Arma 3
TV Guided missile (SPIKE NLOS)
116 Comments
✦ V e d a g i ✦ 5 May @ 7:52am 
When i fire the missle, i don't see the option to switch to the missile?
Silve0 28 Mar @ 9:24am 
maybe an option to make the screen hd.
BobTheBuilder 22 Mar @ 8:32pm 
Can you remove the weird filter when in camera mode? 2035 camera should have a clear image
Assailant ! 8 Mar @ 11:29am 
If you want to use this mod with lots of units, then you can forget about it, because this mod is really performance-intensive, but still cool.
BIG GUY 15 Feb @ 10:35am 
how does the Skalpel work
Magic Man 10 Feb @ 12:45pm 
hey man it does not work anymore
BLKCandy 1 Dec, 2024 @ 11:18am 
Still working just fine. The missile can be really sluggish to control so it is difficult to attack enemy behind tall cover. You *could* send the missile really high then aim down, but the missile doesn't really have any navigation assist so you can easily lose target that way. But if the enemy is behind low cover or you are just lobbing missile over the hill? This will serve just fine. I have a bit of a nitpick about how the missile didn't change the displayNameShort so the AT appear as AT in the weapon UI instead of something like AT (Seeker). You can just check the inventory to see the full display name or just remember what you load in your launcher though.
Sheliz 30 Nov, 2024 @ 6:42pm 
I found it. is due to a conflict with Mayess's "F_AMMO_UCG" mod
Sheliz 28 Nov, 2024 @ 9:06pm 
@spinosarousguy88 it works, it's a conflict between mods. Personally I got the error

-wrong 'pylonWeapon' in magazine:'PylonRack_1Rnd_MIL_scalpel' this magazine cannot be used in weapon'missiles_SCALPEL'
-unable to create weapon for missile 'PylonRack_1Rnd_MIL_scalpel', check config entry'pylonWeapon'
IceBreakr 8 Sep, 2024 @ 8:20pm 
Is it compatible in MP?
IceBreakr 8 Sep, 2024 @ 8:16pm 
And chance to add this type of missile to the static Spike launcher?
spinosarousguy88 8 Sep, 2024 @ 4:52pm 
It doesn't work anymore.
sovietpeanut173 17 Jun, 2024 @ 4:36pm 
how do i make it work .i fire the missile and i cant control it
gepard_Shepard 8 Jun, 2024 @ 4:35am 
I have a problem ...stop locking a planes ?AA missile just stop locking ...and the spike detonate in air ther is some range options or what i did wrong?
rockandrolla1 23 Mar, 2024 @ 11:36am 
excellent mod, really struggled with the "target lock" in arma vanilla game, this mod solved my problem
stonegodspeed 27 Jan, 2024 @ 8:33am 
used this missile in several missions as a beyond-the-sight-of-line man portable cruise missile. it performed excellently at sinking ships and destroying targets in the plain feature maps at medium range.

because in these maps, the ground heat clusters and features are limited, so targets are easily found, and the round was reasonably maneuverable in medium range (2-3km ish)

but using this missile in jungle and bush maps, short or long range, the experience is not rookie-friendly to say the least, can't found the target quickly enough to steering the round, and in the end, splash
stonegodspeed 27 Jan, 2024 @ 2:15am 
superb work, totally changed my gaming experience
FlyingGasmask 6 Jan, 2024 @ 4:07pm 
Is it possible to lock the missile before launch?
Sheliz 7 Nov, 2023 @ 10:20pm 
Can it be used on ground launchers? Like a vehicle
10 Sep, 2023 @ 1:36pm 
Hey - would you mind if I slightly edit this and re-upload unlisted with credit? I want to put these in a crate and set arsenal scope to 0 for my PVP mission. Lmk
ZiggerHunter 4 Sep, 2023 @ 7:18pm 
how to use it with a3ti
Rusicheee 27 Aug, 2023 @ 2:33pm 
can you make drone with a HEAT grenade?
BobTheBuilder 4 Aug, 2023 @ 7:41pm 
Is there a way to remove the filter on the camera? I can barely see anything with it
WallaWalla 31 Jul, 2023 @ 8:49pm 
do we need to use the codes you gave us? is it not available like other weapons in a menu or smth. Sorry I am a noob so imma ask these silly questions
BIG GUY 30 Jul, 2023 @ 2:33pm 
how do you change the keybinds?
HCHermit 23 Jul, 2023 @ 6:35am 
Great job keep it up :steamthumbsup:
needed just such a mod and boom! the community provides :steamhappy:
thanks again for the code snippets extra helped me immensely

https://youtu.be/PK66foelRGY
lucca 18 Jul, 2023 @ 7:23am 
How do I use it?
Tupoy 14 Jul, 2023 @ 7:32pm 
this script could work with making a lancet
Edelweiss 1935 7 Jul, 2023 @ 8:40am 
tested it with moving vehicles.

- Far away good more than 1500m, perfect for MP Antistasi or Liberation Vanilla only.

- Shooting on the sides was delayed about 3-5 meters before Impact, never hit the target except going Javelin style was effective.
Sigmuh Mail 1 Jul, 2023 @ 5:18pm 
wind effects from janes fighter anthology
Diminou 28 Jun, 2023 @ 8:35am 
hello, unfortunatly mod is not working, trying with TITAN AA static launcher, adding in the init:
["Missiles_TITAN_AA", "add"] call D37AT_fnc_addMissile
i have no menu poping up after missile launch :(
try with all Titan ammunition name:
M_Titan_AT_long
M_Titan_AT
M_Titan_AP
etc...
any idea?
ᛋⰲⰵⰴⱁⰿⱏⰺⰻ ⱄ 23 Jun, 2023 @ 1:41am 
make White phosphorus pls
SilverDiablo 13 Jun, 2023 @ 3:14am 
does it work with ACE and RHS?
bigshlorpy 10 Jun, 2023 @ 12:48pm 
mmm war crime simulator
K-PAX 29 May, 2023 @ 6:01am 
Awesome mod man, downloaded your other mods too. Great work, hope to see more in the future!
Finger Jam 28 May, 2023 @ 11:26pm 
Can you provide us with a mission file that is already setup?
TwoToneTuna 19 May, 2023 @ 12:00am 
so do u still plan on making the lancet?
Benchmark 16 May, 2023 @ 1:08pm 
EDIT: Talked to A3TI guys, implementing it would be super easy to fn_handleEffects.sqf
Benchmark 16 May, 2023 @ 8:37am 
Can this one have A3TI mod support? The thermals of A3TI are better than vanila

Great mod btw, REALLY love it
Negan 14 May, 2023 @ 2:56pm 
K1T0 если пехотой, берёшь оператора Titan, в рюкзак ему на выбор боеприпасы titan Seeker, перед выстрелом сразу заряжаешь seeker ибо там сначала простая ракета без ТВ, после выстрела нажимаешь СКМ и в меню там будет типа смотреть от лица ракеты
K1T0 14 May, 2023 @ 7:19am 
Может кто нибудь объяснить как пользоваться ракетами ?
bcon117 10 May, 2023 @ 1:59pm 
This is a really cool mod, I've implemented it in many different ways in my mission!
Question: is there a way to paint a target box on your designated target on the HUD for this missile, while still being able to shift the missile? The normal target lock does not show while in TV mode... I want to give the shooter the ability to navigate towards the target, because it is very difficult to see when in TV mode. Thanks!
Rowdy 9 May, 2023 @ 11:24pm 
vv redditor below vv
gsthomsen 8 May, 2023 @ 6:32am 
Russian wanting to roleplay the conflict in Ukraine so he can finally feel like he's winning.
Yan Doberman 30 Apr, 2023 @ 5:29pm 
please make a mod on shahed-136. this will be very interesting and I'm sure a lot of people will be interested in it. or shahed-131

it would also be nice if you made ZALA Lancet
0krana 30 Apr, 2023 @ 5:07pm 
soo scary :o
Dankan37  [author] 28 Apr, 2023 @ 8:44am 
Someone already made it, I guess stuff that doesn't get used much won't get any clout
Armata_555 28 Apr, 2023 @ 8:29am 
I just remembered, you could make Izdelye-305E (LMUR), you could just changer the interface and thats it. Its literally the same thing as Spike-ER2 just Russian (and its helicopter launched missile).
People forgot completly about that missile.
B2own 27 Apr, 2023 @ 6:39pm 
The max range is calculated with it gliding to the target if you want it to hit targets at its max speed need to get way closer
Woolly Bruh 27 Apr, 2023 @ 12:47pm 
Is this compatible with the aegis suite?