Oxygen Not Included

Oxygen Not Included

Warning Notification Manager
38 Comments
Krovah 19 Jul @ 10:58am 
I cannot express how much being able to mute the food decay has improved my overall sanity Sgt_Imalas, thank you!
Sgt_Imalas  [author] 19 Jul @ 4:44am 
@DaedalusAlpha: you can turn of the radiation warnings on those planets by unchecking it in the diagnostics list
Sgt_Imalas  [author] 19 Jul @ 4:44am 
1.5:
- added "food has decayed", muted by default
Krovah 18 Jul @ 8:15am 
Adding support for @Leofarr's request. The "Food Has Decayed" notification is... Prominent in my game ever since I started ranching the Lumbs from the Prehistoric Planet Pack.
DaedalusAlpha 3 May @ 9:37am 
In Spaced Out, at the right side you have all your planets in a list. Here it shows the highest "danger" for each planet. And whenever that goes to a red warning the sound is played. Once you have a couple of planets colonized, it happens all the time that you have a red radiation warning for a second here and a second there, each one giving a warning sound. At least for me it's usually so quick I don't even have time to see which planet the warning comes from until it goes away again.
Sgt_Imalas  [author] 2 May @ 11:40am 
what alert are you refering to?
DaedalusAlpha 2 May @ 7:59am 
Hey, would it be possible to add configuration for general radiation alerts? I'm getting them all the time. A dupe goes into space biome, radiation alert, a dupe goes too close to a wheezewort, radiation alert and so on. Incredibly annoying to listen to.
Sgt_Imalas  [author] 4 Mar @ 9:47am 
Write me a translation and I can include it.
The template file can be found in the mod/translation folder
ZRS 4 Mar @ 9:01am 
When will the Hungarian language be supported? Can I help you with this?
Leofarr 7 Jan @ 6:57pm 
Great mod as always Sgt_Imalas, I hope you could add an option for food has decayed. I always get it from harvesting exuberant plants that drops rotpile.
Gweihir 24 Dec, 2024 @ 5:42pm 
Very useful. Would it be possible to add a pause-on-trapped option? Most of the time when some dupe suffocates, getting trapped was what happened before. Also, with bionics that other indicators (peeing themselves, etc.) that could sort-of be used for that before do not really work anymore.
ALiu 18 Dec, 2024 @ 1:03am 
hi,can you add an option to mute circuit overload:steamhappy:
Sgt_Imalas  [author] 12 Dec, 2024 @ 12:10pm 
1.4:
- updated for bionic booster pack
Sgt_Imalas  [author] 22 Jul, 2024 @ 7:30am 
1.3:
- added russian localisation by DarkEvil
RogueAnjin 28 May, 2024 @ 7:48am 
Holy cow, you're right. I do not know how I missed that. Like the pirate said about about his tiny steering wheel, "It's driving m'nuts!" Thank you!
Sgt_Imalas  [author] 27 May, 2024 @ 5:09am 
sounds like you have the mod 'critical notification pause' enabled in addition
RogueAnjin 26 May, 2024 @ 6:44pm 
Is there a certain mod this conflicts with? Or a point in the load order. I am still being paused on all warnings. Though it seems the suffocating time adjustment works. Also if I set scalding to pause in the Mod, then I have to unpause twice.
Zackbot 10 May, 2024 @ 12:21pm 
this has saved my dupes from suffocating countless times when i've been tabbed out with the game accidentally unpaused. thanks for the great mod!
Sgt_Imalas  [author] 16 Feb, 2024 @ 6:31pm 
There are a number of mods that allow that, ie. my mod Duplicant stat selector or the straightforward mod "pause on ready to peint"
NohMerci 16 Feb, 2024 @ 3:38pm 
This is great! Would love an option to pause when Printables were ready as well.
patrioticparadox 18 Nov, 2023 @ 6:24pm 
This is sweet!
What about pausing on new skill point? Useful in early game.
Sgt_Imalas  [author] 5 Oct, 2023 @ 1:26pm 
v.1.2
- added option to mute red alert
- added option to mute yellow alert
- changed how the suffocation & starvation notification are handled internally
cedaroo 16 Aug, 2023 @ 2:17pm 
Any chance of adding an option for notification when a building repair orders are created?

While I appreciate the "building broken" notification, I've had endless cycles of repair/disrepair with so many materials and dupe time wasted repairing liquid and gas pipes or buildings when things went wrong on asteroids I wasn't currently watching. Thanks!
Sgt_Imalas  [author] 3 Aug, 2023 @ 11:15am 
1.1.1
- Updated binaries to Moo Song
- removed some log spam
- multiple events triggering at the same frame no longer require multiple unpauses (twitch integration pee event)
Sgt_Imalas  [author] 21 Jun, 2023 @ 5:08am 
the mod does not interact with the printing pod in any way
Самодѣр̆жецъ 21 Jun, 2023 @ 4:25am 
does this mod actually cause freezes on pod selection sometimes for anybody else?
DustyFennec 17 Jun, 2023 @ 2:37am 
any chance you can add the printing pod being ready to print to the list?
Sgt_Imalas  [author] 11 May, 2023 @ 12:01pm 
then.. deactivate pause on suffocation??
Dirmagnos 11 May, 2023 @ 10:51am 
Pls add option how often mod can trigger.
I had couple of dupes digging themselves into suffocation and while they are digging themselves out, pause triggers about every 3 seconds, which is extremely irritating. And between two of them i have to hit Space like every second, because it just pauses nonstop.
Zarquan 6 May, 2023 @ 2:34am 
Would it be possible to change the threshold for high stress notification and change the notification priority? I would love have a major notification that a dupe is about to go off at 95% stress.

Great mod btw.
Sgt_Imalas  [author] 2 May, 2023 @ 3:32pm 
No.
Thundercraft 30 Apr, 2023 @ 11:39am 
Q: Would this mod conflict with Fixes and Tweaks since one of the things it does is "Reduced starvation warning" (which is 'ON' by default) and checks if duplicants have at least 800 kcal?
无涯 30 Apr, 2023 @ 9:49am 
警告通知管理器

此模组允许单独配置警告通知

当前最新版本: 1.0.0

对于以下每个通知,有 3 个设置:
静音 -> 删除通知触发时播放的声音
暂停游戏 -> 将在通知触发时自动暂停游戏
平移相机 ->会将相机移动到通知的触发源

可配置通知
攻击
饥饿
弄得一团糟
逃离
窒息
高应力
辐射呕吐(仅限 DLC)
烫伤
埋葬
无 行为能力
植物已经死亡

其他设置
窒息时间阈值:定义通知应在窒息死亡前多少秒触发。基本值是剩余呼吸 50 秒,
饥饿卡路里阈值:饥饿通知触发的卡路里量。默认值为 1000kCal。
Sgt_Imalas  [author] 28 Apr, 2023 @ 2:55pm 
go to the "Mods"-menu and enable the mod.
then restart the game (if it wasnt enabled yet)
then go to the menu again. there will be a "Config" button on the mod, where you can adjust these settings
Δ DeltaIguassu 28 Apr, 2023 @ 11:55am 
Looks like a really cool mod, but im having trouble where to change these settings?
Varrgas 2.0 28 Apr, 2023 @ 4:58am 
really nice mod, thx you
Moonsnow 28 Apr, 2023 @ 4:12am 
I don't have many warning notifications, but this is a nice mod to prevent a jump scare when I'm concentrating on building.
Boe08 27 Apr, 2023 @ 7:34pm 
Thank you