Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
OK I lied...one more suggestion...Rakk Hives! Though I have no idea how you'd make them launch Rakk at enemies.
Does it happen if you load this mod only?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2420141361&searchtext=color+quality
Thank you all for the kind words. It's a busy time for me, moving apartment and being swamped by the work, so I am happy I found time to properly update the mod.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2961066406&searchtext=claptrap
Claptrap Mech mod great combo with this
Fixes:
- All code changes were implemented, so no errors remain.
- Introduced a possibility of xenotypes to new factions if Biotech DLC is loaded.