Stellaris

Stellaris

Slower Exploration and Expansion
24 Comments
Bluetail 31 May @ 3:18pm 
@Hyomoto, agreed.
alankraskow 25 Feb @ 10:54am 
Hyomoto there are plenty of us who play that exact way haha!
Hyomoto 24 Dec, 2024 @ 9:35am 
Your mod is the *only* mod doing this right now, and I was worried *no* mods were providing such a feature so I'm super chuffed to find it. I'm willing to admit that my style of play is probably pretty niche (low speed, high roleplay) but I wanted to let you know: thank you for filling in that really specific niche!
tzverg 25 Jul, 2024 @ 7:18am 
arieviloj 8 May, 2024 @ 1:03pm 
There is a chance that this mod is blocking the bonus gained from investigated anomalies? I have 0 physic and society bonus from 2 anomalies that are investigated. Tnx.
Kepos 12 Feb, 2024 @ 10:15am 
Great enhancement to slow down game pace. Thank you! :steamhappy:
Vlad_1492 25 Nov, 2023 @ 6:42am 
Enjoying very much.
Noticed on my most recent run that distant sectors cost far less than adjacent ones.
Makes islands easier than connected territories. Is this deliberate?
wild poring 14 Oct, 2023 @ 6:55pm 
Amazing mod. Can't imagine playing Stellaris without this mod anymore.
Pietrooperv 7 Jul, 2023 @ 9:32am 
Why does expansion get MUCH more expensive as the game goes on? Is there any way to keep the influence cost static? Paying 300+ influence per system (with several influence cost reductions) is just way to expensive.
NotisMiCrempie 6 Jul, 2023 @ 12:02pm 
Honestly this mod have really big issues with telling the player what exactly its doing. No numbers in description. You open menu - this menu provide you a bunch of setting, and you can't really tell how they affect your gameplay. Ok, i can understand what "Influence per system/empire size" or something mean, but since i can't see numbers, i can't even tell what settings i need for optimal gameplay. "High" means what? 1% or 10% or 100% or 1000% additional influence per system? "High" compared to what?
If this mod will eventually become a little bit user-friendly, it will be very cool and useful. Now it's barely useful until you run a bunch of test games just to understand is your settings good or bad.
Samodov 5 Jul, 2023 @ 4:19pm 
@Notis
its how fast/slow you want expansion to be. pretty self explanatory given the nature of the mod....
NotisMiCrempie 3 Jul, 2023 @ 7:10am 
Would be great to see exact numbers of debuffs. And wtf is "menu to choose expansion type"?
Maschinenmensch 3 Jul, 2023 @ 6:18am 
Very Nice
Definitely a Mod I never knew I needed
killingyouguy 2 Jul, 2023 @ 3:14pm 
Is this compatible with ST New Horizons?
Riyaad  [author] 14 Jun, 2023 @ 12:46pm 
I don't think they should.
Carl Pease 13 Jun, 2023 @ 8:30pm 
Does the AI have any trouble researching the techs that lower cost? I have noticed that the pre-ftl mod seems to have that issue with its techs
__ 3 Jun, 2023 @ 11:05am 
I'm loving this so much.
Zwerchfell 16 May, 2023 @ 6:36am 
Translate in german???plz
Ionarch 13 May, 2023 @ 5:04pm 
The exploration phase is my favorite part of stellaris and this makes it last a lot longer for one but also makes it more interesting because you dont get flooded by discoveries. It's such a 'simple' mod compared to stuff like giga or nsc but to me at least it has become more important than either. Great job Riyaad !
Bluetail 12 May, 2023 @ 7:01pm 
You'd be surprised Naptime, some of us love slower paced stuff.
Ciaphas Cain 27 Apr, 2023 @ 8:08am 
Thank god. I hated how fast you can grow your empire, despite only having the basic tech available.
Riyaad  [author] 26 Apr, 2023 @ 4:30pm 
Haha, I guess it's strange.
Naptime Hyena 26 Apr, 2023 @ 3:29pm 
I dont think ive ever met anyone who said "Yeah i think stellaris should go slower and be more drawn out" but here you are XD
Straiada 23 Apr, 2023 @ 2:21pm 
I always love slowing down the expansion phase of the game, specially for AIs. However, could you add the new numbers to the mod description?