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If I understand correctly, in this example, I as Portugal will also have access to Aragon because my ally France also has access?
A second question: if one cannot help an ally due to impossibility to reach them, then this limits alliances to regional neighbours only? Consequently, if I cannot join an ally due to geography, should I nevertheless honour the call to arms?
In regards to the second question, it depends. Imagine you are Portugal allied with France. You can request access from Castile and France can request from Aragon, which would mean you could access each other through land. However, if you're allied with Burgundy this would not be possible (not taking ships into account in these scenarios)
What about the recommedned difficulty for your mod? Shall we stick with normal?
As for nuances, you can have access to any ally or vassal, regardless of whether you border them or not. Also all of HRE countries can request access from one another.
Regarding Xorme - AI compatibility, players have reported it working fine, but it is not full compatibility since there are some things that mod does not account for and some tweaks that my mod makes, so I cannot recommend any difficulty with them - also because I've naturally made this mod harder than vanilla
Which difficulty setting do you recommend to best use the mod?
Thanks.
I am mostly excited about the military access restriction as it sounds like a realistic addition.
How did the AI handle it? Did it calculate that if cannot invade by land, it must go by sea? Did this increase naval invasions?
Alternatively, do wars where enemies can't reach each other now last for ages?
Finally, in case of war, do vassals and /or allies get automatic military access? If not, how can the vassals then help?
Thanks!
As for the Guanches, they used to exist and there used to be a mission tree and some content. However, this is from a long time ago when I was adding content to the mod like crazy, and it ended up becoming spaghetti code, so I decided to start the mod from scratch, which is what you currently have. There's still some legacy code though, but I'm glad you're making good use of it.
Feel free to use whatever you wish from this mod for your own projects. And feel free to join our Discord for more direct communication. Cheers!