Cities: Skylines

Cities: Skylines

Train Automatic Block Signaling
133 Comments
Danny  [author] 6 May @ 2:07pm 
I modified the More Vehicles mod for testing purposes and told the original author what should be changed to make the mod usable, but I didn't get any positive response.
inguy24 6 May @ 1:37pm 
@DMA This mod really looks cool but I use the more vehicles mod. You mentioned in another comment that you used a modification of that more vehicles mod? Did you do that yourself? Is it available somewhere?
Danny  [author] 8 Jan, 2024 @ 10:02am 
@ate214: TrainABS takes control over the rail network, so some functions that TM:PE has that are related to the rail network may not work.
ate214 8 Jan, 2024 @ 8:29am 
I wonder that the speed limit set by TMPE seems not works when use with this? Anyway, this is a great job.
The Loot 10 Oct, 2023 @ 12:32am 
@Vinnie P Those props aren't visually functional, but they could be added to a rail network or replaced in-game with BOB on any network that already has traffic light props (like the two linked above).
Vinnie P 8 Oct, 2023 @ 8:38pm 
Are you planning on adding other type of signals? Like US Darth Vador signals (liken the ones seen in this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2919703097&searchtext=Signals) in the near future?
FALLCOR ♿ 6 Oct, 2023 @ 2:40pm 
please in CS2 :steamhappy:
Danny  [author] 1 Oct, 2023 @ 10:50pm 
We will see if it will be needed in CS-2
Cacatua Pimposa 29 Sep, 2023 @ 6:48am 
Hey @DMA - Danny are you planning to bring this mod to Skylines 2 as well?
Danny  [author] 27 Sep, 2023 @ 3:46pm 
I also like mentioned mod, and actually I use a modified version of that mod, but the changes must be made by the authors of that mod. I can't do anything about it.
T-J-N 24 Sep, 2023 @ 9:42am 
Is there a possibility for a compatibility fix or a collab version to the More Vehicles mod?
I really like this mod, but I don't want to miss the higher vehicle count.
Icy McFreezeFreeze 25 Aug, 2023 @ 12:26am 
@SRXcraft if you want to replace vanilla assets, you may want to look into Railway Replacer mod and it's uses https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1530376523
SRXcraft 24 Aug, 2023 @ 12:03pm 
Railway signaling props for french track exist on the workshop, is there a way to use them with this mod ?
Danny  [author] 30 Jul, 2023 @ 12:47am 
@HKSvsGreddy: Yes, it's working with any railway, but signals will not be visible if they are not included in railway itself. Trains will stop/go at junctions anyway...
HKSvsGreddy 29 Jul, 2023 @ 9:01pm 
Does this work with any other railway assets?
Feirell 28 Jul, 2023 @ 4:42am 
This appears to be happening, when two segments are to close to each other, but if dont split them via signal, then they block each other. Probably gonna open a github issue, so its easier to debug.
Feirell 28 Jul, 2023 @ 4:40am 
I have some issues with trains not moving, not getting the signal even though the next segment shows green (with CTRL+SHIFT+B). Is this a known bug? This brakes the mod pretty much completely did I do something wrong?

I appriciate any help you could offer!
Danny  [author] 16 Jul, 2023 @ 10:51pm 
@Icy McFreezeFreeze: :steamhappy:
Icy McFreezeFreeze 16 Jul, 2023 @ 7:16pm 
Where was this at the peak of my frustration with the game!!? A spectacular concept that I hope makes it over to the sequel.

Truly murphy's law was at play here; 3 months after I uninstalled after Airports breaking most of my mods and failing to get my save working again, the one mod I've most desired is here. No longer will players be helpless before segments shorter than their trains!!
Danny  [author] 29 Jun, 2023 @ 5:10am 
Didn't noticed any performance issues... tried in 200K city with 45K vehicles (about 250 trains)...
Jack Fry 29 Jun, 2023 @ 3:00am 
Can this mod cause performance related issues?
Danny  [author] 11 Jun, 2023 @ 4:40pm 
Check under Content Manager/Assets do you have signals enabled... DMA Asig2-Sz3-Sz5, DMA Esig-Sz13-Sz14 for HŽ and DB Train Signal 1 and 3 for DB tracks...
☢️ W Y VΞ R Π 11 Jun, 2023 @ 3:09pm 
Yeah I'm reporting the issue of lights not coming in when using the DB/HZ railway tracks. Your work is exceptional though, the block concept is great for realistic train control. Your video demonstrates everything well, just can't figure out why the signals won't spawn even with the DB/HZ tracks on my system.
Danny  [author] 11 Jun, 2023 @ 2:20pm 
Node colors: cyan and white are default colors; purple is for debug info; green / red is to set or clear traffic lights from node. Static signal props are decoration only. For active traffic lights, signals must be included in tracks like DMA DB and HŽ railway tracks. You can use RON (network replacer mod) to replace current tracks with DB or HŽ tracks. Tip: you don't need to replace all railway tracks - it's enough to replace only junction parts to get working traffic lights.
☢️ W Y VΞ R Π 11 Jun, 2023 @ 1:42pm 
Ok, I am facing the same problem like Skullcan described. Signals aren't appearing when clicking a green node although the block system is working fine. I am subscribed to both Train tracks with DB signals and Train tracks with HZ signals. So I am using static signal props. What's the work around so it works like in your video? Also, while hovering over the tracks with the node selection activated, the white nodes becomes purple with alt and red with ctrl, what are those for? Also, what's the difference between Cyan and Yellow nodes?
Danny  [author] 11 Jun, 2023 @ 2:59am 
TrainABS working with any railways, no matter if railway have traffic lights or not.
☢️ W Y VΞ R Π 11 Jun, 2023 @ 2:23am 
Ok this mod ran just fine after I deactivated the More Vehicles Mod. Nice mod. Also, will this work on Railways 2 and NAR?
Danny  [author] 7 Jun, 2023 @ 1:24pm 
@Thorium: Do you using More Vehicles Mod? DMA TrainABS can not work together with More Vehicles Mod.
☢️ W Y VΞ R Π 7 Jun, 2023 @ 9:18am 
This might need some work. Game doesn't load upon activating this mod, hangs indefinitely on the loading screen.
Danny  [author] 3 Jun, 2023 @ 2:20pm 
Props? This mod doesn't have any... "DMA TrainABS" is mod name.
SaugStauber1219 3 Jun, 2023 @ 11:53am 
Maybe it has a different name in the mod manager? I could find all the props and all are activated but still doesnt work.
Danny  [author] 2 Jun, 2023 @ 3:37pm 
@SaugStauber1219: I have no idea. If you subscribed mod, it must be visible in content manager.
SaugStauber1219 2 Jun, 2023 @ 10:03am 
How can I activate the mod? I cant find it in the mod mananager and when i click crtl-shift-n nothing happens
Danny  [author] 14 May, 2023 @ 4:40pm 
More Vehicles mod changed total numbers of available vehicles, but, they set it to 65536 and max. number for ushort is 65535... because TABS checking whole vehicles array - it have one vehicle too much. I tried to recompile More Vehicles mod locally and set max. vehicles to 65520. Now, mod is working, but after city reach aprs. 20K vehicles, all of them start flickering. Note: without any other mod - just More Vehicles... Too bad. We need more vehicles, but right now, we don't have any working option for that.
ilgaar 14 May, 2023 @ 1:09pm 
Thanks for the response, I think I will disable the More Vehicles Mod and see how things run. I wonder however why More Vehicles Mod is causing issue with Train Automatic Block Signaling, I suspect if this is some weird dll issue.
Danny  [author] 14 May, 2023 @ 12:34pm 
Note about reported conflicts: actually, it's nothing important... all mentioned mods using Escape key override over Harmony and this is why you got conflict report. That is not real conflict because every mod use that escape override for it's own.
Danny  [author] 14 May, 2023 @ 10:53am 
I think that problem is in More Vehicles mod. I using TABS, TM:PE and RON at the same time... but, when I enabled More Vehicles everything stop working.
ilgaar 14 May, 2023 @ 9:24am 
Hi, thank you for making this beautiful mod available for us. For some reason I can not load previously saved games when enabling your mod, and The Compatibility Report mod, always complains about your mod conflicting with RON, More Vehicles, and TMPE. I haven't found any solution to this other than disabling either of them or your mod. And since there are no errors or anything It makes it even harder to track down what is causing the issue. :/
The Loot 11 May, 2023 @ 1:25am 
Well, that shouldn't be the case, only have a small town of less than 10k plus some other areas with maybe nothing more than another couple thousand.
Danny  [author] 10 May, 2023 @ 11:50pm 
From what I've seen so far, everything works fine until the game reaches the maximum number of vehicles (16384). After that, problems arise because some parts of the train simply disappear, so TABS can no longer accurately determine the occupation of the block.
The Loot 10 May, 2023 @ 10:28pm 
Tried this again, with it loading properly this time, and it's much better than TMPE traffic lights, though.

Working mostly fine, but I do find some trains getting stuck certain places. I've noticed proper junctions, straight junctions, and level crossings have it happen. Forcing an update gets trains moving again, but not exactly a convenient solution. This also could be the issue that caused trains on a single, bidirectional track to get stuck instead of something with that type of track.
Danny  [author] 9 May, 2023 @ 3:22pm 
Mod updated. Small, but important update:
- added routine to remove "confused" cars from railway tracks
Danny  [author] 26 Apr, 2023 @ 5:00am 
Mod updated.
- added better check for 'out-of-area' segment/node
Danny  [author] 22 Apr, 2023 @ 3:37pm 
@Krumelmonstrer:
- please check do you have latest version (ver. 1.10.207, rev. 1619)
- if you using load order mod, make sure that TrainABS is loaded after TM:PE
- also, if you have TM:PE, try temporary disable it
You can use our forum (link above) to post pictures...
Krumelmonstrer 22 Apr, 2023 @ 2:46pm 
I've tried to set up block signals again. However, no signals show up (using the vanilla with signals track) and some trains don't enter a free block at a junction. I've tested on a new map and I can repeatedly observe it happening. Apart from that the blocks were set successfully and using ctrl+shift+B I can see the blocks and whether the block is free or not. I can provide screenshots and a further detailed report if necessary.
Danny  [author] 21 Apr, 2023 @ 6:25am 
Mod updated.
- improved waiting list
LCCB 17 Apr, 2023 @ 3:54pm 
I've tried it and without the TABS mod works perfectly and loads the saved game without problem
Danny  [author] 17 Apr, 2023 @ 2:41pm 
@LCCB: I tried in vanilla game (w/o mods) and in my 'regular' game... no problems found. You can try disable TABS mod and try again... just to be sure that your problem is caused by TABS.
LCCB 17 Apr, 2023 @ 1:48pm 
The savegames don't work
Danny  [author] 17 Apr, 2023 @ 12:46pm 
Mod updated.
- added more precise detection of train location
- updated block list to faster one
- updated block showing routine (no flickering anymore)