Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Ion Energy Converter
32 Comments
colt2013tx 4 Aug @ 12:35pm 
NOOOO it's not compatible with the new update :'(
colt2013tx 4 Aug @ 10:44am 
Y E S
Arlington 14 Apr @ 12:51pm 
you could use this for small ships with no reactor
Hurdy Durdy the Thurdy 24 Oct, 2024 @ 8:02pm 
That's pretty dope. I remember seeing builds that would loop a beam and then remove the emitter while the beam still existed, or prime a loop with another ship. It would be challenging and fun to try to do that with this mod, but it actually has a purpose other than looking cool.
syy1125  [author] 23 Oct, 2024 @ 9:55am 
If you use modded ion prisms that generate extra ion power (I've seen some that does like +25% per beam rather than -25%, for example), yes you can have infinite power by supplying beam emitters with siphons.
At that point, it's your decision. I'm not going to tell you what you are and aren't allowed to do in the game.
Hurdy Durdy the Thurdy 22 Oct, 2024 @ 9:09pm 
like in a loop?
Hurdy Durdy the Thurdy 22 Oct, 2024 @ 9:08pm 
If I use a mod that gives better Ion Prisms, could I power a ship entirely off of THE BEAM?
syy1125  [author] 22 Oct, 2024 @ 9:46am 
Explosion effect strength is now capped at 100x. For reference, that's about the same explosion strength as the output prism of a 256-beam setup (with optimal merging) getting blown up.
syy1125  [author] 22 Oct, 2024 @ 9:27am 
Interesting. I'll look at how to cap the explosion effect to avoid overflow.
镜影若滴 20 Oct, 2024 @ 12:25pm 
请问能关闭摧毁爆炸的效果吗?蓄能过多时被摧毁产生爆炸时游戏闪退报错了,我猜是过高的爆炸导致数值溢出。translation:Can you turn off the effect of destroying the explosion?When there is too much energy storage, when the component is destroyed and it explodes, the game will report an error. I guess it is too high explosion that leads to numerical overflow.
albiescrazycurls 30 Sep, 2024 @ 10:17pm 
You absolute legend - thank you!
syy1125  [author] 30 Sep, 2024 @ 11:59am 
Ok, mod should be fixed for game v0.27.1 now. Thanks for letting me know.
albiescrazycurls 29 Sep, 2024 @ 1:26am 
Sorry my man, but this mod seems to be crashing again. I took a look at it in VScode, but couldn't make heads or tails of what this issue was.

With a change to the receiver capacity, I think this mod should be core game, if that helps motivate you! Thank you!
syy1125  [author] 11 Aug, 2023 @ 10:05am 
Right, thanks for reminding me. Crash with 0.23.1 should be fixed now.

* Angry mutterings about how walt breaks all my mods every single patch *
dx155 10 Aug, 2023 @ 12:00am 
the mod crashes every time i try it
Yomama76 20 Jul, 2023 @ 1:21am 
this mod looks promising, i wonder what shenanigans i can get up to with this
Twitchy 20 Jul, 2023 @ 1:17am 
Many thanks!
syy1125  [author] 19 Jul, 2023 @ 9:39am 
My bad, I lost track of which of my mods have been updated for crew construction xD
Crash should be fixed now
Twitchy 19 Jul, 2023 @ 3:12am 
unfortunately as soon as I built it I got System.InvalidOperationException: No component named 'IonEnergy' in part 'syy1125.ion_beam_receiver'.
syy1125  [author] 17 Jul, 2023 @ 10:38am 
Compatibility patch with The Cable Age is up
syy1125  [author] 13 Jul, 2023 @ 11:26am 
Yeah ok, I'll poke around, see what that will take
syy1125  [author] 13 Jul, 2023 @ 10:07am 
@Darklight I'm willing to consider it, at least. What exactly do you want the siphon to be compatible with?
rojogames371 24 Jun, 2023 @ 12:02am 
this is a cool way to use a mother ship to charge lil baby shipz.
Sumatris 1 May, 2023 @ 1:26pm 
@syy1125: Thanks for your input. My efficiency-focused brain didn't even consider something like a novelty mod that exists just for the hell of it. I may have no use for it, but I do hope you'll find tons of more creative players than I out there for your content :-).
syy1125  [author] 1 May, 2023 @ 11:45am 
@Sumatris yeah there was some similar discussion in the discord thread as well. IMO it's not "use OP thing from OP mod to minmax the fleet" and more of a "here's something interesting you can do, have fun making whacky designs".

@peeperonic that's a vanilla mechanic and there's not much I can do about it, unfortunately.
H.C.S.P 1 May, 2023 @ 11:32am 
this allows me for other ships to supply a larger ship that has no reactors because you couldent afford a reactor for it . i realy like the design. but i noticed the ion lasers dosent penerate the ships shields :/
nobodx 1 May, 2023 @ 5:18am 
you can have other ships supplying power by shooting with their beam
Sumatris 1 May, 2023 @ 3:49am 
Hm. I still don't see any actual use for this system on the type of ships I usually build, but thanks for the explanation regardless :-).
McSiblings 1 May, 2023 @ 3:46am 
Sumatris, it’s because you are able to transmit energy to a section of ship without a reactor that can be blown up, or it can act as a backup power source on a ship with no reactors left. Looks really cool
Sumatris 1 May, 2023 @ 2:35am 
I don't get the point of this. Why would I want to draw batteries from a part I had to power up with batteries before, and with suboptimal efficiency at that?
Uplink 27 Apr, 2023 @ 8:05pm 
This feels like it could be one crazy bomb and also like with some finnagling it could make for excellent specialized armor.
AnonaCraffter 25 Apr, 2023 @ 1:28pm 
WOW