Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Allegiance Selection (UI only)
17 Comments
SIVA Directive 28 May, 2024 @ 7:08am 
It goes in the square hole :chaos:
Enae 3 May, 2024 @ 2:27am 
Kami, is it legal to be this awesome? This mod seems like such a small thing, but it is absolutely necessary, best mod in the universe. :tobdog:
SadMurphy1415 19 Apr, 2024 @ 6:47pm 
Been looking for something like this, Thanks
KamiUnitY  [author] 23 Mar, 2024 @ 12:45pm 
Hi It's been a while since I make this mod. I'm completely newbie at it, I dont even know how to script. if you still want to ask me, here's what I used then
- in-game Context Viewer for figuring thing out and for getting faction, character name
- vscode for xml editor
- a document.html in the game file, you should be able to access it through rpfm it should guide you how the xml structure works
 
if you just want to do the same thing what this mod does.
just run a diffchecker or what I used is vscode then compare the xml file of this mod with the one from MIXER. You should see only the code from this mod, it shouldn't be too difficult to start from there.
Nemmy Wemmy 22 Mar, 2024 @ 9:58pm 
Hey I just want to say that I absolutely love your mod man!

But can I ask how did you go about doing this? Or could you point me in the right direction of learning? I'd like to make a submod that does the same thing for some other mods but I opened this up in rpfm and I'm so lost on what everything means. What tools did you use?
KamiUnitY  [author] 27 Nov, 2023 @ 7:08pm 
<3
Vaxar Kun 27 Nov, 2023 @ 2:40pm 
FYI, IEE was updated so this is now fully compatble with it
Vaxar Kun 27 Nov, 2023 @ 2:21am 
my understanding is that IEE doesnt actually need that file - i'll double check with Robie. But yea, it's probably possible to do this with scripts, but idk how
KamiUnitY  [author] 27 Nov, 2023 @ 2:16am 
I'll probably have to learn how to convert this mod into script if that even possible.

as of now I'll upload a patch mod for you if IEE really need that file
KamiUnitY  [author] 27 Nov, 2023 @ 1:57am 
Ah, it appears that the file I mentioned has also been changed in IEE
KamiUnitY  [author] 27 Nov, 2023 @ 1:47am 
oh ok nvm look like I have some load order messed up lol.
I can see now the campaign section in settings is entirely gone.
Vaxar Kun 27 Nov, 2023 @ 1:28am 
it still works for me in IEE tho it still disables the endgame scenario options
KamiUnitY  [author] 27 Nov, 2023 @ 12:42am 
I've downloaded the game today
look like my mod doesn't even work even with only mixer alone.

I'll look into it when I have the time to re learn all this again.
for the mean time I'll put a sign on the mod name, thanks you for reporting in.
Vaxar Kun 24 Nov, 2023 @ 5:14am 
This is the mod - though i wouldnt worry about it, the author said that IEE really shouldnt be editing the file you are editing and he'll probably remove it, which would make it conflictfree with this
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3007996493
KamiUnitY  [author] 24 Nov, 2023 @ 3:32am 
oh I haven't play wh3 in really long time. I don't have the game installed right now.
it's probably that this mod will be incompatible with any mods that changes
campaign_select_new.twui.xml file
it needs a separated compatibility mod to make them compatible if that were the case

could you link me to the mod?
Vaxar Kun 22 Nov, 2023 @ 12:12pm 
FYI this mod is causing the endgame scenarios to be unselectable, as in you cant even set options for them if you are also using IEE from ChaosRobie

is that something you can check?
KamiUnitY  [author] 16 Apr, 2023 @ 11:00am 
I haven't test those mod, glad that it works out for you <3.