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It'd be really fun to mostly loot these while trying to avoid assertive ships and just looting whatever is left when I knock them down.
the only way i got stuff to spawn was force spawning it. apart from 1 random jalopy after 30 mints of flying around
I was curious how you get the assorted collections of prefabs to spawn together in close proximity. I am currently working on an MES mod that would highly benefit from this mechanic; however, I haven't been able to figure out how to make it work.
On ground it works nicely, but the space wreckage is empty O.o
I ask because I'm deep in space but nothing spawns around me, and the /MES.SPI command spawns nothing.
/MES.SPI
The MES Scrapyard Dependency mod has an issue where the Triggers.sbc file will not load. The fix is to simply remove comments from that file. The fix can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3074938593
The bandage version of this mod can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3074945851
I will remove the mods if you or TheFinalEvent97 request it. I simply thought others would want to enjoy this scenario again.
I would be posting this on the Dependency mods page but comments are disabled. so, I hope they see it here.
Is there something about this mod that goes beyond just making a bunch of interesting vehicles and buildings spawn that needs its own extra file? Or is the dependency file for use with a custom scenario?
(A) you are not watching for the spawn signal or
(B) you are not driving very far or
(C) you are leaving pieces of wrecks in the areas you are traveling.
I regularly travel 5+ km getting wrecks that have already spawned and sometimes run across new wrecks on my way to the wrecks I already know about. But I also clean up every wreck I find completely, including checking for underground blocks.
2023-05-03 08:09:59.369 - Thread: 1 -> MyScriptManager.LoadData() - START
2023-05-03 08:09:59.523 - Thread: 1 -> MOD_ERROR: Scrapyard MES Settings
2023-05-03 08:09:59.523 - Thread: 1 -> in file: Unknown
2023-05-03 08:09:59.523 - Thread: 1 -> Compilation of C:\Users\username\AppData\Roaming\SpaceEngineers\Mods\2960754741.sbm_MESConfigScript failed:
2023-05-03 08:09:59.523 - Thread: 1 -> MOD_ERROR: Scrapyard MES Settings
2023-05-03 08:09:59.523 - Thread: 1 -> in file: Unknown
2023-05-03 08:09:59.523 - Thread: 1 -> C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\2960754741\Data\Scripts\MESConfigScript\session.cs(43,5): Error: The type or namespace name 'MatrixD' could not be found (are you missing a using directive or an assembly reference?)
@Goatroach the same thing happened to me in my scenario https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2964511138 which uses this mod. I solved it with this thread https://steamhost.cn/steamcommunity_com/app/244850/discussions/0/2579854400745831624/?ctp=4#c1473095331501677659 take a look if it helps you.
Some compatibility with mods like "Eat. Drink. Sleep. Repeat!" and "Plant & Cook" would be nice.
I'd just search unknown signals for apples, which I can then use in a apple farm to make more apples to make into apple juice in the kitchen, BUT, for some reason, I haven't seen any unknown signals drop since the 2nd one that appeared, and I've been playing over 10 hours now. Any idea why the unknown signals aren't spawning in anymore?