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The void hediff stacks even when a pawn isn't hit though. Can't remember if this was always the case
All in all, good mod. Thanks for considering updating it (flex.emoji)
I sincerely hope the authors don't mind me sharing this. I just feel it is better people use the mod instead of uninstalling it due to this little thing.
Again thank you for the awesome mod with nice special weapons that indeed are rare in the game :)
If anyone has the same thought as me, feeling sad to uninstall such beautiful weapons you can fix it by doing this: Always backup first.
Cut/move the modfolder "295962372" from steam workshop folder "Steam\steamapps\workshop\content\294100" to your local mod folder "Rimworld/mods" and name the folder the title of the mod instead of the numbers given from steam.
Then navigate to "Archotech Weaponry\1.4\Defs\ThingDefs_Misc\Weapons" and open MeleeArchotech.xml and search for <SelfNecrosisSeverity>0.25</SelfNecrosisSeverity> and change all of them in the file to <SelfNecrosisSeverity>0</SelfNecrosisSeverity> and save the file.
Do the same for RangedArchotech.xml.
The problem I have is when my pawns fire the guns they lag the game, which may be an issue with all the bonuses some of my colonist have to shooting, but I haven't encountered it with any of the other vanilla/DLC guns or modded guns in my game.
Have fun!