Barotrauma

Barotrauma

Real Sonar Medical Item Recipes Patch for Neurotrauma
20 Comments
Dornam  [author] 5 May @ 8:19am 
@Chasquis The three drugs in the picture are the only 3 drugs in the mod, same as Real Sonar. Cortizide, smart graft, and manna extract
Chasquis 4 May @ 7:45pm 
Whats that drug depicted? doing testing
Dornam  [author] 12 Jan @ 12:44pm 
@bdrakey1 what errors? All this mod does is change the recipe for real sonar's medical items, so I'm not sure what errors you could even be getting from this mod.
bdrakey1 11 Jan @ 10:35pm 
this sends errors in the chat every time we load, but seems to be working okay
Dornam  [author] 29 Dec, 2024 @ 11:06am 
@reed_33 I don't speak Russian, so I hope google translate is correct here. This mod works with the neurotrauma fork, I just forgot to change the link to the fork version.

Я не говорю по-русски, поэтому надеюсь, что Google Translate здесь корректен. Этот мод работает с форком neurotrauma fork, просто забыл сменить ссылку на форк-версию.
Reed_33 29 Dec, 2024 @ 12:32am 
а есть ли патч для Neurotrauma только по id=3190189044 , учитывая что та что указана заброшена автором?
Dornam  [author] 1 Apr, 2024 @ 10:09pm 
@saturatedBanana It's actually unintended, but made sense to the mod author, so he kept it. He didn't think about how neurotrauma did anything when he made real sonar, so all the real sonar recipes that used blood packs defaulted to using O- blood when using neurotrauma because it's an override of the vanilla blood pack item.

When I talked to Plag about it, he was fine with the way it interacted with neurotrauma's blood packs, so didn't want to change it in his mod. Biology-wise it does make sense to use the universal donor's blood to synthesize medicines that are compatible with all people, but IMO gameplay always needs to come before realism in games. It needs to be fun before worrying about being as close to IRL as possible.
SaturatedBanana 1 Apr, 2024 @ 8:05pm 
oh wow i thought this was intended honestly. i feel dumb thinking that hahah ive just been playing neurotrauma for so long now! awesome thanks! fantastic mod
Dornam  [author] 20 Feb, 2024 @ 11:02pm 
Good to hear.
loriANS 20 Feb, 2024 @ 7:45pm 
Sorry was a fault of my medic, my bad I apology. Again thanks for fast response. Sorry to bother you. Mod works fine.
Dornam  [author] 20 Feb, 2024 @ 6:26pm 
You'd have to link it to me. I can't find a collection made by you that includes this mod.
loriANS 20 Feb, 2024 @ 5:45pm 
Maybe was my modlist you can check it out in my collections, thanks for the quick reply.
Dornam  [author] 20 Feb, 2024 @ 4:31pm 
@loriAns smart graft and manna extract were craftable when I tested it just now. Any other circumstances to add about when you couldn't craft it? I can't replicate the problem.
loriANS 20 Feb, 2024 @ 2:17pm 
Can't craft items.
Dornam  [author] 18 Nov, 2023 @ 2:10pm 
Well, I put out a fix a couple days ago that deleted the depreciated O- blood bag in the this mod and bloodwork's code, mirroring neurotrauma's deletion of it, which just leaves the renamed antibloodloss2 item, so maybe it's fixed now?
Zappy The Floof 18 Nov, 2023 @ 11:43am 
the issue is real sonar wasnt reading the O- bloodbags with Blood work
Dornam  [author] 18 Nov, 2023 @ 10:20am 
@Zappy You're welcome! Though I personally recommend my NT bloodwork mod over this one now, since it allows you to convert blood pack types, which solves the problem of real sonar requiring O- blood in a more interactive way and lore friendly way. Either way though, enjoy!
Zappy The Floof 18 Nov, 2023 @ 9:59am 
thanks for making this mate
Dornam  [author] 17 Aug, 2023 @ 11:09pm 
@Cpt. Whistlin' Swiss Cheese
I'm not sure how that slipped through, considering that I directly copy pasted the code for the blood packs from neurotrauma, but it's fixed now.
Cpt. Whistlin' Swiss Cheese 17 Aug, 2023 @ 6:54pm 
This will break the deconstruction of blood bags with bloodtypes when using neurotrauma.