Project Zomboid

Project Zomboid

Dragons Money is Power
41 Comments
DragonKing  [author] 24 May @ 12:32pm 
@haaa78 - not beyond making sure it works, but am waiting for full release for that
haaa78 24 May @ 8:26am 
Any plans for b42? I love this mod!
Pavlus 21 Dec, 2024 @ 10:54am 
cool, I played b42 for some time, at most I could find 1-3$ per wallet with $, and only ~50% of wallets had $ in them. After looting ~300 zeds I had a Little over 30$ and around 10 cards. So around 1$ for 10 kills, of course those numbers way to low to make reliable statistics. Just sharing.

I hope if you gonna make bigger bundles, they would be rounded up to 1000 total and have the same effect if they in a bundle or separate. In b41 version of the mod it was a bit annoying that the biggest bundle was made of 800$. I was like I have 5 biggest stacks, how much is it? Oh 4K total. Would be better to have 4 biggest stacks. Bur what ever you make, I will gladly use, specially if you make boosted version as well :FH5Kudos:
DragonKing  [author] 21 Dec, 2024 @ 9:54am 
After playing a bit more today, I found out that there is now a money bundle you can craft in the base game, which uses 100 bills to make a bundle... Cool, but that is a lot of individual bills to make just 1 bundle xD

I have tried to take note of how frequent wallets drop, which seems pretty frequent (without looking at the code for it). I have not been able to pay too much attention to how many bills I have found yet, as I just dropped all the wallets on the floor while exploring, so I can pick them up later. I did find an item related to stock trading though, which was pretty neat, but not really something I think I could make some relevant use out of.

I will likely do what I can to lean on their bundle implementation, and extend it so you can also make the even more condensed stacks I made for this mod. It will likely mean that making large stacks is going to become a lot harder, depending on how I balance out the credit cards.
DragonKing  [author] 21 Dec, 2024 @ 4:45am 
Oh, and I would like to maintain compatibility for anyone who wants to continue playing B41, but if I remember correctly, Zomboid does not have a versioning-system like Rimworld where you can easily make a folder for each version in the mod structure. If I end up having to make another mod-page for B42, I will make an announcement here when the time comes :)
DragonKing  [author] 21 Dec, 2024 @ 4:43am 
Credit cards also seem a lot more common with the new wallet container, so I would likely also have to balance the amount you can withdraw from it.

The money stacks will likely just require less bills to be combined too, to compensate.
DragonKing  [author] 21 Dec, 2024 @ 4:43am 
@Pavlus - I have thought about it. Been playing B42 Unstable a bit, and this mod will need a bit of a re-design to work for the new wallets, and possibly also for the credit cards.

Wallets are now containers, and contain various items, including money - so you don't need to search them with a context menu anymore. This also means that I will have to look into the quantity of money, but am thinking about just accepting the vanilla amounts you find, and balance it off of that.

After all, there is not a big difference between 1000 bills giving out -0.01 weight, and 100 bills giving you -0.1 weight. Getting 1000 bills with how little you find in the base game seems a lot less likely though, so I think it makes sense to balance the weight reduction with how much money the game let's you find as-is, rather than adding more money being spawned in into the wallets.
Pavlus 20 Dec, 2024 @ 11:34am 
any plans for b42? would love to see this updated
DragonKing  [author] 14 Mar, 2024 @ 7:51pm 
@Exnem - that is because I started out making Source levels for HL2:DM and Garry's mod. It just became a themed icon I kept using :3
Exnem 14 Mar, 2024 @ 5:39pm 
i like the reuse of the hammer editor icon lol
DragonKing  [author] 2 Mar, 2024 @ 5:03am 
Yea, it is probably because code is run on the player inventory cycling through all the items for various reasons, but in a container, it is handled differently.

At any rate, glad to hear you sorted it out!

The whole issue of thousands of individual bills was present in the original mod, and people were asking for solutions, like, being able to condense them into stacks. So, I did exactly that, haha.
Zyrixion 2 Mar, 2024 @ 3:49am 
@DragonKing lDCCl Yeah, it turned out to be that. I couldn't have predicted that it was just zomboid being unhappy about that in weird ways. As well, after some further testing, it doesn't actually mind that much money/items in ANY container- except the player main inventory. You can stuff an otherwise problematic amount of money into a dresser or even your backpack and it doesn't cause any oddity, but when it's in the player main inventory it is terrible.
DragonKing  [author] 2 Mar, 2024 @ 3:45am 
The weight setting code gets run ONCE, and gets applied to the games definition of what stats money has... once... :)
DragonKing  [author] 2 Mar, 2024 @ 3:42am 
Having 5000+ money in your inventory, regardless of anything else, is NOT good xD condense it into stacks, that is the main point of my extended mod from the original! ^^'
DragonKing  [author] 2 Mar, 2024 @ 3:40am 
@Zyrixion Huh, that is odd, cause there is no looping code in this mod... The only code that always runs, is the part that checks if a player moved, to see if you are close to an atm or not, but that should be more optimized than checking all the time, regardless of movement.

I suspect it is more likely because of the thousands of individual money items you spawn all at once. have you tried condensing them into stacks? Does the lag persist after a server restart? does the lag go away after you condense the stacks?

Uninstalling the mod wont remove the money bills, and if you say uninstalling the mod does not fix it, then it can't be the mod itself xD

Zomboid does NOT deal well with thousands, or even hundreds of the same item sitting somewhere in the game. Zombies will start to not render and a bunch of other issues. So let me know if you tried condensing the bills and if that works.
DragonKing  [author] 3 Jan, 2024 @ 6:38am 
@YOUDIE411 sounds about right. Basically, move the money around inventories until you figure out a method that works xD
YOUDIE411 2 Jan, 2024 @ 8:41pm 
Just ran into the bug with the blocks, but I found a way to get around the issue. I was able to move the block into a bag that was on the ground and then pick that bag up. Then I was able to transfer it into my main inventory.
DragonKing  [author] 30 Nov, 2023 @ 7:37am 
@_/Stixx thanks :)
_/🆂🆃🅸🆇🆇 30 Nov, 2023 @ 7:33am 
I really like what you've done so far with this! Good job, I'm glad you took over xD
DragonKing  [author] 30 Nov, 2023 @ 3:42am 
@Demo-Cide! odd, this mod is rather simple, so not sure what could be causing it. I havn't run into this issue myself when I was testing it. I did run into another issue, which I am pretty sure is due to a bug, but that is being unable to merge stacks out of bills when inside certain bags and accessed in a certain way. That issue might be due to nested inventories or what that mod was again.

Let me know if you figure out what is causing it.
Demo-Cide! 29 Nov, 2023 @ 9:42pm 
So it seems money blocks are bugged and can't be picked up, unless something conflicts on my end. My character died with 2 money blocks and i couldn't transfer between inventories, and when i place them on the ground they also cant be picked up afterwards.
Johnny Blue 28 Nov, 2023 @ 10:26am 
Oh, I understand, but could there be a version of this mod that increases the amount from 0.0002 to 0.001?
DragonKing  [author] 25 Nov, 2023 @ 1:41pm 
@Gust no, not rn. I was thinking about implementing it, but that is a larger project rn.
Johnny Blue 25 Nov, 2023 @ 7:04am 
Can the weight be modified in any option?
retr0l0gy 9 Nov, 2023 @ 12:33pm 
nvm i asked chat gpt
retr0l0gy 9 Nov, 2023 @ 12:30pm 
ah i see, thanks :) one more thing, how many bills would it take to increase weight by 0.1?
DragonKing  [author] 9 Nov, 2023 @ 11:30am 
@retr0l0gy the weight of the money items IS the capacity it gives you. So if you check the weight of the items, you can see how much extra capacity you get.

The weight of the item is simply in the negative, thus subtracting weight instead of adding it.
retr0l0gy 9 Nov, 2023 @ 4:39am 
I didnt mean the weight of the bill I mean how do I see how much capacity it gives me
DragonKing  [author] 9 Nov, 2023 @ 4:29am 
@retr0l0gy you can check the weight of the money items. Note that it is very little for individual bills, and Project Zomboid wont display values that are very low, but it does work!
retr0l0gy 8 Nov, 2023 @ 3:45pm 
excuse me, how do i tell how much capacity i gained from collecting money? like is there an indicator or is it on the tooltip like what
DragonKing  [author] 24 Oct, 2023 @ 5:37am 
@jaredoliver2014 when you are next to an ATM, you should be able to right click interact on a credit card and it should show a withdraw option. Same way as how you search a wallet.
jaredoliver2014 23 Oct, 2023 @ 12:14pm 
I have the credit version of this Mod enabled but I cant figure out how to interact with an ATM, can anyone help?
DragonKing  [author] 6 Aug, 2023 @ 1:11pm 
@Raw Glizzy Enjoyer. I could figure something out there, is easy enough after all.
xoxo 6 Aug, 2023 @ 9:11am 
PLEASE GIVE ME THIS AS JUST A DECOR ITEM :Dicking:
DragonKing  [author] 15 May, 2023 @ 5:12pm 
@Sarah
I am new to Zomboid modding, so I have not looked into how configurable mod settings work.

At the moment, no, but I could look into it ifI have time.
Andriolf 15 May, 2023 @ 9:38am 
Is it possible to change the value of how much carry weight each bill gives in MP?
DragonKing  [author] 10 May, 2023 @ 7:36am 
@iMưa You should be able to just use the MoneyIsPowerCredit mod on its own, and it will just allow you to withdraw money, not change the weight :)
Imua 10 May, 2023 @ 1:10am 
can you make only Credit Cards mod with ATM?
i dont like about carry weight.
thank for support.
SRTENAZ 26 Apr, 2023 @ 1:33pm 
MONEYYY IS POWERRRR:repill::repill::repill::repill::repill:
DragonKing  [author] 23 Apr, 2023 @ 4:26am 
Fair, I liked the original mod exactly because it does not give you a lot of extra carry weight easily. You actually have to earn it. In my playthrough, I regularly find wallets on zombies and gradually get a bit more weight.

The stacks were mainly implemented due to performance issues, and I was debating on just keeping the bonus equal instead of giving a slight bonus for each higher tier stack.

Keeping the "resource cost" low like it is, also makes the stacks more viable as decorative items, which was also part of the appeal for me.

Fortunately, it is quite easy to just make some local edits on how much the various stacks affect your weight.

Something a bit more involved, could be to add the stacks to the various loot tables. I mean, there are banks in the game, and you could have wealthier zombies have them as well. As cool as that is though, it is a bit more than what I personally wanted to do with the mod :)
Topminator 23 Apr, 2023 @ 4:02am 
I like this mod, but the stacks are definitively too close with each other at 4x of each, it makes the 200 stack kind of redundant, the bonus weight is so little that it's almost unnoticeable and it's replaced by the better 800 stack bonus too fast to be able to stack enough to matter.

If it were to be let's say 20x for each step (50/1k/20k ; -0.011/-0.24/-5 to keep the same ratio) the middle stack would be actually useful. with that said though, at 20k the last stack would also be almost unreachable with just this mod on (maybe on 16x pop and after enough time).

It would however become very useful with other mods adding more ways of gaining money (which would result in gaining something close to a million money with a long enough run). but with just this mod on it would still stay as a nice and fun objective to reach though...

this is my personal opinion on the values.