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[0178.47] NetComeGo: Close TcpNetDriver_0 TcpipConnection_0 --:40745
[0178.48] ScriptLog: StaticOnClientConnectionClose
[0178.48] Join Log: Player Bad_Command (76561198198388438) has left the server!
[0181.28] Unofficial KF2 Patch Lite: Cleaning up left over references!
./launchcmd-hoe.sh: line 12: 2858199 Segmentation fault (core dumped) ./Binaries/Win64/KFGameSteamServer.bin.x86_64 kf-nuked?QueryPort=27016?Difficulty=3?AdminName=--?AdminPassword=--?AllowSeasonalSkins=0?PREFERREDPROCESSOR=1?Mutator=UnofficialKFPatch_Lite.UKFPMutator?ConfigSubDir=hoe
There appears to be a bug in UKFPMutator::NotifyWaveEnded. Specifically:
-If Caps(CurrentAllowedSpecialWaves) != default.DefaultAllowedSpecialWaves) is true, and
-KFGIE.bIsInHoePlus is false
It will increment until HoE+ difficulty.
There are two problems here:
1) FP (fleshpound) is in the default allowed special waves. There are no FP waves in vanilla.
2) It kicks endless game difficulty to the max on round 2 when the outbreak/special wave lists are modified.
I just want to run an endless server without fleshpound waves. Also, it would be nice to edit these lists without this logic triggering at all. Some custom maps with zed swaps are problematic with some wave types (alpha clots rounds -> all raged scrakes, etc.)
Otherwise standard gameplay, 4 waves. Also I tested the mutator alone of course.
Can you do a 2nd or 3rd try?
I was about to message you that it's much better, cause the first 2 runs I could swap til 23 and 25 changes, but run 4 and 5 were not good.
Also tested if server did properly load the file and it did.
Server is running on "Ubuntu Server" latest version
You can add me or just leave a message here when you have any news some day.
Thanks and see you
I was about to say that this version is alot better.
the first 2 test runs looked pretty good.
But in the 3rd and 4th run it made the server crash again after 4th and 8th mapchange.
Anyway, I'll be here for testing if you got other versions sooner or later.
Thanks
https://www.dropbox.com/scl/fi/mq3l95ilwens7prdft6q2/UnofficialKFPatch_Lite.u?rlkey=oaldu3twj8qtabvnv4obglvk8
great mutator, but after months I found out that its crashing the server on mapchange,
Sometimes after 4th mapchange, sometimes after 10th..."segmentation fault".
Any ideas? I'd like to keep using that