RimWorld

RimWorld

[AP] Skeletons, Skeletons, Skeletons!
152 Comments
The Parasite. 28 Sep, 2024 @ 8:55am 
Plz update. :(
Akaired 31 Aug, 2024 @ 3:15am 
1.5?
MinuteFat 22 Aug, 2024 @ 8:31pm 
Hm...well, my medieval sanguophage run will surely be missing this in 1.5, but it was good while it lasted.
Warlordreds 18 Aug, 2024 @ 5:11am 
1.5??
Uriel Septim VII 27 Jun, 2024 @ 4:58am 
has anyone tried it as 1.4 with 1.5?
A Random Cogboy 21 Jun, 2024 @ 11:23pm 
Yeah, I'd definitely also appreciate an update.
jackk4096 11 Jun, 2024 @ 3:55pm 
don't wanna play rim world without it honestly! hoping there is a chance for an update to 1.5
chasey man 27 May, 2024 @ 9:58pm 
when continuation?:steambored:
SebNandexIII the Spider Enjoyer 21 May, 2024 @ 12:54pm 
If you do find the time, we would greatly appreciate an update. Thank you for your work!
rdfors4 15 May, 2024 @ 5:39pm 
Please update the mod already I need it
chasey man 18 Apr, 2024 @ 8:07pm 
when you update this mod, make it so that skeletons can go on caravans themselves
FlamerDasher25 14 Apr, 2024 @ 11:14pm 
You can let the mod be a "continue" mod
Alexis Popcorn  [author] 12 Apr, 2024 @ 9:52am 
This is a huge mod and I will have to consider if it's worth updating
that squirrel guy 11 Apr, 2024 @ 11:18pm 
1.5?
LarsSvengard 15 Mar, 2024 @ 11:37am 
whem 1.5?
Ryn 21 Feb, 2024 @ 12:56am 
This mod is absolutely amazing, I love it. Thank you so much for making it <3
Galaxy Gas Wizard 22 Dec, 2023 @ 7:51pm 
My skeletons have a random chance to be undraftable, anyway to fix this issue?
Atmey 21 Dec, 2023 @ 12:28am 
Cool mod, but I got few errors/problems: on start up some error that it needs VFE Medival or something, turned a while to figure that out, another is when I get a raid from their faction, 0 skeletons and some casters. I can provide a modlist/error if you are willing to look this up.
rainbowwilliam 1 Dec, 2023 @ 4:00pm 
where is the skeleton usage?
A tropical beverage 29 Nov, 2023 @ 8:18pm 
Any way you could make this compatible with search and destroy?
Robosium 9 Nov, 2023 @ 2:09am 
@ValiantEar564 it takes some time to turn a corpse into a skeleton
StonyOozaru 3 Nov, 2023 @ 1:13am 
Needs Faction to go against as well
Valiant 2 Nov, 2023 @ 7:20pm 
I have no idea whats causing this, but whenever I put a corpse into the sarcophagus and wait, nothing happens. Would anyone happen to know what causes this? Is it a mod conflict?
(≡◉‿‿◉≡) 29 Sep, 2023 @ 3:15am 
Would've been awesome if skeletons are a race of undead and have a faction on their own. This is what rimworld mods is lacking. I've seen a lot of races but not an undead race.
Noisy Koi 26 Sep, 2023 @ 8:56pm 
*skeleton xenotype when?*
XD
Paolini 22 Sep, 2023 @ 12:56am 
@MinosAsterion we could say that they're too dumb to search by themselves and need the guidance of someone
MinosAsterion 20 Sep, 2023 @ 7:38pm 
Sadly incompatible with Search and Destroy. I hoped I could just give them a meele weapon and let them rip. On the other hand if you put their default stance to attack(when not drafted) and undraft them when they are fighting they'll end up attacking everyone and then going back to work.
Chiiro 24 Aug, 2023 @ 5:04pm 
My Skellys need to eat but cant, I keep having to cheat the need full
Alexis Popcorn  [author] 13 Aug, 2023 @ 10:03am 
oh I may have a hint, probably a mod (harmony or HAR or VEF) was updated recently and that affected the skeletons (I recently had an issue because of this), I will have a look
Luneyl 13 Aug, 2023 @ 1:46am 
here
https://gist.github.com/HugsLibRecordKeeper/c43cb89242a3e9adc32c1c89c69af5a0
line 6054 waning spam starts is from skeleton spawned from sarcophagus
Alexis Popcorn  [author] 12 Aug, 2023 @ 9:18pm 
It is intended that wardens should not care about skeletons, they are meant to be permanent slaves.
As for the error, I would need a hugslib log to check it in detail
suppressor666 11 Aug, 2023 @ 5:15am 
@Luneyl I have the same problem
Luneyl 10 Aug, 2023 @ 7:56am 
Also, is it intended that no actions from Slave menu work on skeletons? (Imprison, Emancipate, Execute) Wardens just doesn't do this to skeleton if designated, and there are no way to force them do this.
Luneyl 10 Aug, 2023 @ 7:54am 
Every time game tries to spawn skeleton the console throws 300 messages of "Tried to generate 1 traits for Skeleton over 500 extra times and failed.". Skeleton spawns normally afterwards but the game freezes because of this spam for few seconds.
Zombyed 28 Jul, 2023 @ 5:13am 
dont work for me
Latex Santa 23 Jul, 2023 @ 11:31pm 
Is this compatible with the mod "Wa! Skeleton!" ?
suppressor666 20 Jul, 2023 @ 8:14am 
if you have vanilla trait expanded it may be the cause
Crankaholic 20 Jul, 2023 @ 7:44am 
when a new skeleton gets made it freezes my game for about a minute then its fine and the logs say it checks for the resurrected trait 500 times twice if this isnt helpful i can try to learn huglibs reports? or potential conflicts with my mods i dont know about are causing it
Hyeenu 18 Jul, 2023 @ 8:45pm 
Anyone know if this mod is compatible with the medieval overhaul? The thought of undead medieval skeletons lead by a necromancer is a fun concept
Average Genestealer 16 Jul, 2023 @ 4:51am 
Wish this had a small debuff, like needing research. Otherwise, really good!
PremierVader 4 Jul, 2023 @ 12:10pm 
This is an absolutely amazing mod and im loving it in my Warhammer 40k playthrough where I use hundreds of skele boys armed with tribal weapons to fight orks and necrons. For the Emperor!
Prince Krieg 3 Jul, 2023 @ 7:11pm 
mmm. necromancy time
andrius319 2 Jul, 2023 @ 7:06am 
can i shut down skeleton raids?, they load like 8 times longer which in my case is like 15 mins (dire raid , losing is fun, high wealth).
Buddy 30 Jun, 2023 @ 4:31am 
Any chance you can make the sarcophagus accept skulls so we can re-resurrect fallen soldiers?
Skully_Bojangles 29 Jun, 2023 @ 9:43pm 
"I'm not a slaver, I'm simply recycling resources that would have otherwise gone to waste", he said, cackling madly as he gazed over his steadily growing army of bonemen.
CTH2004 29 Jun, 2023 @ 3:51pm 
is it planned to make a biotech, genetic version?

Thanks!
Alexis Popcorn  [author] 29 Jun, 2023 @ 1:23pm 
I'm considering it
suppressor666 27 Jun, 2023 @ 3:32am 
could it be possible to add more prosthetics like a head by using a skull ?
suppressor666 22 Jun, 2023 @ 8:14am 
could you add a craft to make replacement parts with bones from "rim of madness:bones"