Rain World

Rain World

Let There Be Light
22 Comments
Badware 13 Jun @ 3:54pm 
Let There Be Light? Like the Megaman Animation!?!?!?
Duck Lord  [author] 29 May @ 12:50pm 
Damn, steam's character limit is really awkward to deal with.
Duck Lord  [author] 29 May @ 12:49pm 
And yes, Decaying Construct has neuron flies. They appear after a few seconds in the arena, and can indeed be eaten for glow. I just figure people would prefer to actually fight each other and creatures in arena mode rather than spend the first several seconds scrambling around in the dark for a neuron to eat so they can start actually playing the game.
Duck Lord  [author] 29 May @ 12:49pm 
As for your second point about how the arenas reflect the regions, it's not like I'm changing the palettes to be brighter. The vast majority of time spent player the campaign will be with neuron glow since pebbles is so important in the each campaign. As such, while the regions these arenas come from are somewhat dark, they are usually explored with glow. Neuron glow does not affect how these regions are reflected in any context. Players will have glow when exploring them in the campaign anyways, so why would there be no glow in their corresponding arenas? Trying to see yourself while swimming though mud with no glow is insufferable. Trying to keep track of yourself and three others while swimming in the mud is even worse. I made no changes to the visuals other than what the player would likely have anyways in the original regions.
Duck Lord  [author] 29 May @ 12:48pm 
You are correct that these arenas don't absolutely need glow enabled. The primary reason I enabled glow in the arenas that are merely dim is because it makes multiplayer more convenient. When I'm playing arena with friends we are all looking at the same monitor, so we are spread out a bit and further away from the screen than a single person normally would be. This makes seeing what's going on rather frustrating, especially given the low contrast palettes present in many of the arenas. I am rather confused about your lantern comment. I suppose I could put a lantern outside each shelter in each arena, but this would achieve the same effect as neuron glow while feeling clumsy and restricting the number of items a player can hold. Also, why do you even bring up how to unlock lanterns? That is for sandbox mode, which I've only ever used for testing purposes. Collecting the unlock for lanterns is not required to place lanterns in an arena via its settings file.
TheDestroyer 29 May @ 9:27am 
I don't think that all of these arena need neuron glow (i am not saying you should change them as some people might like neuron glow) but i think that if you struggle to see you are meant to use a lantern (if you need help finding the unlock its in SH_B05 ) but i am sure some people will love this, i don't think any of these except filtration node or crawl spaces really need neuron glow, yes its dark but i think that is to reflect the original region and not a mistake to not include neuron glow. Also why is it enabled for Decaying Construct aren't there already neuron flies in that arena?
SOMEONE 13 Oct, 2024 @ 9:37am 
yippie!
Zinnia 14 Sep, 2024 @ 4:23pm 
oh my god i love you
ThatSouthernLady 31 Jul, 2024 @ 9:25am 
my eyes thank you
Duck Lord  [author] 25 Jul, 2023 @ 10:30am 
This mod only adds neuron glow to some select arenas which were quite dark, it has no effect on the singleplayer game. There are probably other mods which have a similar effect on the campaign however.
Octanyae 24 Jul, 2023 @ 10:15pm 
Definitely grabbing this for my second playthrough of the game, mainly because I ate all of LttM's neurons. Hey at least I'm nice and shiny now! :D
Duck Lord  [author] 4 May, 2023 @ 6:15pm 
I didn't design this to work with challenges, but I am unfamiliar with exactly how challenges are set up, so it is possible that it may affect some challenges. I might look into adding more light to challenges in the future however.
DragonMage156 4 May, 2023 @ 12:15am 
Does this work for some of the darker challenges?
sleeper 28 Apr, 2023 @ 11:43am 
alternatively you can unlock lanterns for arena in shaded citadel (or use the remix menu to unlock everything for arena mode instead)
Spark7979 24 Apr, 2023 @ 11:57am 
I misread the description. Yeah I apologise, not having glow in arena does seem unreasonable.
Duck Lord  [author] 24 Apr, 2023 @ 10:54am 
I'm fairly certain the darkness in these arenas are a mistake on the part of the downpour devs. There are a couple arenas which use the fully dark palette yet have no portable light sources. If you look at the campaigns, there are plenty of light sources in addition to the fact that the player would likely have glow anyway. Enabling glow on arenas isn't intuitive at all, one must type a particular line somewhere in the file that defines creature spawns for whatever reason, so the devs probably just forgot to add that line.
Deerbeetledog 24 Apr, 2023 @ 10:45am 
@Spark7979 this mod only affects arena mode, where you cant get any lights
Spark7979 24 Apr, 2023 @ 10:42am 
Huge skill issue mod. There are loads of ways to get light. Dealing with the dark and managing your light source is part of the game.
Wolfie 23 Apr, 2023 @ 5:24pm 
W mod, now if only there was one that made it so neurons are persistent in shelters like berries are
Douknodefox 22 Apr, 2023 @ 6:01pm 
Yes whooo hooo! yes!
Sleepless™ 22 Apr, 2023 @ 5:30pm 
@baile Skill issue
baile 22 Apr, 2023 @ 4:26pm 
MY EYES THANK YOU