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That and another of other things I need to try.. one other one is cutting down the container size, and moving the mass more toward the center.. thats a bit of work, but at some point Id like to revisit this for RE2
your local folder will show all blueprints without cap.
there is even a bash script out there that can automatically copy over blueprints which makes it easier, but you have to be able to execute bash on your windows pc which isn't standard.
for me worked git, but guess thats a bit more advanced xD
@ Adrian I think the cap was 100 before the new ones don't show up, unless that was changed, so if you had 200 before, and removed half, then you are still cap. Otherwise you could try unsub, and resub to one of my builds to see if that fixes it. You have to completely exit the game for it to shop up, and also take note, my blueprints start with a bracket "[" so considers thats what you will be looking for, since that's thrown someone else off.
Past that i'm not sure how to help, other than let Eleon know and maybe they can come up with something
However I cant find them to spawn them, I downloaded RE, and other scenarios , but still I cant spawn them.
Thanks once again.
Is there some aspect of the build that you didn't like, maybe the core is in a vulnerable spot? does the seat still eject the player out of the build in some cases, despite me trying to work several iterations of placement with surrounding box configuration? Something I missed?
Or is this a case where with a build that I spent dozens of hours of my free time thinking about you and many others like you, staying up late when I have a 12 hour shift the following morning, and going in with 3 and a half hours cause I stayed up making a tutorial video to help you upgrade it and explain what the build is about, but you're just here to do a random drive by salting because my avatar is blue?
The world may never know :)
@ Dewd i've heard of one, but I've never seen it listed or mentioned in any of the media circulation. Might not even exist anymore.
Thank you Lyken!
@Victus yes there still a little play for an HV. Salvage turret, plus the fact that HV arty turrets outrange the poi turrets by far. The drill turret has such a good range than you can mine deposits from the surface without having to clown around inside a tunnel with SV. I take HV pods along for the respawn chamber with my SV's.
@Suntrip yeah, this would be a substantial upgrade over the Indu Speeder for sure. Miles more upgrade potential as well as the cargo. o7
Also the low starting cost, but you can keep adding to it.
I had a thought that a SV version of it could be pretty awesome as well, although the vertical thrusters would require some more space.