Stellaris

Stellaris

Stormbreaker Lighthouse
40 Comments
Sidewinder Fang  [author] 29 Jul @ 5:14am 
@Fatetaker Depends what you mean by compatible, I doubt either will break if you install both but it won't negate the effects of the storms, I still haven't gotten around to making it interact with vanilla dynamic space weather yet, it just negates the effects of stars and nebulae.
Fatetaker 28 Jul @ 10:01pm 
@Sidewinder_Fang
is this compatible with Hydra's more cosmic storms?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3441039353

Would love to be able to add his mod to my popular modlist
Sidewinder Fang  [author] 1 Jul @ 5:01am 
@Goot tested and I'm not seeing any issues, it's probably a different mod, you could try opening up the command console and putting in [debugtooltip] (minus the brackets). Then you can mouse over the event and it should show you an event ID, good modders tend to tag their mod IDs with things like the mod name or initials to make them unique and easily identifiable, so it might help narrow down whatevers causing the issue
Sidewinder Fang  [author] 1 Jul @ 4:11am 
@Goot Huh, that's concerning, will look into that.
Sidewinder Fang  [author] 23 Nov, 2024 @ 6:17am 
@Nanao-kun Been kind of busy unfortunately and haven't had time to polish up some of the mods to the standard I'd like, I'll add it to the list but no promises.
Nanao-kun 22 Nov, 2024 @ 9:58am 
Any plans to update this for realspace 3.9?
Sidewinder Fang  [author] 29 Oct, 2024 @ 4:10pm 
Space storms now only occur if you have the cosmic storms DLC and they're new kinds with different modifiers, if the classic space storm happened it's either through a mod or its a bug.
LAJ-47FC9 29 Oct, 2024 @ 4:07pm 
Couldn't help but notice that you've removed the vanilla space storm stuff in one of the changelogs, because they're no longer a thing? The issue is, I've seen one occur. Once, mind you, but it definitely did.
Crusaderjack 16 May, 2024 @ 7:35pm 
compatibility with shroud rising <3?
Sidewinder Fang  [author] 8 May, 2024 @ 1:27pm 
@knodel Fixed, must have made a mistake when I was copy and pasting some things.
knodel 8 May, 2024 @ 11:17am 
Error in english localization:
Expected colon(:) at line 34 and column 39 in localisation/english/stormbreaker_l_english.yml
Expected colon(:) at line 35 and column 39 in localisation/english/stormbreaker_l_english.yml

Looks like some missing '_'s
Sidewinder Fang  [author] 22 Jan, 2024 @ 1:15pm 
Thanks to a few things I learned while recently updating my Space Elevators mod, I have reworked the Stormbreaker Lighthouse to mitigate dynamic space weather such as space storms, zroni storms spawned by the zroni stormcaster and the effects of VLUUR.
Angelic Burrito 2 Jul, 2023 @ 9:33am 
Tyvm!
And no problem, I can relate too well.
Sidewinder Fang  [author] 2 Jul, 2023 @ 8:13am 
@Angelic Burrito Added support for Hypothetical Stars, sorry it took so long, been busy IRL.
Sidewinder Fang  [author] 1 Jul, 2023 @ 12:12pm 
@Taelim interesting, good to know, I'm not hugely familiar with this part of the code myself and this was very much a first attempt but it might be informative to see what someone more experienced has come up with.
Taelim 1 Jul, 2023 @ 10:44am 
By the way, you may wish to know that Ancient Cache of Technologies has code that you could potentially use as a reference for future updates. In particular, look at the code for the reactors, thrusters, and FTL drives added by the mod, as they have a similar effect of canceling out the effects of both static and dynamic space weather.
Sidewinder Fang  [author] 17 Jun, 2023 @ 6:34pm 
@@Lord's Blade Ciaran it's not planned, it requires an extra degree of coding I'm not familiar with and would make the building even more overpowered than it already is.
Lord's Blade Ciaran 17 Jun, 2023 @ 6:01pm 
Would be too hard to fix it? Or is it not in plans?
Sidewinder Fang  [author] 17 Jun, 2023 @ 6:41am 
@Lord's Blade Ciaran No
Lord's Blade Ciaran 17 Jun, 2023 @ 6:12am 
Hey! Lighthouse work with Zroni Storm?
Sidewinder Fang  [author] 13 Jun, 2023 @ 8:14pm 
@Mooilater it only affects friendly fleets
Mooilater 13 Jun, 2023 @ 7:46pm 
Does this only effect friendly fleets or do hostile fleets get this buff in friendly systems
Sidewinder Fang  [author] 9 Jun, 2023 @ 5:50am 
@Angelic Burrito I'll look into it
Angelic Burrito 9 Jun, 2023 @ 2:50am 
Hey, cool mod! Any chance you could add support for Hypothetical Stars ? I think it adds 4 stars classes that have environmental hazards.
Custodian 13 May, 2023 @ 3:00am 
If you want it to cancel out the zroni stormcaster effect then just manually change it yourself! its certainly fun!
Jeor Mormont "the old bear" 8 May, 2023 @ 10:45am 
but it already is super overpowered, isnt it? but point taken
Sidewinder Fang  [author] 7 May, 2023 @ 12:45pm 
@Jeor Mormont "the old bear" Yes, since it was more intended to overcome natural phenomena that and combining it with the stormcaster would make it somewhat overpowered.
Jeor Mormont "the old bear" 7 May, 2023 @ 12:37pm 
is it intended behavior that the lighthouse doesnt cancle out the zroni stormcaster effect?
SMmania123 28 Apr, 2023 @ 12:05pm 
@Sidewinder Fang - This mod seems incredibly useful. At last we have a counter to environmental hazards!
Sidewinder Fang  [author] 28 Apr, 2023 @ 9:42am 
@LAJ-47FC9 (Liara) Added in Real Space Compatibility.
LAJ-47FC9 24 Apr, 2023 @ 5:12pm 
Honestly, I wouldn't worry too much about blocking space storms. Personally, I'd just say that the interference is too much for the systems to compensate for and be done with it. Feels weird to block their effects, honestly
CTH2004 24 Apr, 2023 @ 1:55pm 
okay. I was just thinking that you might end up overwriting vanilla files, and that would be a way to do it without overwriting files.

It was just a suggestion/ concept
Sidewinder Fang  [author] 24 Apr, 2023 @ 11:25am 
@CTH2004 No, thankyou, that is a crude an inelegant solution and I am fairly confident I can get it to turn on and off via event code, but event code isn't my forte so I will need to learn more before being able to implement it.
CTH2004 24 Apr, 2023 @ 11:04am 
Here's an idea. If you want it to counteract the dynamic ones (which, as that is more powerful, maybe a more advanced tech, either an upgraded version (A 2.0 if you will), or a technology that just improves it)

So, anyways, to do it, you could instead just detect the event, and apply a benificial effect equal in power. So, "-20%", instead of negating that effect, just do a "+20%" as well!
Sidewinder Fang  [author] 24 Apr, 2023 @ 5:41am 
@LAJ-47FC9 (Liara) Good point, I'll look into it.
LAJ-47FC9 23 Apr, 2023 @ 7:28pm 
Real Space might need special compability brought in. Otherwise, you should be good. Wish I'd thought of this one myself.
Sidewinder Fang  [author] 23 Apr, 2023 @ 12:58pm 
@FrozenParagon I got the idea from the zroni stormcasters the developers added in 3.7, I figured if you could add a space storm via a starbase building maybe you could dispel one the same way.
Sidewinder Fang  [author] 23 Apr, 2023 @ 12:56pm 
@Spotblur It should be, it doesn't change or overwrite anything so in theory nothing should break.
Spotblur 23 Apr, 2023 @ 11:41am 
This is a pretty neat idea. Is this able to be safely added to a game midsave?
FrozenParagon 23 Apr, 2023 @ 10:57am 
pretty cool concept SF. well done. I never even considered doing this before.