Barotrauma

Barotrauma

Robo-Trauma Medical Conversion
30 Comments
ImJustJoshin 1 Sep, 2023 @ 12:08pm 
I have updated and tweaked this mod. Please use this instead: Robotrauma Medical Conversion Tweaked
Cammi 23 Jul, 2023 @ 12:06pm 
Just a heads up, the fix @JusFoNo posted works perfectly fine. You still get error logs regaurding missing sounds, but as far as functionality goes, the mod works.
[ZP] Abysse [VEC] 24 Jun, 2023 @ 6:56pm 
Mod doesn't work, pls update
4D 20 Jun, 2023 @ 3:47pm 
Yeah, the error log mentions that this mod doesnt see robotrauma core mod.
jusFono 18 Jun, 2023 @ 1:27pm 
I think this mod needs updating, the robotrauma mod got an update and i can't seem to heal myself anymore
TheSimpleDude42  [author] 14 Jun, 2023 @ 5:30am 
Normaly no but I disabled power hunger because I found it to be pointless, it is not hard to stockpile batteries and just recharge them for free in the reactor.
tp664066 14 Jun, 2023 @ 4:44am 
Hello! Assuming that the power consumption is on, can the npc robo replenish the battery?
TheSimpleDude42  [author] 13 Jun, 2023 @ 2:43am 
No.
tp664066 13 Jun, 2023 @ 1:17am 
Hello, is there a way to hurt the limbs separately?
TheSimpleDude42  [author] 9 Jun, 2023 @ 2:28am 
AI will use the tools to heal the robots and not medicine. Robots dont regenerate like humans do.
tp664066 8 Jun, 2023 @ 7:19pm 
Hello, I have a question for you, can this mod allow robo to heal itself? The original mod robo can't heal itself?
TheSimpleDude42  [author] 29 May, 2023 @ 11:53am 
No
sel50000 29 May, 2023 @ 9:27am 
is this mod compatible with neurotrauma?
TheSimpleDude42  [author] 12 May, 2023 @ 7:39am 
Both humans will use normal medicine and robots use tools and stuff.
Stray 12 May, 2023 @ 4:04am 
So wait, will normal human character AI still be able to heal themselves, or is this fix done in a way where it's only useful if all of your AI crew are robots?
8 Bit Pyro 7 May, 2023 @ 1:47pm 
The only problem I have with this mod is that Hammerhead Matriarch Genes do not affect the robotic conditions, and that yeah, fire and other aoes do insane damage to robots when they really shouldn't.
☠Millennium☠ 22 Apr, 2023 @ 2:54pm 
HE BROKE MEDS, OH NO... Infinity use
TheSimpleDude42  [author] 22 Apr, 2023 @ 2:25pm 
@Millenium As far as It goes all it did was make AI not consume medicine not make it actually heal the robots, it didn't do even half of what my mod does (not to be mean or anything)
☠Millennium☠ 22 Apr, 2023 @ 1:26pm 
+Refactored the robot immunities. Should be less performance intensive and work better, added new immunities for some outliars.
+Medical items are no longer consumed by robots. Say goodbye to AI with 2% lacerations eating all your morphine!
Well, half of your work can say - Goodbye
Kobichimera 22 Apr, 2023 @ 8:41am 
Oh, I see it now. My bad.
TheSimpleDude42  [author] 21 Apr, 2023 @ 4:17pm 
The third image shows you to put it above ...
Kobichimera 21 Apr, 2023 @ 8:51am 
For clarification's sake of course.
Kobichimera 21 Apr, 2023 @ 8:50am 
I figured it out. Maybe you should point out that you should put the patch above robotrauma in the mod description, because most of the time, people would put that under certain mods.
TheSimpleDude42  [author] 21 Apr, 2023 @ 4:33am 
Check if you have any Robo-Trauma related mod above this patch, robots won't get the status for power but if you had it before the update just use a battery and it will cure it completely.
Kobichimera 21 Apr, 2023 @ 2:58am 
I seem to be having trouble with your mod regarding the battery issue. I am still getting the battery hunger ailment for the robots, but the mod says that it disables that. Am I missing something here?
TheSimpleDude42  [author] 18 Apr, 2023 @ 1:50am 
Fixed water damage not being repairable.
FG_Ventcg 17 Apr, 2023 @ 7:37pm 
Tubbyninja3600 Put it before Robotrauma.
FG_Ventcg 17 Apr, 2023 @ 7:36pm 
It seems that this conversion removes the ability for the screwdriver to fix water damage.
TheTubbyNinja 17 Apr, 2023 @ 12:49pm 
Just checking but I put this after or before robo trauma