Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can fix this by adding the limit
is_clergy = no
to UnlandedGold_on_Actions.txt
I put out a fork of this that also changes some things for balance. Feel free to copy any part. Thanks for this!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3443312765
Since the game clearly states, gold represents all assets not just money, with the thought that outside of family, characters are only going to be able to obtain liquid assets from the dead.
I changed level c to only be 80% of gold value, which spouse gets. This does well to represent the loss of value of losing a spouse. (20% probably should be taken off the top in the event files but I didn't want to mess with those and it would likely be such a minor amount.)
I added levels d and e which are 30% and 15% respectively. 30% to liege and everybody else gets 15% of the characters gold value further down the line.
In the scenario described below the Caliphate would get 7.5k to 9k. It's not ideal but a much better scenario.
You can find the file changes in the Super Compatch if you want to see specifically.