RimWorld

RimWorld

Unofficial Chemfuel Expanded (Continued)
28 Comments
Torkkar 15 May, 2024 @ 8:47pm 
so does this have an option for unlimited deepchem deposits?
[JdG] Pejman 25 Jun, 2023 @ 3:48am 
Same as with nirahiel, selected reconector somehow bricks a lot of things
I don't know how though (a shame, it's a very practical mod :O)
Nirahiel 21 Jun, 2023 @ 4:40pm 
So, I still had the issue, even with your provided load order, so I went hunting until I found what caused that... painfully removing mods one by one and I found that the errors went away when removing this : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1662438869
You might want to mark it as incompatible, maybe, or see with the author what it is they're doing that could cause such issues..
Zaljerem  [author] 21 Jun, 2023 @ 6:16am 
I can't seem to duplicate the problem, but I've just pushed an update to add the sleeve casket to the pipenet, and I put the load order I'm using in the description above.
Nirahiel 20 Jun, 2023 @ 5:09am 
I think this is caused by the AC compat
Nirahiel 14 Jun, 2023 @ 4:54am 
Could not resolve cross-reference: No PipeSystem.PipeNetDef named UCE_NeutroamineNet found to give to PipeSystem.CompProperties_Resource PipeSystem.CompProperties_Resource

Could not resolve cross-reference: No PipeSystem.PipeNetDef named UCE_NeutroamineNet found to give to PipeSystem.Result PipeSystem.Result
[JdG] Pejman 12 Jun, 2023 @ 7:41am 
getting a config error :

Config error in UCE_NeutroDistiller: CompProperties_Resource can't have null resource
[JdG] Pejman 6 Jun, 2023 @ 2:07pm 
Not sure if it's in the scope of this mod but I think there is no "drain" for the nutriel paste network (so if I buy 300 paste meals I cant du;p them in the vats for some reason)
It would be great if this could be added :O
Bwarble 1 Jun, 2023 @ 9:37am 
Issue fixed! Thank's for the hard work!
Zaljerem  [author] 1 Jun, 2023 @ 5:25am 
Thanks for the report, I just pushed an update, please let me know if you're still seeing issues.
Bwarble 31 May, 2023 @ 11:13pm 
I think the latest update broke the Neutroamine distillery. It no longer accepts chemfuel, instead it now looks like it converts neutroamine into... neutroamine. I think the recipe inputs got swapped or something.
Nirahiel 27 May, 2023 @ 12:08pm 
How do you connect chemfuel to the refinery ? When I select the chemfuel pipe, it doesn't show any pipe under that building in the overlay view. I'd think the refinery would have the chemfuel pipes by default under it. Like the deepchem to chemfuel refinery
Coolchilion 23 May, 2023 @ 11:42am 
I'm unsure if it's this mod or altered carbon buildings themselves but the distillery continues to process neutroamine even when every single building is filled so the neutroamine produced by the distillery disappears, leading to wasted chemfuel.

https://gist.github.com/HugsLibRecordKeeper/ca2e9447e7041d8ed4d0e82ac25b4eda
Zaljerem  [author] 20 May, 2023 @ 6:12am 
Thanks for the original mod, and being ok with me updating it!
Олег Мерк 20 May, 2023 @ 5:42am 
Thank you for supporting my mess
Reishe 16 May, 2023 @ 11:42pm 
Awesome! thanks
Zaljerem  [author] 16 May, 2023 @ 6:32pm 
Updated: Added support for Altered Carbon: Ultratech Unleashed. The sleeve incubators will now use the Neutroamine pipe net (or the pipe net from Vanilla Races Expanded: Androids if it is also installed)
Zaljerem  [author] 14 May, 2023 @ 3:26pm 
Updated: added support for Vanilla Races Expanded: Androids. Will now use its Neutroamine piping system.

As far as Altered Carbon, not sure how to integrate it. I will look closer at the piping system in Vanilla Framework, please let me know if they respond telling you how to do it.
Coolchilion 14 May, 2023 @ 7:53am 
Basically, on the buildings I just replaced
<pipeNet>UCE_NeutroamineNet</pipeNet>
to
<pipeNet>VREA_NeutroamineNet</pipeNet>
But unsure if more significant changes are needed
Zaljerem  [author] 14 May, 2023 @ 7:50am 
If you want to supply me those changes, that would speed things up. :)
Coolchilion 14 May, 2023 @ 7:43am 
Alright cool, already made a personal changes to the mod and it works great together with Androids
Zaljerem  [author] 14 May, 2023 @ 7:31am 
Possibly, I'll take a look at those mods when I get a chance.
Coolchilion 14 May, 2023 @ 7:21am 
Is it possible to add compatibility for the neutroamine tanks and pipes from Vanilla Races Expanded - Android ?
I would really like to use the distillery with the official Neutroamine stuff added by VRE - Androids.
Reishe 20 Apr, 2023 @ 8:57pm 
Thanks for the mod. It would be cool if the neutromamine pipes from this mod filled the sleeve incubators from Altered Carbon: Ultratech Unleashed https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196278117 . How would you add that compatibility? I asked over there as well. thanks
Smiley Face Killer 15 Apr, 2023 @ 11:57pm 
Two kinds of people lol
wheeziemcriblet 15 Apr, 2023 @ 1:45pm 
I was so sad this mod wasn't updated, thank you.
Zaljerem  [author] 13 Apr, 2023 @ 5:39am 
And? Someone requested this be updated, so here it is. Use it or don't.
Stallion 12 Apr, 2023 @ 7:58pm 
But they already updated Vanilla Gas Expanded to 1.4?