Europa Universalis IV

Europa Universalis IV

Beyond the Cape
380 Comments
Fen_the_man  [author] 7 Aug @ 5:41am 
Only during war you have access to your ally's friend's territory.

You are encouraged to ally countries that you can actually access in one way or another. Unless you have access to ocean, then it is more advantageous to ally regionally.
Edelweiss 6 Aug @ 12:33pm 
"In regards to the second question, it depends. Imagine you are Portugal allied with France. You can request access from Castile and France can request from Aragon, which would mean you could access each other through land. However, if you're allied with Burgundy this would not be possible (not taking ships into account in these scenarios)"

If I understand correctly, in this example, I as Portugal will also have access to Aragon because my ally France also has access?

A second question: if one cannot help an ally due to impossibility to reach them, then this limits alliances to regional neighbours only? Consequently, if I cannot join an ally due to geography, should I nevertheless honour the call to arms?
Fen_the_man  [author] 5 Aug @ 8:14am 
I mostly tested the mod on Normal difficulty since that's what most people play, but you can always go higher - I enjoy Very Hard

In regards to the second question, it depends. Imagine you are Portugal allied with France. You can request access from Castile and France can request from Aragon, which would mean you could access each other through land. However, if you're allied with Burgundy this would not be possible (not taking ships into account in these scenarios)
Edelweiss 5 Aug @ 7:25am 
Oh and regarding having access to allies and vassals: if they do not border me, I cannot help them and, consequently, they cannot help me, since I coud not reach them and they cannot reach me due to not having military access to nations between us, correct?
Edelweiss 5 Aug @ 7:04am 
Thanks for the reply!
What about the recommedned difficulty for your mod? Shall we stick with normal?
Fen_the_man  [author] 5 Aug @ 5:39am 
The military access restriction works really well. The AI will use ships to get where they need - if they can. They usually do not declare wars if they cannot reach the target either.

As for nuances, you can have access to any ally or vassal, regardless of whether you border them or not. Also all of HRE countries can request access from one another.

Regarding Xorme - AI compatibility, players have reported it working fine, but it is not full compatibility since there are some things that mod does not account for and some tweaks that my mod makes, so I cannot recommend any difficulty with them - also because I've naturally made this mod harder than vanilla
Edelweiss 5 Aug @ 5:27am 
Allow me to ask two more questions: is your mod compatible with Xorme - AI?
Which difficulty setting do you recommend to best use the mod?

Thanks.
Edelweiss 5 Aug @ 5:27am 
Great idea, thanks for the effort. I will for sure try it.
I am mostly excited about the military access restriction as it sounds like a realistic addition.
How did the AI handle it? Did it calculate that if cannot invade by land, it must go by sea? Did this increase naval invasions?
Alternatively, do wars where enemies can't reach each other now last for ages?

Finally, in case of war, do vassals and /or allies get automatic military access? If not, how can the vassals then help?

Thanks!
Fen_the_man  [author] 16 Jul @ 1:54pm 
Yes
Sunconure11 16 Jul @ 1:07pm 
Does this add any new provinces?
Fen_the_man  [author] 15 Jul @ 6:29am 
I love Lakes of the Azores. It is by a group named Madredeus, perhaps you'll enjoy other songs of theirs.

As for the Guanches, they used to exist and there used to be a mission tree and some content. However, this is from a long time ago when I was adding content to the mod like crazy, and it ended up becoming spaghetti code, so I decided to start the mod from scratch, which is what you currently have. There's still some legacy code though, but I'm glad you're making good use of it.

Feel free to use whatever you wish from this mod for your own projects. And feel free to join our Discord for more direct communication. Cheers!
Fen_the_man  [author] 15 Jul @ 6:29am 
@DJRomantech Thank you for the kind words. I share your sentiment that EU4 is lacking, to say the least. I cannot enjoy vanilla anymore, and the devs know this as well, that is why for the last few years they have been promoting the mod community a lot and adding new tools for us to use. This will undoubtedly be improved further in EU5.

Speaking of, the development of this mod is now over, and it will return in EU5. I no longer have the motivation to develop for a game that is way past its lifetime and trying to add realistic content that is not possible to replicate with the tools available, especially after seeing the Tinto Talks and all the possibilities that EU5 will bring. All efforts will now be directed towards a EU5 release of this mod (Already have a lot of plans in mind).
DJRomantech 15 Jul @ 12:50am 
"Lakes of the Azores" is an incredible track, whole soundtrack is awesomely flavoured!!

I found the Gaunches in your code but not sure how they form, I've got them starting in my "island resistance" themed mod I'm producing also, mainly as a choke to new world expansion, but i'm fleshing them out.
DJRomantech 15 Jul @ 12:49am 
The first mod I ever tried and still core of my stack with responsible blobbing/warfare, eclipse of empires. Knew I would love this mod! I've shredded all your code trying to put even more clamps on, but I'm just new!

In this mod institutions still a bit fast for me, and neighbouring sea provinces are not considered neighbouring nations for military access, but then again, it pushes chess master diplomatic plays to plan invasions. I also make war exhaustion reduce cheap for those long naval seiges.

Bros, these mods have woken me up. Paradox are not making this game for history lovers, its for teen nerds to stream their world conquests. That's the market for this game. Maybe the history game will be EU5, but a game should be over in 20-30 hours playtime. The game is very demanding when mods like this should be in school history classes.

In the era of EU5, maybe EU4 could be reborn, clamped historically and unbloated.
andresilverio_10 3 Jun @ 1:25pm 
I can't give the privilege "Burghers Naval School Rights" at the start of the game. Do i need any DLC to do that?
DJRomantech 31 May @ 7:47pm 
3k hours only just getting to mods and modding. fast colonisation, blobs, portugese australia and the portugal-spain-britain mega alliance is why im here. Lost enough show downs with an op portugal and their big blobby friends. Love my italian allies like genoa, and loyal norway. little guys ready to raise sails to fight the blob.

This got my attention. The 1492 map reveal choke point is solid, the first age colonist bonus portugal gets is too heavy. increased attrition should bring some hope to assymmetric warfare. Maybe I'll suggest an abel tasman and james cook map reveal choke event would really double triple down but i'll run the mod first. Cheers!
The_Foretold_Lada 15 May @ 6:20am 
Will you please add an option to form Lusitania as Portugal, maybe as something before Iberia, it wouldn't have to come with its own ideas and be an end tag, I'd like for it to just change your name (maybe have a custom event where your rulling family changes their name to Viriato as an oath to the great leader of lusitanians who fought Rome)
Noob2Pro 19 Apr @ 2:21am 
province not getting attack native
mizu key 11 Apr @ 4:23pm 
nvm i fixed the issue. the castilian civil war sets a country flag for CAS that i guess just didn't clear when the civil war ended
mizu key 11 Apr @ 3:20pm 
how to clear "they are currently involved in the castilian civil war" reason for inability to call ally to arms? currently playing as spain formed by castile in 1567. castilian civil war has run its course. i'm using a few other mods that may cause compatibility issues but i'm also not playing in ironman
purechaos 6 Apr @ 2:57pm 
On Portugal I start with 11 army limit, it goes up to 13 then starts dropping to 8 or 9 is this intended?
Fen_the_man  [author] 31 Mar @ 8:55am 
@DroppedPickle working as intended. You need to improve infrastructure. 1 manufactory per click on infrastructure button (this doesn't apply to AI)
DroppedPickle 30 Mar @ 11:42am 
I have a problem were sometimes i cant build manufacturies because "Paris already has 0 Manufacturies". I've played 3 campaigns with this mod, Ireland, France and Portugal and in my Ireland and Portugal campaign I have been able to build them but the AI has not, and in the France save no one in the world can. The only other mod im using is Graphical Map Improvments with all DLCs enabled. Any help?
Fen_the_man  [author] 26 Mar @ 8:37am 
Anbennar devs are free to use my work as inspiration, as I also got inspired by theirs
What A Beautiful Duwang! 26 Mar @ 2:37am 
I wonder if it would be possible to use this mod's colonisation mechanics with Anbennar? That mod also suffers from colonisation being too fast, after all. I wouldn't expect the map changes, country-specific overhauls, new orders etc. but just the mechanical changes to colonisation?
bascaryperaltaj 8 Mar @ 6:53am 
i have a problem with castile not being able to call countries to war (not even their own pus) after the castilian civil war has already ended
Fen_the_man  [author] 26 Feb @ 12:12am 
Working on it
Speud 25 Feb @ 7:45am 
Question here. I am unable to colonise the mollucas as Portugal even after I completed the mission required. Treaty of Tordesillas is still blocking it. Any fix?
Fen_the_man  [author] 24 Feb @ 12:47am 
Castile should pick exploration as their 2nd idea group every time. Only reason they wouldn't is if they are a subject nation.
bascaryperaltaj 23 Feb @ 4:54pm 
great mod, one thing i noticed though is that castile doesn't pick exploration as a first or even second idea group, because of this they barely get any colonies by the time other europeans start colonizing.
danekelly86 16 Feb @ 2:25pm 
wow...great job on the mod! Just been observing a game for over 100 years and I am so impressed so far! Just what I needed for years!. Only thing that is strange is the London trade node
danekelly86 16 Feb @ 12:37pm 
I have spent all day adding settler growth penalties to climates,terrains & weather....Then I see this mod and I guess I am just going to have to play it instead :steamhappy:
Fen_the_man  [author] 1 Jan @ 8:18am 
Built in foreign provinces the same way as normal feitoria. Target needs 75 opinion of you. Check the tutorial decision for more info.
Sarışın Avcısı 59 31 Dec, 2024 @ 9:27pm 
how can i do foreign feitoria?
Yaiz 31 Dec, 2024 @ 9:07am 
Damn I was not expecting that at all lol, thank u for the heads up uwu
Fen_the_man  [author] 31 Dec, 2024 @ 9:02am 
@Yaiz working as intended. you need to expand infrastructure to build manufactories. This is applicable to the player only, that is why you can build in your subjects provinces.
Yaiz 31 Dec, 2024 @ 8:59am 
Hey, I can't build manufactories in my country, but it works fine if I try to do em in my subject's land.

Says "city name" already has 0 manufactory in red

Plz fix I love this mod!!!
Fen_the_man  [author] 31 Dec, 2024 @ 5:40am 
@bicox try theatrum orbis terrarum, with deep blue water add on. I like it a lot
bicox 31 Dec, 2024 @ 5:24am 
Graphics mods such as Chewy's Graphics don't work with Beyond the Cape. They work without it, and the map is pretty ugly without it, I probably won't use Beyond the Cape if I can't make it prettier. Are there any graphics mod that work with it?
Fen_the_man  [author] 30 Dec, 2024 @ 5:23am 
@diogo.mbcruz you unlock it by completing a mission (part of the sagres missions) and then the button will become available. check the tutorial decision in-game for more detailed info, and join our discord as more in-depth help can be given
diogo.mbcruz 29 Dec, 2024 @ 6:08pm 
Hi, I've been following this mod ever since the community spotlight and I still love playing it! Just had a question about one of the new features, which is what exactly is a 'Fortified Feitoria', and how do I get one? I tried building a fort in a province that already had a Feitoria established, but that didn't seem to work.
*cough* 31 Oct, 2024 @ 4:42pm 
Thank you for your response!
I will heed your advice and give Portugal a try, then. Thanks for the mod, it is such an improvement over the vanilla game.
Fen_the_man  [author] 31 Oct, 2024 @ 4:14pm 
the mod has seen some changes, but its essence remains the same. Galician nobles event no longer exists, and the tutorial screen you can access through decision.

exploration, colonization, military access, buildings, institutions, development, attrition, navy, etc... all of these things that make the mod what it is remain.

Portugal got a major rework, I suggest you give them a try! Meanwhile, development continues and the rest of Iberia will be getting more focus.
*cough* 31 Oct, 2024 @ 12:18pm 
Heyho, love the mod. The latest version does not really seem to work, though. Apart from the title screen and music, everything I associate with the mod seems to be gone. No tutorial screen, galician nobles event or anything. Is it possible to go back to the 1.36.2 version somehow?
Fen_the_man  [author] 15 Sep, 2024 @ 2:09pm 
The crash is most likely due to the new patch. haven't updated it yet. If you revert to the previous patch it will work as before
God Emperor Trump 2.0 15 Sep, 2024 @ 2:03pm 
Game keeps on crashing for me too when on the loading screen. Even if I disable all other mods, it still crashes
Magnus liveoptika 15 Sep, 2024 @ 8:15am 
The game crashes for me when I start it. It crashed before getting to the main menu, after the loading screen. Just says an unexpected error has occured. I have tried to uninstall the mod, running the mod alone, but it still doesn't work. Any suggestions?
Fen_the_man  [author] 13 Sep, 2024 @ 1:56am 
@Bubba doesn't always happen. I'd say 50/50. It's more due to a lack of other rivals than anything else.
Bubba 11 Sep, 2024 @ 5:57pm 
Great mod that adds my favorite colonial flavor. Just one question. Does Spain always rival Portugal at the begging? I like to play friends with Spain but they always hate me and desire my provinces
YourLittleAngel 26 Aug, 2024 @ 6:57am 
This is one of my favorite mods for EU4 and playing without it has felt like so much potential missed. Sending you good wishes and energy xoxo