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I played the mod myself did not noticed anything wrong with the rite
NEG - increase recruitment cost
NEG - increase Outpost building cost
POS - reduce other buildings cost
POS - reduce build time
I might update the mod fairly soon with a rebalance update - if you could provide more clear explaination of what s wrong would be very nice.
Yeah the bonuses are quite strong but so does the malus. a 5 turn lasting effect will force you to commit to one specific aspect of your faction for 5 turns before moving on to the next thing.
feedback much apreciated :)