Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Dwarfs: Dawi Stand Tall!
275 Comments
Notteger 23 Jun @ 3:49am 
The game crashes after updating the mod:(
Votann 21 May @ 1:05pm 
I will probably be anothe guy who asks it, but is there any way to get just Belegar stuff? I mean his sheildbearers and summons, nothing more
gongoozler 9 May @ 8:46pm 
Hi can u make a ranger standalone tiny mod?
Barachiel 13 Apr @ 10:38am 
Thanks for what you do, Greenphoenix23. Appreciate the work. The mod's been working for me on TOW and a bunch of other mods, and seems to be ok not being first in the list (currently 10th for me). Very good compatibility!

Any plans to have the shieldbearer mount released as a separate mod? Also, any plans for great weapons for dwarf lords?
Sindri Myr 1 Apr @ 1:15am 
Thorgrim on Foot please
Rustic Clover 28 Dec, 2024 @ 12:58am 
Is it possible to incorporate quartered shield patterns akin to Uniforms and Heraldry of the Dwarfs III?
TenTonTeuton 17 Dec, 2024 @ 6:23pm 
Could we get a mod with just the mounts? That'd be awesome
Rhodeus 23 Oct, 2024 @ 2:54pm 
When i'll start the game today i've seen the problem with SFO too, glad there's something scheduled for it.

Great job creator!
greenphoenix23  [author] 21 Oct, 2024 @ 6:41pm 
That is most likely due to needing an SFO submod.
I plan on addressing those issues when I next release an update to my Dwarf Collection (which will be when my current project is completed)
Hope#1243 21 Oct, 2024 @ 11:51am 
SFO users: Mod is somehow causing a bunch of units to have their stats overwritten (Ironbreakers, RoRs, etc) so vastly reduced health and other nasty things. Can't figure out what is causing this after checking tables and changing load orders. Keep on Dwarfing :redbeard:
Scorch 26 Sep, 2024 @ 9:53am 
For some reason Hammerers and Ironbreakers are in Tier 5. According to mod description, they should be it Tier 4. Is mistake in mod or description?
WitcherHammer 25 Sep, 2024 @ 4:50pm 
And it seems that their stats are doubled
WitcherHammer 25 Sep, 2024 @ 4:41pm 
I don't know why but there is 2 entities in one unit of thane instead of one
Djybrack 9 Sep, 2024 @ 9:46am 
The mods is very nice but it there a way to have bugman rangers not becoming a RoR ?
⎛⎝Wafelkowiec⎠⎞ 23 Aug, 2024 @ 4:45am 
Hello. I'm playing with compilation mod, and for whatever reason pistol Lord variants hold their axes backwards, at least in Details menu I have yet to send one into battle.
greenphoenix23  [author] 21 Aug, 2024 @ 7:26pm 
Updated for 5.2!
greenphoenix23  [author] 21 Aug, 2024 @ 7:26pm 
@Rhodeus
Thanks! And feel free to talk about my mods in your shorts!

@Nightmare Inc.
CA got me with another update yesterday which broke the mod again. But I've got that resolved now!
Nightmare Inc. 21 Aug, 2024 @ 7:06am 
Hey greenphoenix, my game is crashing only with your mod enabled, i've tried anything i could think of, unsubscribed and resubscribed several times, deleted the mod folder under the steam workshop folder, etc. Every time, the game CTD after launching. Tried without your mod, and the game starts fine.
Zooasaurus 19 Aug, 2024 @ 6:47am 
Thank you for the update!
Rhodeus 19 Aug, 2024 @ 5:17am 
greenphoenix23
I would like to talk of your mod into one of my shorts, can i have your agreement?
Rhodeus 19 Aug, 2024 @ 4:52am 
Rebonjour

Don't mind any of my messages before. Seems like for an unknown reason, the 8th erase/activate made the mod work. Maybe it was files position...

Thank you for the update yesterday.


(And this mod work perfectly with SFO, just 1 little problem with great Axe stay with 430 weapon power while every others have an up to 500, but it doesn't cause any problem for playing with it)
greenphoenix23  [author] 18 Aug, 2024 @ 3:27pm 
Updated to fix the Belegar missing innate skill bug!
greenphoenix23  [author] 18 Aug, 2024 @ 3:27pm 
That is a known incompatibility. I have it in the description. Sadly it is a fix that needs to happen on their end rather than something I can fix in my mod.

At this point it is likely to stay incompatible.
GoatScream 18 Aug, 2024 @ 3:48am 
greenphoenix23  [author] 18 Aug, 2024 @ 1:04am 
Mod compatibility is always a potential problem with any mod. Generally mods that touch the same thing can cause any number of issues, including crashes. Given that, it is impossible for me to guess which other mods might be causing your problem without a lot more information.

The most likely suspects from what you have said would be something script-based, but it could easily be something else.

In general, it is good to try to narrow down which mod is causing the incompatibility on your end (you can trial and error it) and let me know so I can look into something specific.
GoatScream 17 Aug, 2024 @ 8:55pm 
I know this might sound annoying but it is not compatible with some mods, I am not sure which ones. My game can be launched nicely but it ctd when I launch a campaign, which is odd, this never happened to me before this update. Do you know what kind of mod could be conflicting with this one to cause a ctd like this? And if it is not too much to ask, could you check the mod to see any potential stuff that might cause ctds with some others mods please? Thank you
greenphoenix23  [author] 17 Aug, 2024 @ 6:21pm 
Thanks for covering with a temporary fix, Grumbledook!
The mod is now up to date and ready to be played!
greenphoenix23  [author] 17 Aug, 2024 @ 6:19pm 
Updated!
Katie XXII 7 Aug, 2024 @ 10:14am 
can confirm, I get the same error message
Steven Quadinaros 6 Aug, 2024 @ 7:53am 
First: thank you for the mod! I just wanted to report the following crash report I am getting after Hotfix 5.1.3. -

"The following mods cause a crash to the Database: laf_lords_thanes.pack

The first invalid database record is laf_skill_node_set_dwf_thane_1h_axe_pistolwh2_main_skill_node_dwf_thane_immortality in table character_skill_node_set_items_tables and pack file laf_lords_thanes.pack.

The application will terminate now."
The Katsuro 23 Jul, 2024 @ 5:31am 
Is it possible to fix a minor problem. Some dawi on shieldbearers have no helmet or hair/beard at all
Albert Jester 10 Jul, 2024 @ 6:36am 
I'd also like to politely request a standalone for the mounts.

(Though I wouldn't mind if the Lord Variants was included, or another standalone, as it's also really good. the crossbow Thane especially is handy if you're doing a sneaky ranger army and having a ranged hero/lord "elevated" on a mobile platform makes perfect sense for shooting over his troops.)
StonedCanuck 13 Jun, 2024 @ 9:15am 
why are hammerers and ironbreakers tier V?
i핀iZZ 31 May, 2024 @ 11:59pm 
Can't you just put the mount in standalone mode
Saikyoku 23 May, 2024 @ 8:54pm 
Some units are not affected by upgrades like miners, and lords lose their skills dump, can u fix this please ? Thanks in advance
Heinrich Lüfenmachen 23 May, 2024 @ 1:48pm 
Sir i beg you pls release shieldberers as a standalone
Gleen Cross 20 May, 2024 @ 8:15pm 
Crazy how CA did not implemented this "mount" officially smh
Hallvard 16 May, 2024 @ 2:29am 
This mod does indeed overwrite the official building changes.
Stale Memes 15 May, 2024 @ 1:49am 
I love that Miners Below was effectively implemented officially with the DLC.
Does this mod also retain the old building changes or did you take that out? Was trying to compare but haven't had the chance yet. The description still says so, but buildings have changed with the DLC.
Also have a few suggestions, namely landmark-related.
greenphoenix23  [author] 14 May, 2024 @ 9:52pm 
Updated!
And I'm glad you all enjoy it!
Nik 14 May, 2024 @ 2:09pm 
@greenphoenix23

The error is in

laf_skill_node_set_dwf_lord_2h_axewh3_dlc24_skill_node_all_mentor
in table character_skill_node_set_items_tables

Hope this helps
InfamousB0t 14 May, 2024 @ 1:44pm 
yeah ive had the same problem with it crashing as soon as i start the game, love the mod though and keep up the good work!!
Krevolteur 14 May, 2024 @ 12:01pm 
Hello,
Since today's hotfix, it makes the game crash. I saw that someone else advertise you about it on your Dawi Stand Tall - Complete collection, but i wanna advert you the bug is also with this santdalone.
Thanks for your job man, your mod is terrrific !
Notteger 13 May, 2024 @ 4:40am 
Thank you. Really like your mod!
A couple of suggestions: maybe it would be better to move the hammerers to level 4 and also add +10% damage to the technology effect for gyroplanes and gyrobombers?.. Since all units have damage bonuses in technology except gyroplanes and gyrobombers
Katie XXII 7 May, 2024 @ 3:24pm 
Well i tested it myself and it doesnt seem like it is. when starting a new game it works fine, but lading a pre existing save crashes the game when I click on an army or one of my settements
Candyman 6 May, 2024 @ 2:17pm 
Yo i was wondering why the mining changes are only found in the all in one collection?
Everything is split up over the modules except the part where you give miners a little overhaul.
Or is that bundled with the big drill SE?
Katie XXII 6 May, 2024 @ 11:56am 
is this mod save game compatible?
greenphoenix23  [author] 4 May, 2024 @ 4:06pm 
Mod is now updated!
ddobd 3 May, 2024 @ 8:45am 
Will this get updated?
Seasoned Rat Goo 18 Mar, 2024 @ 4:44pm 
im about to have a heart attack im so pumped