RimWorld

RimWorld

Archotech Weaponry
158 Comments
Fenc 8 Apr @ 8:54am 
It's not particularly better, but honestly it adds a new way to play, making mechs and insects a force to be reckoned with, and if you're not interested in the ammo, it can always been turned off
The Dutchman 7 Apr @ 2:48pm 
@Oga88 No
Scorpio  [author] 24 Dec, 2024 @ 6:09am 
@Oga88 no
Oga88 20 Dec, 2024 @ 9:29pm 
CE is a great mod, don't understand the hate for it. It changes the game play in a drastic way for the better.
Нубас 25 Jul, 2024 @ 5:47am 
damn this is cool. Shame this isn't being continued
Alerios 12 Jul, 2024 @ 10:13am 
No news since the 19 April... unfortunately.
Mismagius 11 Jul, 2024 @ 5:00pm 
so, will this get an update? if not, i could have someone else work on porting this to 1.5
Breadmond 6 Jul, 2024 @ 11:52pm 
is the void launcher reusable?
Existential Crisis 3 Jul, 2024 @ 10:36am 
CE is a ballistics mod requiring patching to work. People get kinda obnoxious with this, so some authors hate them for it. Lol.
Mastersgt 8 Jun, 2024 @ 7:56am 
@Scorpio any thoughts on whether this gets an update?
jl9594 27 May, 2024 @ 5:53am 
Not to ask for CE compatibility or anything but genuinely curious here why such negative feelings for CE XD?
rumble rumble 23 May, 2024 @ 12:56am 
Please update 1.5, we need !
Alerios 19 May, 2024 @ 7:03am 
Wow I just discovered this weaponry mod, I love it so much. I'm really looking forward for a mod update. As of now there is some error at the beginning of the game but the rest of the features are ok.
Coldzero 8 May, 2024 @ 10:03am 
Seems to work with 1.5
The void hediff stacks even when a pawn isn't hit though. Can't remember if this was always the case
All in all, good mod. Thanks for considering updating it (flex.emoji)
BaguetteMan 6 May, 2024 @ 10:20pm 
Please update
SpiroTom 26 Apr, 2024 @ 3:21am 
this is one of the coolest weapon mod of rimworld hope for update soon
ThcGM 19 Apr, 2024 @ 11:55am 
then redo em more work less thinking
Citrix 19 Apr, 2024 @ 6:44am 
Update plz!
Scorpio  [author] 18 Apr, 2024 @ 10:14pm 
Still deciding if this gets an update because some weapons need to be redone
Aftar 17 Apr, 2024 @ 12:30pm 
We want update!
wjelk 14 Apr, 2024 @ 7:39am 
Please update to 1.5
ThcGM 3 Mar, 2024 @ 1:06am 
na wtf is this bro where can you get info about this mod :steamsad: void necrosis stage 2 if you equip some shit
ThcGM 1 Mar, 2024 @ 1:16pm 
dawg archotech wrath aint even working bro just ignores everything and goes to clean floor like??
Slikkelas 2 Feb, 2024 @ 2:24am 
Now the weapons dosn't affect your pawns in a negative way.

I sincerely hope the authors don't mind me sharing this. I just feel it is better people use the mod instead of uninstalling it due to this little thing.

Again thank you for the awesome mod with nice special weapons that indeed are rare in the game :)
Slikkelas 2 Feb, 2024 @ 2:23am 
I get it is a balance issue and something for lore, that the weapons comes with a cost. But to my liking i don't want my pawns being sick just because they are carrying a weapon.

If anyone has the same thought as me, feeling sad to uninstall such beautiful weapons you can fix it by doing this: Always backup first.

Cut/move the modfolder "295962372" from steam workshop folder "Steam\steamapps\workshop\content\294100" to your local mod folder "Rimworld/mods" and name the folder the title of the mod instead of the numbers given from steam.

Then navigate to "Archotech Weaponry\1.4\Defs\ThingDefs_Misc\Weapons" and open MeleeArchotech.xml and search for <SelfNecrosisSeverity>0.25</SelfNecrosisSeverity> and change all of them in the file to <SelfNecrosisSeverity>0</SelfNecrosisSeverity> and save the file.
Do the same for RangedArchotech.xml.
Slikkelas 1 Feb, 2024 @ 5:52pm 
@Inglix Seriously thought it was a bug. a permanent -20% movement and manipulation is just so bad that this weapon is more useless than a tribal axe. What a joke really, i may edit the xml to fit my needs because that was just sad really, and the damage is nowhere near the monosword so what is the archotech aspect of it really?
levoweal 30 Jan, 2024 @ 1:18pm 
It is officially CE compatible now.
VonArens 17 Jan, 2024 @ 8:10am 
error also shows up in my game fwiw.
Starfield 31 Dec, 2023 @ 6:33pm 
Yeah I also got that error, im yeeting it off my modlist seeing if it fixes my current problem with research.
HeydocHawke 31 Dec, 2023 @ 12:29am 
Existential Crisis 14 Dec, 2023 @ 11:05am 
It was patched by CE, thanks for indulging me in my addiction
Void 7 Dec, 2023 @ 2:37pm 
The weapons have two modes, the toxin mode that only paralyses enemy pawns and the necrosis mode that well, desintegrates them. You select them from pawn abilities when you have the weapon equiped. if you fight mechanoids use the necrosis mode, toxins don't harm them.
Gerewoatle 30 Nov, 2023 @ 3:41pm 
@sword game enjoyer: Its community is immensely obnoxious and entitled.
Title Fight Enjoyer 30 Nov, 2023 @ 3:11pm 
ive never used CE but why so much slander, whats wrong with it
888main 24 Nov, 2023 @ 4:47pm 
Is there anything that tells us what the effects actually do? They are very vague tooltips
Ayna 11 Nov, 2023 @ 9:31am 
@Ghost That's only a problem if you don't want anyone left alive. :P

The problem I have is when my pawns fire the guns they lag the game, which may be an issue with all the bonuses some of my colonist have to shooting, but I haven't encountered it with any of the other vanilla/DLC guns or modded guns in my game.
Joker 3 Nov, 2023 @ 12:52pm 
Hello developer, I encountered a problem. Archotek rifle. He doesn't kill enemies. It incapacitates them, causing non-lethal wounds.
CTH2004 30 Sep, 2023 @ 10:39am 
Here's an idea: some wark casket versions, much rarer, more powerful, and for warckaskets!
888main 23 Sep, 2023 @ 7:00pm 
Is there anything that tells us what the effects actually do? They are very vague tooltips
ᛚᚢᚲᛟᚨᚾ 2 Sep, 2023 @ 4:48pm 
@MrTink76 can u do like a small guide where and how you did it? I got that error
MrTink76 1 Sep, 2023 @ 7:36pm 
I wouldn't call it "borked" if you are talking about the error message about unspawnedCanDo -- I know nothing about modding myself to be honest, but I edited the XML for the MentalStates_Mood.xml and removed the offending reference. I see no errors now and my game is running fine. Of course, if you are talking about a different error, you may want to post your error log here or put it in pastebin link or github gist for the mod creator to look into.

Have fun!
Scribbles 31 Aug, 2023 @ 11:23am 
I'm...guessing this mod is borked until its fixed because, like others, I'm also getting error notices and from taking each mod out (I don't have that many), I know that this is the mod causing the trouble. And it can't be an incompatibility, because the error also pops up when there's only it and Harmony in the mod list.
ggfirst 31 Aug, 2023 @ 8:15am 
fuckign hell
Don'tknowwhattoput 28 Aug, 2023 @ 11:39pm 
Archotech assault rifles? (I feel a bit dumb saying that)
Neidhardt 26 Aug, 2023 @ 1:57am 
The melee weapons in this mod don't seem to have qualities. Is this intended?
hoovy is medic 19 Aug, 2023 @ 11:18pm 
can you add archotech garbage compatibly
Hamacelos 9 Aug, 2023 @ 12:19pm 
pretty sure the precoc trait is giving the effect of the plaguebearer, and plaguebearer is not doing anything
Praisethevillain 27 Jul, 2023 @ 11:49am 
Nice Sseth reference.
Tiohzi 21 Jul, 2023 @ 11:22pm 
error