Project Zomboid

Project Zomboid

Louisville River Marina [B41/B42]
35 Comments
🌸♡Emily♡🌸 13 Jul @ 10:09am 
i thought this was just part of the base game LMAO
Erika  [author] 6 Jul @ 8:04am 
@Monkey Magic The Taylorsville map mod had a custom lootable in-game map. After the 42.10 update this map stopped working and was causing issues. I have disabled it temporarily so the Taylorsville map should work now. I also fixed the spawn issue for Louisville Quarantine Zone. The spawn for Fort Boonesborough was working when I tested it.
Monkey Magic 2 Jul @ 3:36am 
Hey, so I poked around at this some more, and came up with the following:

Taylorsville appears to be the main mod at fault. This map caused the error I was seeing before even by itself (with the tile mod enabled of course) so this will likely require the most work.

Fort Boonsbourogh and Louisville Quarentine Zone work fine so long as one does not attempt to spawn there . Trying to start a game using these spawn points will make the game crash, but I have not seen any issue if the player spawns anywhere else.

The remaining maps - Louisville River Marina, Erika's Furniture Store, Louisville Riverboat , and Rosewood Fire Dept in West Point appear to be working fine without any issues.

I also ran my mod-list again with all these enabled (barring Taylorsville) and there was no additional issues. Naturally spawns still do not work for Fort Boon and LVQZ though.

Hope this information helps you ^^
Erika  [author] 1 Jul @ 6:26am 
@Monkey Magic No, this map does not require any custom tiles. There is an issue right now with custom maps after the 42.10 update. Will look at it as soon as I have time.
Monkey Magic 1 Jul @ 5:17am 
Okay, tested this again with no mods other than your maps, and the error persists. So iunno if it's one specifically causing the issue, or a combination of them but yeah. Mods in question:

Fort Boon.
Furn. Store
Erika's Tiles
LV River Marina
LV Riverboat
RS FD in WP
Taylorsville
Monkey Magic 1 Jul @ 4:50am 
Does this require Erika's Tiles now? I came across a world map error in B42.10 and since these are map mod I figured checking these would be the first stop. However, trying to load this map by itself crashes the game.

It worked with the above mentioned mod also loaded though, but there's no mention that it is needed either here, or in game.

EDIT

I checked through the console file, and there was a ton of errors referring to the cell 47,4 which this mod changes. An example below:

ERROR: General f:0, t:1751369545593> IsoMetaGrid.load > invalid room metaID #4310171792 in cell 47,4 while reading map_meta.bin.

Not sure where the fault lies though. The issue did not recur when testing just the map (and tiles) mod. Pastebin of Error for reference: https://pastebin.com/Zd3M9NQB
Eresal 19 May @ 2:15pm 
False alarm, it seems New Albany starts with completely new cells.
♥ Yuna ♥ 1 May @ 10:49am 
Can we use it on an existing game?
Bayrain 23 Feb @ 8:57pm 
Damn, its directly conflicting witht eh louieville dam mod
Kilted Weirdo 19 Feb @ 9:59am 
@toss boy. umm you realize traditionally males where kilts right? so ugh, watch what *skirts* you try to look under. and yes, boats have hulls. and some even have most of the actual usable space under the water line. depends on weight of the boat, the type and the build. did you know, they even have boats that people live in under water, they are called submarines. the more you know, right?
@erika. congrats on the river boat update. looking forward to playing it. two base set up, marina, just a boat or two, and the river boat in Louisville. so i jack all the art from the two museums. well, most of it at least. the decent and movable ones. for a two story floating houseboat, a basement area (smaller) could produce the offset of balance of it wanting to tip from weight. the way i would justify it to myself.
Polarbog 31 Jan @ 6:30pm 
@depotagents boats have hulls bruh
toss boy 14 Jan @ 11:10am 
@kiltedweirdo girl its a pier......
Kilted Weirdo 5 Jan @ 12:02pm 
any chance of adding small basements to some of them? if not already present. love this map btw.
Twilight Sparkle 3 Jan @ 9:22am 
LET'S GOOOO ONE OF MY FAV MAP MODS ON B42 AND THE FIRST ONE I KNOW THAT DOES SO, YOU ARE SO UNFATHOMABLY BASED BRO; I THANK YOU ON BEHALF OF THE WHOLE COMMUNITY!
B0Losaтый PerD4K 26 Nov, 2024 @ 11:28am 
looks like teardown
Erika  [author] 22 Oct, 2024 @ 3:03am 
@Friendly<3 The mod has not been updated for a long time so nothing has been changed that could cause crashes. I have not received any other reports about crashes during this time so it sounds like it's an issue with your game. This is a simple map mod without any custom lua, scripts, tiles or other content added so it should not be able to make your game crash. It is located close to central Lousiville that has a lot of buildings and zombies, so this could be why you are crashing when you spawn there. Are you sure you are not using any other mods? If you are using "Aquatsar Yacht Club" mod it will spawn boats in the harbour, this could cause the game to crash also.
Leanderen 20 Oct, 2024 @ 11:25am 
Mod crashes my game after a few moments in the river marina. No other mods enabled.
Erika  [author] 25 Jul, 2024 @ 2:45am 
@razercool1878 sounds like an issue with an other mod or server settings. This mod should not make any changes to the cells outside of the marina.
razercool1878 24 Jul, 2024 @ 11:20pm 
I'm having a weird issue, I don't know if its because of another mod, but the entire area outside of the marine is just ocean, instead of connecting to Louisville, for a dedicated server.
Osama Bin Swagging 11 Jan, 2024 @ 2:43pm 
*Woops I meant cell not tile lol
Osama Bin Swagging 11 Jan, 2024 @ 2:42pm 
Very cool but it does conflict with another eally good mini map mod "seaside" It could be solved if this one moved a tile to the left, Im saying this one because seaside's geography makes it hard to workaround moving it.
Both maps are really awesome. Thanks for making it!
Captain Tofu 22 Oct, 2023 @ 11:24am 
huh. Interesting, so that must be some mod collision. The whole area is "nothing to find". I use the ForagingZ mod. None of the map mods use that particular cell, so I am kinda out of ideas concerning mod load order
Erika  [author] 22 Oct, 2023 @ 8:28am 
There should be foraging zones designated, any specfic area you have issues with?
Captain Tofu 20 Oct, 2023 @ 9:10am 
For the most parts, there is no foraging zone designated?
idonthaveaconsole 27 Sep, 2023 @ 12:52pm 
oh nvm i didnt read the description stupid me
idonthaveaconsole 27 Sep, 2023 @ 12:51pm 
compatibility with aquatsar yacht club?
BIZSLAVARO 28 Aug, 2023 @ 6:08pm 
conflict: Seaside
wist 12 Aug, 2023 @ 3:11am 
This has become my favorite spawn point for LV. It's a nice start but doesn't give you too much loot (mostly).
COMATOZZE 9 Aug, 2023 @ 12:23am 
any conflist?
Fran Rigger 20 Jul, 2023 @ 4:16pm 
This place for a permanent base is A W E S O M E
Funcionária Gótica do SUS 20 Jun, 2023 @ 5:14am 
DOTD fans: Uff references
Solodon 13 Jun, 2023 @ 8:29pm 
very cool!
Ruin your game 3 Jun, 2023 @ 1:14am 
one of the best mod i have ever tried, very good location, beautiful houses, beautiful view, a huge parking place, and it's not OP
Thank you for great stuff !!:steamthumbsup:
nate 26 Apr, 2023 @ 8:55am 
Thanks for the cool location, I love to sail the seven seas of kentucky :spiffo:
Nain 17 Apr, 2023 @ 4:38pm 
Looks like the dock part of the map in the game Infamous second son, good stuff