Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have updated the activity definitions, so the numbers should no more change during the game. (Something in the game changed in the 1.0 version that I were not aware of.)
The issues with people not going to expeditions doesn't make sense to me and I can't reproduce it. I have moved Handle before Eat, Relax and Sleep, as this is the only inconsistency with the vanilla game, other than the option to change priority, which should in no way affect people going to expeditions.
I've had 5 day expeditions time out because of this mod. Cool concept, but it doesn't play nice with expeditions. I think having all needs fufilled, and an unknown variable allows you to go on expeditions. Don't know what that other variable is, though.
Without the mod? 23h? I'd rather sleep, but orders... later!
I'm glad you like the idea. I was testing various mod support features today and told myself, 'Well, since I am making mods, I may as well publish them' :)
On your question:
The survivors can work for approximately two days before fainting due to a lack of rest. However, they require at least one sleep session per day to feel well. They lose around 50% of their Rest daily and start seeking sleep when their Rest falls below 50%.
Fully-relaxed survivors can last without relaxation for around three days before becoming overwhelmingly unhappy, but they need to relax one to two times a day to feel perfectly okay. They begin searching for relaxation when their Relaxation falls below 80%.
To feel good, the survivors need two meals per day and start looking to satisfy their hunger at 50% fullness. They loose 50% fullness every 12 hours and at 0% become starving.
There is the schedule, then the fact that tasks with priorities 1 and 2 take precedence over the schedule (except when eat/relax/sleep is critically low), and now with your mod that's a third way to control very precisely the schedule...
But I have a question : when will the survivor will decide to do the eat/relax/sleep task again ? For example, in your screenshot Katina Yul has the Eat task set to priority 1. She eats to fill her hunger bar. Then she does other tasks. When will she decide to eat again ? At which value of her hunger bar ? Same question for Relax and Sleep tasks.