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I hope if you gonna make bigger bundles, they would be rounded up to 1000 total and have the same effect if they in a bundle or separate. In b41 version of the mod it was a bit annoying that the biggest bundle was made of 800$. I was like I have 5 biggest stacks, how much is it? Oh 4K total. Would be better to have 4 biggest stacks. Bur what ever you make, I will gladly use, specially if you make boosted version as well
I have tried to take note of how frequent wallets drop, which seems pretty frequent (without looking at the code for it). I have not been able to pay too much attention to how many bills I have found yet, as I just dropped all the wallets on the floor while exploring, so I can pick them up later. I did find an item related to stock trading though, which was pretty neat, but not really something I think I could make some relevant use out of.
I will likely do what I can to lean on their bundle implementation, and extend it so you can also make the even more condensed stacks I made for this mod. It will likely mean that making large stacks is going to become a lot harder, depending on how I balance out the credit cards.
The money stacks will likely just require less bills to be combined too, to compensate.
Wallets are now containers, and contain various items, including money - so you don't need to search them with a context menu anymore. This also means that I will have to look into the quantity of money, but am thinking about just accepting the vanilla amounts you find, and balance it off of that.
After all, there is not a big difference between 1000 bills giving out -0.01 weight, and 100 bills giving you -0.1 weight. Getting 1000 bills with how little you find in the base game seems a lot less likely though, so I think it makes sense to balance the weight reduction with how much money the game let's you find as-is, rather than adding more money being spawned in into the wallets.
At any rate, glad to hear you sorted it out!
The whole issue of thousands of individual bills was present in the original mod, and people were asking for solutions, like, being able to condense them into stacks. So, I did exactly that, haha.
I suspect it is more likely because of the thousands of individual money items you spawn all at once. have you tried condensing them into stacks? Does the lag persist after a server restart? does the lag go away after you condense the stacks?
Uninstalling the mod wont remove the money bills, and if you say uninstalling the mod does not fix it, then it can't be the mod itself xD
Zomboid does NOT deal well with thousands, or even hundreds of the same item sitting somewhere in the game. Zombies will start to not render and a bunch of other issues. So let me know if you tried condensing the bills and if that works.
Let me know if you figure out what is causing it.
The weight of the item is simply in the negative, thus subtracting weight instead of adding it.
I am new to Zomboid modding, so I have not looked into how configurable mod settings work.
At the moment, no, but I could look into it ifI have time.
i dont like about carry weight.
thank for support.
The stacks were mainly implemented due to performance issues, and I was debating on just keeping the bonus equal instead of giving a slight bonus for each higher tier stack.
Keeping the "resource cost" low like it is, also makes the stacks more viable as decorative items, which was also part of the appeal for me.
Fortunately, it is quite easy to just make some local edits on how much the various stacks affect your weight.
Something a bit more involved, could be to add the stacks to the various loot tables. I mean, there are banks in the game, and you could have wealthier zombies have them as well. As cool as that is though, it is a bit more than what I personally wanted to do with the mod :)
If it were to be let's say 20x for each step (50/1k/20k ; -0.011/-0.24/-5 to keep the same ratio) the middle stack would be actually useful. with that said though, at 20k the last stack would also be almost unreachable with just this mod on (maybe on 16x pop and after enough time).
It would however become very useful with other mods adding more ways of gaining money (which would result in gaining something close to a million money with a long enough run). but with just this mod on it would still stay as a nice and fun objective to reach though...
this is my personal opinion on the values.