2023 la 11:11 
Well after some diging around and doing some IRL stuff I've edited the line 533 of the script to use the show faction boolean for showing the name, a dirty edit for my locally that work just fine. Will hope for a proper option :p
Titan Nya 1 iul. 2023 la 8:26 
Just wish there was an option to hide name in the label, I kinda don't care that the grid is named Large Grid 8647, I do care to know if the grid is unpowered (as I target power with weapons) and the distance/speed...
Titan Nya 18 iun. 2023 la 4:40 
Great mod! it help me locate downed ships to recycle them xD
BDCarrillo  [autor] 14 iun. 2023 la 13:04 
It's a good idea, perhaps for a different mod though. The intent with this one is to display data already available to clients that some PB scripts reference for rudimentary radars. This is also purely clientside- adding syncing would involve the server side.
V0ID 14 iun. 2023 la 12:12 
Eyo! Im loving this mod and had a idea, what if the targets that you see are relayed to other friendlies so if they are say 60km away outside their sync/weapon range they could see the enemies that i am seeing still. It would sorta be like a datalink modern aircraft have.
BookBurner 27 mai 2023 la 2:08 
Thank you, it would be neat when facing neutral and enemy factions in the same area :D
BDCarrillo  [autor] 26 mai 2023 la 18:58 
That's a good idea and the data is already handy. Will add soon
BookBurner 26 mai 2023 la 9:43 
question, can neutral factions be set to be visualised differently to enemy factions?
BDCarrillo  [autor] 10 apr. 2023 la 11:47 
Aye a global on/off via chat is coming in the next release. Waiting on an update to WC to show the positions of incoming projectiles
Mystogan 9 apr. 2023 la 22:14 
This is great but is there a way to hide the UI elements without having to go through the menu? Hard to take cinematic screen shots if even in the tab hud-off mode you see the red boxes
50 COW 6 apr. 2023 la 12:40 
Cool!