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You can fix this by adding the limit
is_clergy = no
to UnlandedGold_on_Actions.txt
I put out a fork of this that also changes some things for balance. Feel free to copy any part. Thanks for this!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443312765
Since the game clearly states, gold represents all assets not just money, with the thought that outside of family, characters are only going to be able to obtain liquid assets from the dead.
I changed level c to only be 80% of gold value, which spouse gets. This does well to represent the loss of value of losing a spouse. (20% probably should be taken off the top in the event files but I didn't want to mess with those and it would likely be such a minor amount.)
I added levels d and e which are 30% and 15% respectively. 30% to liege and everybody else gets 15% of the characters gold value further down the line.
In the scenario described below the Caliphate would get 7.5k to 9k. It's not ideal but a much better scenario.
You can find the file changes in the Super Compatch if you want to see specifically.
gold_inherit_relatives_3 = {
trigger = {
is_landed = no
gold > 0
ROOT = {
NOT = {
any_child = {
is_alive = yes
}
any_close_or_extended_family_member = {
is_alive = yes
}
}
}
exists = root.liege
}
effect = {
ROOT = {
pay_short_term_gold = {
target = root.liege
gold = inherited_gold_value_c
}
}
}
}
The first two parts cover, a wandering character who has family. The third part covers the liege which represents their abandoned valuables being taken. There could be a 4th part for host using the exists = host.instead of liege. The 5th part could be NOT exists = host exists = liege and it could be given to the head of faith? or just passes on.
The key to avoiding the errors will be making sure the effect does not target a character who does not exists...hence the trigger having the exists =.
Noted on 12.10.2023
trigger_event = {
id = gold_relatives.0001
}
trigger_event = {
id = gold_relatives.0002
but you event files show the events are actually
gold_relatives.1 and gold_relative.2 not gold_relatives.0001 and gold_relatives.0002
@mack_min No. I can't be bothered to. I'm not very skilled at modding anyways.
@alegdansk All the gold disappears forever.
I will try to update the MAR mods after the ck3 dlc has dropped and make them more simple and compatible using on_actions instead of modifying the vanilla religion files.