Portal 2

Portal 2

Aperture Asylum: Chapter 1
32 Comments
Fuku Yamama 28 Dec, 2017 @ 11:10pm 
Far too short!
Salzmann69 8 Aug, 2016 @ 12:31am 
Good map.
dven1 24 Aug, 2015 @ 4:07pm 
I thought the map was great, good ambience and places where you had to pause to figure out what to do next. I see the experts finding fault with various details but rather than fix those on this one I'd rather see the next in the series.
Tyr Anasazi 21 Mar, 2015 @ 11:25am 
Oh nooooo, bummer... I hope there will be some, at some point in the future anyways.
Acid Regulation  [author] 20 Mar, 2015 @ 12:56pm 
there are probably not going to be more maps in the near future. sorry.
Tyr Anasazi 20 Mar, 2015 @ 5:47am 
Nice little map. I'm looking forward to the next maps in the series.
Mini_THICC 18 Feb, 2015 @ 10:21am 
I got a bit clausterphobic, but I was just fine
ChaoticTea 8 Jan, 2015 @ 9:01pm 
I'm a little confused in the beginning. I can't figure out...
Petutski 3 Dec, 2014 @ 7:34pm 
Really great map! Took a while to figure out all the interactions, but it was fun doing it! Thanks!
The Sojourner 5 Sep, 2014 @ 7:10am 
Slordar 20 Aug, 2014 @ 7:17pm 
--My name is Four, like the number--
Repost this post on any maps that are divergent with their 4 stars and maybe get a 5
avalongabriel 18 Aug, 2014 @ 9:46am 
I'm probably not the only one who stopped to look at every single drawing in there =p
Kibate 16 Aug, 2014 @ 4:01am 
Certainly an asylum, the map confused me at first a lot, but eventually i got the hang of it.
Zeal 13 Aug, 2014 @ 4:05am 
is this a horror map?
Rx 12 Aug, 2014 @ 12:04pm 
Enjoyed that
Kalash is fine 11 Aug, 2014 @ 10:30am 
bayram, he can't help it with the catwalk, the colision model is higer than you can jump
Bayram 11 Aug, 2014 @ 6:22am 
Nice map and a decent puzzle, thumbs up. Stimich's points are valid (I'd like to know what he'd think of my Hammer map: " Interface (Hammer Version) "; warning : the puzzle is difficult) and I also did not like the invisible barrier that prevented me from getting over the railing of the raised walkway. But, of course, not everyone wants the highest level of polish and maps can be a lot of fun without perfect construction.
Acid Regulation  [author] 9 Aug, 2014 @ 8:36am 
thanks Stimich, really, but no thanks. I'm not doing this to get the most awesome maps ever. it's just some summer project for me. in a few weeks the normal life begins again and then I'll have 0 time for this anymore. so thanks for the offer, but maybe I won't even post the second chapter.
not-paradiser 9 Aug, 2014 @ 7:52am 
cool cool cool !
Stimich 9 Aug, 2014 @ 7:24am 
cont:
The way you've placed some of the junk models doesn't make sense in the rest of the environment, like that big pile of frames lying on the floor, but looking at the rest of the room there's not sign of damage. You also forgot to fix the water brush. There's a unit thick line of nothing right under that bridge, next to the faulty closing door.

There's probably more, but I think this is getting a bit too long. I'd be glad to help you get better, though, so if you want we can add eachother.
Stimich 9 Aug, 2014 @ 7:24am 
You should definitely spend some hours in Hammer before publishing the next map. Unaligned textures, way too many repeating textures, light that shouldn't be there (Use light models then stick a light entity to them so it at least makes sense that there is light there), one badly placed brush. Why are the fizzlers really thick and not thin like actual fizzler?
Vertex portalable "floor" texture where you're supposed to fling.
The grates doesn't make sense. There isn't anything to support them, and it looks ugly. Obvious copy/pasted walls.

One of the vault doors(?) suddenly plays the closing animation as you press the button that opens the exit door.(I figured I broke the map and didn't do a part you're supposed to do.)
Acid Regulation  [author] 9 Aug, 2014 @ 2:39am 
no no no, wildgoose. not like thát. I'll use it moderately. just to set the mood.
Sector 5 8 Aug, 2014 @ 5:37pm 
very nice.............
WheatleyDL 8 Aug, 2014 @ 4:23pm 
thanks
wildgoosespeeder 8 Aug, 2014 @ 4:10pm 
No screamers or jump scares please! Those are the worst. Create fear with ambience.
Acid Regulation  [author] 8 Aug, 2014 @ 3:57pm 
kind off. I'm planning on scaring people in following chapters, so... yes.
WheatleyDL 8 Aug, 2014 @ 3:28pm 
is this a horror map?
wildgoosespeeder 7 Aug, 2014 @ 2:24pm 
Yeah, the initial first step can be daunting.
Acid Regulation  [author] 7 Aug, 2014 @ 2:19pm 
oh and Hammer isn't that hard actually. when opening the program it's alot of information that's coming at you, but learning step by step makes it easier.
Acid Regulation  [author] 7 Aug, 2014 @ 2:18pm 
thanks! I have read that one already. I'm working on chapter 2 right now, but it doesn't feel right.. maybe start over.
wildgoosespeeder 7 Aug, 2014 @ 2:03pm 
It looks like you are taking my suggestions. This is definitely better usage of Hammer. Keep trying with each new map you create! You will get progressively better over time.

A guide I found the other day:
http://www.steamcommunity.com/sharedfiles/filedetails?id=169270051
󠀡 6 Aug, 2014 @ 9:59am 
By far the best requested map. I got the best to the last! :D