Sid Meier's Civilization VI

Sid Meier's Civilization VI

CQUI-Lite
113 Comments
infixo  [author] 17 Jul @ 5:44am 
@panglot See the discussion topic about compatible mods. Suk's UI is not compatible.
Panglot 17 Jul @ 4:28am 
Combining this mod with Sukritact's Simple UI Adjustments is causing tons of bugs. I realize that they contradict each other in some areas, but Im posting this since, Ive been using the original CQUI along the Simple UI adjustments and it wasnt causing problems.
infixo  [author] 5 Jul @ 3:36am 
CIVITAS has its own City States window. Remove the conflicting files from CQUILite and it will work.
Wirmerdorf 5 Jul @ 12:10am 
CQUI Lite and CIVITAS City States somehow have no compatibility due to city states' banners being bugged out.

Most of them clutter up in the middle of the (unexplored) map. However, it only occurs whenever the game is loaded. Despite that, it's not game-breaking (yet) but extremely annoying to deal with.
Kharos 30 May @ 10:06am 
Hmmmm I tried just that and i'm currently playing a game after deleting the trees luas, it's playable but something else that i haven't deleted its still messing with some things like the background image mods and not all icons are loading the log files are screaming because of that, but its gonna be trial and error for those of us that just don't want to disable cqui
infixo  [author] 6 May @ 2:49am 
@sharkologist This is virtually CQUI, except removed parts that are listed in the description. The tech and cicivs tree are also tweaked so probably it won't be compatible. You may try to remove manually the files related to the trees or disable them in the .modinfo file and that would make the mods compatible.
Sharkologist 6 May @ 1:07am 
does anyone know if this would work with JNR's Project 6T? The full CQUI is not compatible because of something to do with the tech tree
bachbanh 23 Mar @ 6:28pm 
Please your UI mod is amazing and should be used by every player at every skill bracket. But for some players they already know that they dont want to change policy and the pop up is just annoying. Please consider removing it and if anyone want the reminder they can easily download just like the moto "The parts where a better, more functional mod exists, have been removed"
bachbanh 23 Mar @ 8:47am 
Dear infixo: could you please also remove the feature " Policy Change Reminder " from CQUI-Lite and let it be optional as a seperate mod for anyone wish to use it?

love every single one of your mods
patrioticparadox 22 Feb @ 6:47pm 
Love the mod(s). Been using them forever.

It just occurred to me on this play-through:
Why no amenities surplus/deficit display on the city bar? There's room up-left of the population number. I'm usually low on amenities, though, so I may be more likely to readily need this information.
infixo  [author] 27 Jan @ 5:03am 
@grimtoothy The diplomatic relationship is internally a number in range of -100..+100. It is a sum of all modifiers. When it moves to different range (up or down), then the diplo status changes. So basically this screen tells you how much you actually need yto improve or destroy the diplo relationships.
Grimtoothy 26 Jan @ 5:30pm 
I can't find information on what the ranges under the "UnFriendly Neutral Friendly" mean. Could you tell me where to look?
LightYear 9 Dec, 2024 @ 8:13am 
I have the same problem as sturok, I am sure CQUI is conflicting with the Golden Age series mods and this is causing the problem
CreepWallk 6 Oct, 2024 @ 1:19pm 
meant 6T the tech rework mod
CreepWallk 6 Oct, 2024 @ 12:04pm 
this mod is absolutely amazing but it breaks my research tree when used with t6 is there an easy way to fix that
infixo  [author] 15 Sep, 2024 @ 2:00pm 
@novablue Mod conflict for sure.
NovaBlue 15 Sep, 2024 @ 9:44am 
I am not 100% sure if this is a conflict with another mod or not but i had sometimes the UI totally disappearing when the diplomacy screen opened. I fixed it by removing 'Assets\UI\diplomacyactionview_CQUI.lua' from the mod files.
Geralt 27 Aug, 2024 @ 8:57am 
How to remove these colors in city view? I guess it is useful sometimes but on otherhand it is less clear which area is upgraded and which not and i would like to remove these colors. Is it possible (I tried but nothing work).
infixo  [author] 25 Aug, 2024 @ 8:51am 
@sturok Most likely a mod conflict. Check your mods against the list I posted above.
STuRoK 24 Aug, 2024 @ 10:21pm 
Is anyone else getting the issue where you can't select your cities? It keeps happening to me. I can only get into it when the game puts them in the 'next to do before you advance turns', otherwise I can't open any cities to choose productions or buy stuff. Pls help
JahJahJahJah 7 Jun, 2024 @ 2:43am 
Hey there, I have an issue where golden era policies doesn't show up (dramatic ages). Is this something known, or am I missing something? Thanks in advance
盗号狗亲妈必死 13 Apr, 2024 @ 8:21pm 
Can the author make CQUI compatible with mobile cities modules? This is really important for conquering victorious players!
盗号狗亲妈必死 13 Apr, 2024 @ 8:21pm 
作者可以让CQUI兼容movable cities模组?这真的对征服胜利玩家非常重要!
L'uomo Nero 25 Mar, 2024 @ 9:10am 
Well.. I'm not sure if this has already been said. But I'll get straight to the point, for some reason the game locks up after a certain number of turns, and I'm encountering the issue multiple times. I don't understand what the problem is more precisely.

Initially, I thought it was a problem encountered in the past where the game would freeze without reason, so I tried to follow some of the guides out there on the internet and play without civilization state and other exploits.. finally.. just before the game froze, I discovered that it was this MOD causing it to freeze. but I didn't understand why though. I disabled it and the game resumed working normally.
... 24 Mar, 2024 @ 10:04pm 
@infixo thanks, I disabled the standalone "More Lenses" and all lenses works fine now.
infixo  [author] 22 Mar, 2024 @ 7:50am 
More Lenses is built-in into CQUI from the begining.
... 22 Mar, 2024 @ 7:22am 
conflicted with more lenses: the builder lens not showing
... 22 Mar, 2024 @ 6:17am 
@tutant meenage neetle teetles I have the same issue
Have you found which mod conflicted with CQUI?
Aelfric 22 Mar, 2024 @ 4:44am 
does this work on multiplayer?
infixo  [author] 7 Mar, 2024 @ 6:16pm 
@tutant Ok, the same. Missing CQUI_ShowManagerButton control. Other mod conflicts with CQUI-Lite.
toe ring that binds them 7 Mar, 2024 @ 5:06pm 
@infixo I loaded up the mod again and reproduced the issue. Here is the new log as of today:

Runtime Error: D:\Games\Steam\steamapps\workshop\content\289070\2958461265\Assets\UI\Panels\productionpanel_CQUI.lua:660: attempt to index a nil value
stack traceback:
D:\Games\Steam\steamapps\workshop\content\289070\2958461265\Assets\UI\Panels\productionpanel_CQUI.lua:660: in function 'Initialize_ProductionPanel_CQUI'
D:\Games\Steam\steamapps\workshop\content\289070\2958461265\Assets\UI\Panels\productionpanel_CQUI.lua:667: in function '(main chunk)'
[C]: in function '(anonymous)'
Lua callstack:
Error loading file where=, file=D:\Games\Steam\steamapps\workshop\content\289070\2958461265\Assets\UI\Panels\productionpanel_CQUI.lua
azureale 5 Mar, 2024 @ 10:03pm 
@infixo thank you for fixing this.
infixo  [author] 4 Mar, 2024 @ 1:34pm 
@tutant Look for any mod that has ProductionPanel.xml or any other .lua or .xml starting with "ProductionPanel". Also, if you have the same error from CQUI-Lite then pls. post it, I wanna check the line number to see if it is really from missing control.
toe ring that binds them 4 Mar, 2024 @ 1:30pm 
How would I find the other mod that overwrites the production panel if that is the case?
toe ring that binds them 4 Mar, 2024 @ 1:29pm 
@infixo I got the same error with this mod as well. I tried them both when I made the comment on this page hoping one would work. I tried CQUI Lite again just now and am still getting the same error.
infixo  [author] 4 Mar, 2024 @ 8:33am 
@azureale No more German strings when using languages other than English.
infixo  [author] 4 Mar, 2024 @ 7:44am 
@tutant ... and the error is most likely caused by another mod overwriting Production Panel and removing a control added by CQUI.
infixo  [author] 4 Mar, 2024 @ 7:41am 
@tutant This is wrong mod. Error is from 2115302648 which is CQUI (original). CQUI-Lite is id 2958461265.
infixo  [author] 17 Feb, 2024 @ 5:37pm 
@azureale Perfect, thx. I'll look into it.
azureale 17 Feb, 2024 @ 1:48pm 
infixo  [author] 17 Feb, 2024 @ 12:09pm 
@azureale The best would be to open an issue in GitHub. There is a link in the description to the rep. If now, then zip and put in a fileshare service, then a link here.
azureale 17 Feb, 2024 @ 11:46am 
I took screen shots but I don't know how to show them to you.
For example in "general" the first line is in French and the second one is in German "Zeige Politik-Erinnerungs-Pop-Up". The third and fourth lines are in english and the last is in German again.
infixo  [author] 17 Feb, 2024 @ 11:09am 
@azureale Can you pls. give me some examples? People are reporting some German texts but noone says exactly what they are. I cannot find them and fix them if I don't know what people are seeing... :(
azureale 17 Feb, 2024 @ 10:19am 
Hey. I just reinstalled the game and wanted to try your mod. I am playing in French and am having a hard time with some CQUI settings that are written in German. Is there a way to have them displayed in English when there is no French translation available ? (No other mod installed.)
Kirilla 2 Feb, 2024 @ 2:49pm 
the production menu wont open again after you choose a production
Hamsterdiscount 2 Feb, 2024 @ 2:16am 
Hey! First of all, thank you for this amazing mod.
I just wanted to point out that just like @GingerTea, I play in French and have some notifications in German language. Also the CQUI parameters menu in game has a lot of German mixed with English.
Gas Town War Boy 24 Nov, 2023 @ 7:59pm 
ah thanks I was confused, it ended up coming up.
infixo  [author] 24 Nov, 2023 @ 4:04am 
@ranger There is only one tab in production for producing and buying with gold and faith. Next to the Missionary there should be a button with Faith symbol.
Gas Town War Boy 24 Nov, 2023 @ 3:43am 
Like I have the same ui as the main image when I go into it. But I just cant find out how to buy a missionary now that I got em unlocked? The faith symbol on left just shows the cities faith and religion but not perchuses so im confused?
Gas Town War Boy 24 Nov, 2023 @ 3:38am 
bit confused on how you access the faith perchase side? I dont see any option to swap over to it?