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Whats the justification?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2794696516&searchtext=landmarks
I have a query regarding your mod in conjunction with Cataph's Southern Realms (TEB). When your mod is active, the Southern Realms factions do not have any garrisons in their settlements and are therefore often overrun quite quickly.
Does your mod not work with Cataph's Southern Realms (TEB)?
I tried to mix some other garrison mods in like "Greater Garrisons" but nothing changes
Seems pretty weird to me that VC have only 1 hero as garrison and no other troops at all
This issue can be seen for player controlled VC and for ai controlled VC
@Target Yes, currently economic structures do not have garrisons below tier 3 and only a flimsy addition above that.
- 1 Tomb Prince (with 1/4th of his HP)
- 2 Skeleton Archers
- 2 Skeleton Chariots (with 1/4th of their HP)
- 1 Ushabti
Basically, the Vampire Counts faction you start at war with can just walk up to Khemri and capture it like it's nothing. They have a Terrorgheist in their starting army, meaning this tattered garrison stands no chance against them.
Best garrison mod of the workshop!!!
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Crash report
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The following mods cause a crash to the Database: dynamic_garrisons.pack
The first invalid database record is 886762 in table building_level_armed_citizenry_junctions_tables
and pack file dynamic_garrisons.pack
The application will terminate now.
---------------------------
OK
---------------------------
"The first invalid database record is 886762 in table building_level_armed_citizentry_junctions_tables and pack file dynamic_garrisons.pack"
@saruman I agree and will look into giving it a unique garrison
especially since you have 3 tiers each providing differing demon recruitment
There's absolutely no reason why that T3 gunpowder building should give 2 irondrakes and 2 thunderers. There's absolutely no reason that the T3 chapel building should give 2 grail knights and a damsel. And there's plenty of other cases like that, excessive.
In my opinion, even though no one asked for it, most if not all of those garrisons should be cut in half and weakened. That's unless I misunderstood the mod's reason for existence, which is diversity in terms of garrison compositions. If the actual reason is to make garrisons far, far stronger, then ignore my feedback.
Feel free to browse and take a look. If you think that's what goes for balance then I have no further comment to add.
The vanilla may not be perfect, but it's certainly more balanced.