Space Engineers

Space Engineers

WC Radar
23 Comments
BDCarrillo  [author] 27 Mar @ 7:30am 
eh at some point I may
STUNNING & BRAVE 26 Mar @ 1:25am 
Hey Carillo, have you considered adding sound options to this like WC scripts?

For example a sound when a target is detected/drawn, one for missile detection, a cooldown for them so that for instance missile spam doesn't flood your ears with crap.

I know this isn't a framework, but I thought It'd be a nice addition :)
BDCarrillo  [author] 17 Jan @ 10:14am 
If you see symbols, the menu is registered. Enter to bring up chat, hit F2, click on Mod Settings in the top left
CHEWBACCA 17 Jan @ 6:11am 
Mod menu is not showing any settings for this mod? it is installed as i see targets and all the icons on the screen but how do i disable missile tracking as it spams my whole screen with yellow boxes?
Chaotic Serenity 2 Dec, 2024 @ 11:15pm 
Thank you for this!
BDCarrillo  [author] 17 Jan, 2024 @ 6:36am 
if you're super close to an asteroid, the corner boxes may be far offscreen. Their bounding boxes can be absolutely huge.
DracoNB 14 Sep, 2023 @ 8:41pm 
You have to enable obstacle detection in the settings for it to show asteroids
najlitarvan 16 Aug, 2023 @ 2:33am 
the mod does not wanna show some asteroids even if i am right in front of one
BDCarrillo  [author] 5 Jul, 2023 @ 2:13pm 
Oh shoot, the server default example was being written to the wrong spot. I've just fixed it to write to the world storage "YourWorldName/Storage/2957590632.sbm_WCRadar"
ColonelCreeper44 4 Jul, 2023 @ 7:51pm 
For some reason the config folder isn't being generated in my world, is there a way to manually add the block requirement config?
Titan Nya 1 Jul, 2023 @ 7:22pm 
nice xD
BDCarrillo  [author] 1 Jul, 2023 @ 12:48pm 
Added a setting to hide grid names
Titan Nya 1 Jul, 2023 @ 11:11am 
Well after some diging around and doing some IRL stuff I've edited the line 533 of the script to use the show faction boolean for showing the name, a dirty edit for my locally that work just fine. Will hope for a proper option :p
Titan Nya 1 Jul, 2023 @ 8:26am 
Just wish there was an option to hide name in the label, I kinda don't care that the grid is named Large Grid 8647, I do care to know if the grid is unpowered (as I target power with weapons) and the distance/speed...
Titan Nya 18 Jun, 2023 @ 4:40am 
Great mod! it help me locate downed ships to recycle them xD
BDCarrillo  [author] 14 Jun, 2023 @ 1:04pm 
It's a good idea, perhaps for a different mod though. The intent with this one is to display data already available to clients that some PB scripts reference for rudimentary radars. This is also purely clientside- adding syncing would involve the server side.
V0ID 14 Jun, 2023 @ 12:12pm 
Eyo! Im loving this mod and had a idea, what if the targets that you see are relayed to other friendlies so if they are say 60km away outside their sync/weapon range they could see the enemies that i am seeing still. It would sorta be like a datalink modern aircraft have.
BookBurner 27 May, 2023 @ 2:08am 
Thank you, it would be neat when facing neutral and enemy factions in the same area :D
BDCarrillo  [author] 26 May, 2023 @ 6:58pm 
That's a good idea and the data is already handy. Will add soon
BookBurner 26 May, 2023 @ 9:43am 
question, can neutral factions be set to be visualised differently to enemy factions?
BDCarrillo  [author] 10 Apr, 2023 @ 11:47am 
Aye a global on/off via chat is coming in the next release. Waiting on an update to WC to show the positions of incoming projectiles
Mystogan 9 Apr, 2023 @ 10:14pm 
This is great but is there a way to hide the UI elements without having to go through the menu? Hard to take cinematic screen shots if even in the tab hud-off mode you see the red boxes
50 COW 6 Apr, 2023 @ 12:40pm 
Cool!