Total War: WARHAMMER III

Total War: WARHAMMER III

The Return of the Ironskin Tribe
479 Comments
danihunter1 3 Jul @ 5:17pm 
It seems like some tech tree bonuses dont apply to the ironskin units, for example ironskin crushers dont get devastating flanker from the tech tree
REITERPALLASCH 26 Jun @ 12:35pm 
Hoping this mod gets an update soon but I understand if you want to wait until after the next DLC drops
comisaryarrick 18 Jun @ 7:21am 
Hello! Please update the mod.
MVGkaiser 16 May @ 11:03am 
caused a crash for me
MVGkaiser 6 May @ 7:00am 
update?
MVGkaiser 4 May @ 10:03am 
is this ok in 6.1?
Qudit 15 Apr @ 11:28pm 
Hi, I just posted a submod that doubles all the faction effects: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464737580
Charus 29 Mar @ 12:00pm 
I think I need to strengthen Gark's artifact, for example, so that it gives +50 armor.
RandomEdits 28 Mar @ 2:42pm 
Okay, I just got back to playing this game again, and I dislike the new placement of this faction. I liked it better when I was outside the Saber Tribe and conquering it myself.
Dragon32 27 Mar @ 1:02pm 
@An Arousing Avocado
That's usually indicative of a script break
https://tw-modding.com/index.php/Troubleshooting
Skullgar 27 Mar @ 9:08am 
@AwDiddums I am starting with it just fine. I think you may be having another mod be the issue.
AwDiddums 27 Mar @ 7:45am 
This currently crashes when attempting to startup the game.
Belial 20 Mar @ 3:34pm 
Hey @Sparkle Eldar, I've seen your comment regarding the compatibility patch for Warband Upgrade Ultimate, do you have an ETA on that? I just want to understand if for my campaign I'll be able to use it
Ty
zsmasher 10 Mar @ 4:21pm 
Are there any submods or options that make the ironskin units available for the other Ogre factions? I'd like Greasy Boy to have proper armored troops for his late game
KermitXBL 7 Mar @ 6:50pm 
@Paladin Josh - I second this, very good Suggestion.
NorscanWarlord 4 Mar @ 3:19pm 
do they work in the old world map?
Paladin Josh 1 Mar @ 12:13pm 
This is pretty great. One thing I'd suggest is making his faction immune to chaos undivided corruption as it'd be good for allying with the Chorfs.
Quanariin 17 Feb @ 9:30am 
THE RETURN OF THE RETURN OF THE IRONSKIN TRIBE HAS COME!
Rustic Clover 16 Feb @ 12:31pm 
I apologize for doubting you, lord
Nukular Power 16 Feb @ 12:05pm 
thank you for update!
Спасибо!
Sparkle Eldar  [author] 16 Feb @ 8:08am 
Sorry for the delay, I struggled with work for a period and traveled to Japan, but now I got the time for update (hopefully)

Add the missing hero and lords for the ogre faction.
Add the scrap system back (CA changes to faction limited, but thanks Rhox, he offers the salvation)

I will work on a compatible patch for Ultimately unit upgrade mod.
Also will add the ironskin themed pigback unit in the future.


If you have any more suggestion, feel free to leave a comments. (Maybe any suggestion on prisoners' use)
SILVERWOLF 11 Feb @ 7:16am 
Hi, I have a problem with the mod. Ghark does not appear in the Immortals Empires and he is not counted as a lord in custom battle
Rustic Clover 5 Feb @ 1:05pm 
@FreeMayk
Honestly I have to agree at this point
FreeMayk 5 Feb @ 12:37pm 
Personally, i do not feel he is "updating" anything about this mod.
Big Bad Wolf 3 Feb @ 12:55am 
Is there no fix for the compatibility issue with the Warband Upgrade mod? Really sucks that it bugs out all the other ogre factions.
Blackbeard147 18 Jan @ 11:11am 
@Sparkle Eldar i understand if you don't want to but i want to ask will you either make a version or just make it out right where all of the ogre models units/heroes/lords are completely covered with armor so the look like giant iron warriors and not fat weirdos???
Ronin75 15 Jan @ 11:36am 
It seems the mod is not supporting the new Ogre DLC units. The Bruiser hero is not showing up under the bull pen building :(
akdingkang 13 Jan @ 6:39am 
大佬,can you Fix the compatible issue with warband upgrade mod?thanks
Doankham 10 Jan @ 10:39pm 
i don't play Ghark as a faction, I jumped to confed him as Greasus (using the mod Change Starting Settlement), so i don't care much about the scrap upgrade and other issues with Ghark faction
Firo 10 Jan @ 10:10pm 
For me the mod works, but I can't use Ghark's version of the scrap mechanic, as well as no offerings.
Anyone else having the issue with the scrap mechanic?
Neko Loli MeatToilet 1 Jan @ 12:11am 
I will give Sparkle Eldar a kiss anywhere he wants if he updates it soon
Terrifyingly Trash at Total War 31 Dec, 2024 @ 2:45am 
Bruiser hero and offerings to the maw seem to be missing/completely greyed out when using this mod, even with only this mod on, they still don't show up
Sin 29 Dec, 2024 @ 10:44pm 
@THEMADMAX , yes it works for 6.0, it was updated Dec 15th. HOWEVER, just dont use with the said mods its currently incompatible with, like Warband Upgrade system mod
THEMADMAX 29 Dec, 2024 @ 10:20pm 
Heya. Love the work, this should be a dlc lol. I know it says updating but i am unsure how old this is but does anyone know if it is patch 6.0 friendly, if not when can we expect it? Wouldnt mind getting stuck back in with this mod since the update. Cheers
TheDudeAbides 29 Dec, 2024 @ 10:09am 
Would love to have this in the Old World mod
Big Bad Wolf 24 Dec, 2024 @ 10:50pm 
This mod is going to be probably the only way Ghark Ironskin will be available for play. Please @Sparkle Eldar make your mod compatible with the Warband Upgrade system. Your mod completely breaks Ogre unit upgrades which sucks because I don't want to drop your really otherwise excellant mod.
Pappi_Rabbi 24 Dec, 2024 @ 9:20pm 
lots of awesome new armor pieces with bruisers to impliment on ghark
Sin 21 Dec, 2024 @ 4:34pm 
Nope, I have it on but im not using the faction itself, I have it as AI and playing as Golgy
SerratedSaturn 21 Dec, 2024 @ 2:14pm 
Has anyone else be dealing with sporadic crashes while using this mod? Crashes can come on end turn, at the start of loading, during loading, during battle, and rarely during campaign
Sin 20 Dec, 2024 @ 3:10am 
From what I see, mod works BUT the Offerings to the Maw Mechanic is missing ... nothing there. Blank
Sin 19 Dec, 2024 @ 4:53pm 
I second Doankham's statement, this be pretty cool as an "option" while still having Ghark as own faction too but idk if thats feasible

Regardless, really happy and grateful for the update to this mod!! LOVE IT! :steamthumbsup::luv:
Doankham 19 Dec, 2024 @ 3:23am 
me want Ghark a recruitable Lord for playable Ogre factions
limit85 18 Dec, 2024 @ 1:04pm 
thx for your working~ would you mind let me know when it will be working? Can you give me a rough schedule? It's too hard to wait without schedules....TT
limit85 16 Dec, 2024 @ 8:46pm 
I already subscribe jajaja
Quanariin 16 Dec, 2024 @ 2:06pm 
limit85 just check the subscribe to thread box
limit85 16 Dec, 2024 @ 8:16am 
First of all, thank you for sharing your wonderful idea and your ability to execute it. Could you please tell me when the update will be completed?
Crispy_Smoothie 16 Dec, 2024 @ 6:02am 
Let's wait everyone. Modder said "Updating" not "Updated".
Chubbynator 16 Dec, 2024 @ 3:39am 
Updating not working, The patch still appear to be old.
Capitanu'Slobozana 16 Dec, 2024 @ 12:43am 
Great to see you are updating it,thank you for your great work sir and God bless you.