Crusader Kings III

Crusader Kings III

AGOT: House Founders
199 Comments
Wolverine1987 11 hours ago 
Great mod. As of yesterday (before the latest mod update), the mod was causing the artifact icons to be displayed as a generic flag like graphic. I disabled the mod and the artifacts worked fine. My question is whether the issue was addressed in the mod update such that I can restore the mod to my playlist.
Relok  [author] 24 Jul @ 10:03am 
Updated. The cadet bug should be fixed now.
Relok  [author] 24 Jul @ 5:27am 
@yonielomar08 Yes I just noticed too, later today I'll update the mod and fix the issues caused by the last update.
@Azul'kaan Thanks for your feedback, I'll also look into this.
yonielomar08 23 Jul @ 10:09am 
While the rest of the problems seem to be resolved with removing Sundry, the only remaining problem I've seen is the house head attempt to make a cadet branch mainly because his faith originally doesn't match with the one of their capital. Ie: Faith of the Seven house head, but faith of the pure county. So it would be better if there was a rule to make it so that the house head doesn't try the cadet/conversion.
yonielomar08 23 Jul @ 8:20am 
Probably last thing to note for now, it seems that the AI sometimes tries to make the House head make a cadet branch, and its probably due the faith of the pure, the old and new, etc. Ie: Mooton coa changed even though there is only 1 landed Mooton, and I see that the faith is what made the difference. Also happened to the Blackwoods, but there was no change between the heir and their father, same faith and culture so idk. But I've seen it work correctly now with a Prester, ACTUALLY making a cadet branch, so I think the previous problems might come that I'm using Sundry, and that changes some of the coas.
Azul'kaan 23 Jul @ 4:29am 
I might be wrong, but the artifacts missing graphics seems to be caused by the event agot_hf_nicknames.0100 which might be triggering outside of the on_action triggering it. If the event file is removed, the artifacts work but if the on_action triggering it is disabled, they are still broken. My theory is that the game triggers the event to every characters in the game that fulfil the event trigger prerequisites immediately when starting game. Then the game gets overwhelmed with more mods and fails to load the assets of the artifacts specifically. But as I said, this is just my theory and I aren't that well versed with CK3 modding.
KngZawd 22 Jul @ 7:16pm 
I haven't used this mod in a while and was glad to see it got updated. Once enabled though, I have the same issue as another user, @Asheron. All of the artifact images vanish and the artifacts no longer show up when used. Strangely enough, I do not have this issue with AGOT: More Actions.
yonielomar08 22 Jul @ 2:19pm 
The new rule seems to not always work. I've recently seen the main house be overridden by this. Somehow the main Cobrays got affected due to one inheriting Torrentine, and the cadet branch wasn't created, it just messed up their coa and change their name, but no new cadet house.
Relok  [author] 21 Jul @ 3:50pm 
(not immediately though, but within few generations)
Relok  [author] 21 Jul @ 3:47pm 
- New Game Rule added: Cadet & Conversion - If a ruler's culture or faith differs from that of their capital, they will convert. A new Cadet House will also be created (except High and Westerosi Valyrians).
rcaspian 21 Jul @ 5:55am 
Yes, it's just that this mod conflicts with something, I still haven't figured out what.
Relok  [author] 21 Jul @ 2:07am 
@rcaspian I'm pretty sure it's not this mod as I don't modify anything related to that.
rcaspian 20 Jul @ 9:55pm 
For some reason this mod causes a bug with descriptions of reasons for relationships between characters, instead of the description "Character1 and Character2 were friends since childhood", it gives technical gibberish, as far as I understand, just keys from the code like "majorroad_glacier_danger_value" or "war_participation" etc.
Relok  [author] 17 Jul @ 9:22am 
- Updated for AGOT 0.4.7.1
- CoA Generation added for the rest of the culture groups: Ghis, Lhazareen, Qaathi, Ibbenese, Sarnori, Hyrkooni, Dothraki
Relok  [author] 17 Jul @ 9:22am 
@Asheron it is caused by another mod because artifacts are visible if you enable only AGOT and this mod.
Asheron 17 Jul @ 5:49am 
This mod appears to cause images of artefacts to not appear when viewed, and when held, the artefacts do not show. Some artifacts such as those added by other sub mods still show, but ones from legacy of the dragon valyrian steel, AGOT+ do not show. They have not for this mods recent update.
Rivercat2009 13 Jul @ 2:34pm 
Bless You. Thank You we needed this update
Tureno 13 Jul @ 7:36am 
Hallelujah!
Relok  [author] 13 Jul @ 7:30am 
Updated for AGOT 0.4.7
Gropy 13 Jul @ 5:09am 
btw it is still broken stop trying to use it
eurodying 10 Jul @ 10:41am 
this currently breaks character startup
K_Swizzlez 30 Jun @ 3:19am 
If you have the white dragon issue roll back the AGOT mod one version from nexus it happens with this mod as well as LoV if you don't. This mod was still causing issues with invisible artifacts.
Stratom 29 Jun @ 12:51pm 
I have also tested that this is the sub-mod that is one of the mods not only makes the dragons small as mentioned but also removes almost every Valyrian steel weapon from the game on start.

Here is my process in case it comes in handy:
1. check AGOT on discord to see if there is fix
2. first fix is to disable more dragon eggs sub-mod (i did not have that enabled)
3. second fix is to disable LoV (almost always the mod that breaks)
4. if neither works completely un-subscribe from all mods in your list (including AGOT) and then resubscribe
5. relaunch with only AGOT and the bugs are gone
6. go through slowly adding each sub-mod (main one for me is Aegon's Conquest+patch), they work
7. check LoV, but still broken
8. other then LoV I do not use any other major mods just base mods like better barbershop/battle event/battle graphics... so I go down the list 1-by-1 and found that this mod reintroduces both bugs
Tureno 29 Jun @ 6:08am 
I wouldn't think it's this mod since I doubt it touches any dragons. Do you have LoV or More Dragon Eggs by any chance? I've seen the exact same problem but it had something to do with the update, LoV, MDE or some combination of the 3.
Istvan90623 28 Jun @ 1:23pm 
With the new update, this mod breaks the dragons. They are all white, and has 0 size.
Rivercat2009 25 Jun @ 5:07am 
I hope for update
The Dermic 22 Jun @ 5:10pm 
can you update pleaseeeeeee
Jjthejuiceman 19 Jun @ 9:08pm 
Hopefully this is not dead
BenFD 2 Jun @ 9:24am 
Hello, we need an update <3
RogiVotangi 24 May @ 11:57pm 
Hi! Please update
The Desert Fox 24 May @ 5:03am 
I definitely think this requires an update
Strelok 19 May @ 6:14pm 
does this need an update?
laskodu933 16 May @ 7:33am 
I don't know why, but when I use this mod, artifacts no longer display in court when used
Kenji 10 May @ 8:38pm 
I don't know why, but when I use this mod, artifacts no longer display in court when used.
pamfilestefan209 9 May @ 5:19am 
works on the curent version?
Tureno 4 May @ 8:11am 
Is there still a conflict with LoV?
BenFD 2 May @ 8:20am 
It work fine without update
Mrsalesman 1 May @ 8:47pm 
Please update! :)
GodFear 1 May @ 8:49am 
plz update
cyanblu 30 Apr @ 11:54pm 
Hey does this need an update? :)
Relok  [author] 13 Apr @ 2:40pm 
@LemurKing: I just uploaded a fix. There was a bug where in some cases the name generator didn't work in the early game. I think it happened only with canon or semi canon lowborn characters. It should work now.
LemurKing 9 Apr @ 5:09pm 
Is this supposed to affect characters who form new houses by being raised to nobility / when you give a holding to a random local culture noble? It doesn't seem to be working in these instances, but there could be a conflict.
Relok  [author] 6 Apr @ 12:28pm 
Updated for AGOT 0.4.0
Strelok 5 Apr @ 9:44pm 
Does this need an update now?
Relok  [author] 17 Mar @ 7:24am 
- Updated for CK3 1.15.0
- Updated for AGOT 0.3.12.1
Lasombruh 16 Mar @ 8:20pm 
Is this mod working with the new version of the game?
Relok  [author] 6 Mar @ 2:21am 
@|Warden| not sure if it was causing crashes, but I just updated it now
|Warden| 4 Mar @ 9:02am 
Does it still cause crashes with the new update?
Strelok 21 Feb @ 5:06pm 
Love it
Relok  [author] 21 Feb @ 1:34pm 
- Updated for AGOT 0.3.10
- Overhauled Landed Adventurers name generation.