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Any plans to have the shieldbearer mount released as a separate mod? Also, any plans for great weapons for dwarf lords?
Great job creator!
I plan on addressing those issues when I next release an update to my Dwarf Collection (which will be when my current project is completed)
Thanks! And feel free to talk about my mods in your shorts!
@Nightmare Inc.
CA got me with another update yesterday which broke the mod again. But I've got that resolved now!
Don't mind any of my messages before. Seems like for an unknown reason, the 8th erase/activate made the mod work. Maybe it was files position...
Thank you for the update yesterday.
(And this mod work perfectly with SFO, just 1 little problem with great Axe stay with 430 weapon power while every others have an up to 500, but it doesn't cause any problem for playing with it)
At this point it is likely to stay incompatible.
The most likely suspects from what you have said would be something script-based, but it could easily be something else.
In general, it is good to try to narrow down which mod is causing the incompatibility on your end (you can trial and error it) and let me know so I can look into something specific.
The mod is now up to date and ready to be played!
"The following mods cause a crash to the Database: laf_lords_thanes.pack
The first invalid database record is laf_skill_node_set_dwf_thane_1h_axe_pistolwh2_main_skill_node_dwf_thane_immortality in table character_skill_node_set_items_tables and pack file laf_lords_thanes.pack.
The application will terminate now."
(Though I wouldn't mind if the Lord Variants was included, or another standalone, as it's also really good. the crossbow Thane especially is handy if you're doing a sneaky ranger army and having a ranged hero/lord "elevated" on a mobile platform makes perfect sense for shooting over his troops.)
Does this mod also retain the old building changes or did you take that out? Was trying to compare but haven't had the chance yet. The description still says so, but buildings have changed with the DLC.
Also have a few suggestions, namely landmark-related.
And I'm glad you all enjoy it!
The error is in
laf_skill_node_set_dwf_lord_2h_axewh3_dlc24_skill_node_all_mentor
in table character_skill_node_set_items_tables
Hope this helps
Since today's hotfix, it makes the game crash. I saw that someone else advertise you about it on your Dawi Stand Tall - Complete collection, but i wanna advert you the bug is also with this santdalone.
Thanks for your job man, your mod is terrrific !
A couple of suggestions: maybe it would be better to move the hammerers to level 4 and also add +10% damage to the technology effect for gyroplanes and gyrobombers?.. Since all units have damage bonuses in technology except gyroplanes and gyrobombers
Everything is split up over the modules except the part where you give miners a little overhaul.
Or is that bundled with the big drill SE?