Total War: WARHAMMER III

Total War: WARHAMMER III

Empire Infantry Reskin & Officers
116 Comments
ThrobbingforMorbius 24 Apr @ 12:36am 
Can i just get a stirlands revenge standalone? i got an empire unit reskin i like better than this, but i really just want the Stirland's Revenge
KarlFooknTanner 26 Feb @ 3:29pm 
@Cipher,
Hello, I saw your comment about making the RoRs a separate pack and I wanted to ask, is this idea still in the works?
ZCs reskin is great for the regular state troops, but he hasn't so far touched RoRs. While your RoR unit reskins are top notch. Also anything for the future? Maybe Elector Count variant reskins?

Also this mod seems to be invisible on steam workshop search engine. I also cannot see it when visiting your profile workshop. Is it somehow hidden? I can only find this mod via a direct link.

Pretty odd, but great reskin nonetheless!
Ca Bong 12 Dec, 2024 @ 8:20pm 
hi, is it okie when I use this mod a long side with ZC Empire reskin and all ZC Submod?
I feel fine with ZC Reskin but still want your ROR reskin, cause your mod is a few one that reskin ROR of the Empire :D
Tingu 7 Sep, 2024 @ 10:51am 
update
Lickher_ish 6 Jul, 2024 @ 3:25pm 
Hoping to see a reskin for elector troops in the future!
Thargn 17 May, 2024 @ 3:38pm 
Just wanted to say thanks for this amazing mod! You nailed the aesthetic of the empire with these practical/not heavily armored troops but still striking a professional look that has a stark difference from the vanilla units that is in my opinion more lore friendly/realistic to humans who have to battle monsters only using floppy hats and skin tight leggings lol. Just hoping you have the chance to expand on what you have here because I truly think your mod gets right that alot of other empire reskins get wrong. Some of the regiment of renown units still do have the base vanilla look which is still an eye sore.
Cipher  [author] 3 May, 2024 @ 3:56pm 
Hey, I'm thinking about it. Doing an Elspeth campaign at the minute so I'm definitely in the spirit of The Empire :empireskull:

Got some ideas for a bit of a 2.0 of the statetroops, they're my oldest work at this point and it shows. Bit of a packfile rework in order as well, it's a bit messy!
RagnaroK 3 May, 2024 @ 9:44am 
Hope you return to shape this mod up at some point mate.

CA did not do much to Empire in regards of skins etc, just the casual recolouring mostly.

If this was finished to your vision, had unique elector units and unique rors, it would stand out, as we have like 1000 mods adding armour plating etc. etc.

Then you release a standalone elector units mod, to bring focus back and point to this compilation, and once that has done its course on the workshop rotation, you pop the unique ror mod, to get focus a 3rd time. ;)
sigmars_disciple 9 Apr, 2024 @ 2:29pm 
Hey, this should work with the most current version just fine, correct? Thanks <3
Aethelwulf 11 Mar, 2024 @ 7:30am 
Great Mod
Crassie Wassie 7 Nov, 2023 @ 11:00am 
Awesome!
Cipher  [author] 7 Nov, 2023 @ 4:39am 
@Crassie - Thanks :) I've been meaning to make the RORs a separate pack for a while, they received a lot more care and experience than the base infantry. I should get started on that soon
Crassie Wassie 7 Nov, 2023 @ 12:45am 
Any chance you could have this mod encompass just Regiments of Reknown? The RORs are really cool :)
Cipher  [author] 5 Oct, 2023 @ 9:12am 
@Bowen Drago Nero - Thanks for letting me know, I will look into it and fix

@[KOR]안녕 - No big visual changes planned for a while, working on unit mods for now. Thanks for the suggestion, I will consider them in the future :)
[KOR]안녕 5 Oct, 2023 @ 8:40am 
This is a really cool mod.
Any thoughts on making a dwarf?
Bowen Drago Nero 1 Oct, 2023 @ 7:54am 
i think morr knights miss the weapon
Cipher  [author] 18 Sep, 2023 @ 2:30pm 
@heer kaiser - There is a big collaboration to bring banners and officers to as many factions as possible over at the ZC Modding Cove Discord server, Cathay being one of those factions :) It's in good hands, will just take some time to develop :steamthumbsup:
heer kaiser 18 Sep, 2023 @ 2:09pm 
could you make some banners for Cathay ?
Cipher  [author] 18 Sep, 2023 @ 5:23am 
@S.P.Q.R. - Not entirely abandoned, just waylaid to a BG3 addiction :steammocking: However, I have decided to stop future content for it since I lost interest and went onto a different project. I'll fix it up best I can for the 4.0 changes and release that update soon.

@UnpredictableHades - Not anymore sorry, I know the floppy hat enthusiasts are a righteous bunch that deserve their elegant hats, but I'm putting this one to rest for now. Like I said above, it'll get a 4.0 fix but for the time being no new content. I might revisit when the new Empire dlc comes out, if it's actually worth buying
UnpredictableHades 17 Sep, 2023 @ 9:13pm 
Are you still planning to have a floppy hat submod
Romulus 16 Sep, 2023 @ 2:14pm 
Good evening, is this mod abandoned?
Lamoi 25 Aug, 2023 @ 1:43am 
What an absolutely fantastic mod ! - THIS is how I imagine the empire. Glorious!

Love the banners, the unique units by the banners and front of the unit!

Awesome job.... Thank you!
I Have No Enemies Brother 21 Aug, 2023 @ 9:13am 
@Cipher

Hey I followed your advice and I almost got it. Vanilla greatswords and swordsmen work and halbadeers (pardon poor spelling lol). But even though I got your reskin on spearmen and the shielded variants as well ... for both variants of spearmen they do not have their weapons. I added you if you have time to discuss what might be a workaround. Thanks for whatever direction you can give and thanks for helping me learn cause I understand a bit more now with tables cause of you :D
I Have No Enemies Brother 16 Aug, 2023 @ 5:34pm 
@Cipher

Understood. Thank you very much for taking the time to go over what you just went over for me. I will add you in future for further insight if the need comes up. Thank you for teaching what you have :)
Cipher  [author] 16 Aug, 2023 @ 4:39pm 
@MISTER CHIEF III Hey, it'll be a bit overwhelming dealing with so many different vmd's and table entries at once but yeah you can definitely fine tune the reskins you want this way.

3 things you'll need to align;
unit_variants_tables
variants_tables
the unit's .variantmeshdefinition (aka vmd)

• unit_variants_tables is important for the 'variant' column inside it, which directs a 'unit' to an entry in the variants_tables.
• variants_tables will now tell that 'variant' which 'variant filename' it uses - this is the name of the vmd.
• variantmeshdefinition - tells the game what models to use for the unit such as heads, torsos, legs, etc.

You should be able to achieve what you need with just the two tables, but in the case that multiple modders both use the vanilla vmd names it could get a bit confusing and incompatible without renaming vmds and/or other tricks.

Might not be the most helpful description within the steam comment limit, so feel free to add me if you get stuck
I Have No Enemies Brother 16 Aug, 2023 @ 4:05pm 
@Cipher

Hey would you know how I could change the path of something to make reskins work with eachother. For example: I want to use Zio's empire reskin for all of the provincial recruitment troops like troops from reikland and stirland etc while using Sigmar's heirs, but I want to use your reskins for your state troops and greatswords for the vanilla recruitment units.

Would you know how I can go about this using RPFM or where I could go to learn a possible solution if one such exists.

Btw love your work and thanks for everything and hope life is going well.
Cipher  [author] 12 Aug, 2023 @ 2:57pm 
@Ave Imperia - interesting, perhaps they override their appearance in one of the variants tables. Try placing my mod above SFO in the modlist for higher priority, if that fails then their DB likely just takes priority over others.
Ave Imperia 12 Aug, 2023 @ 8:44am 
@Cipher I ask because when trying to use SFO with this mod, a lot of the vanilla units lose their textures. Sigmar's Sons in particular lose a lot of their armor and their red colors switch to green.
Cipher  [author] 12 Aug, 2023 @ 1:40am 
@Ave Imperia - Only the vanilla base game units will be re-skinned, any new units that SFO adds wont be impacted. But mechanically, it shouldn't have any issues with it
Ave Imperia 11 Aug, 2023 @ 11:06pm 
This might be a stupid question, but is SFO compatible with this mod?
Moon Guy 10 Aug, 2023 @ 3:31am 
the silver bullets are cool af
The Egg White of Humpty Dumpty 2 Aug, 2023 @ 5:41pm 
Best Empire reskin mod imo
Cipher  [author] 30 Jun, 2023 @ 2:50pm 
@ZeroOne - What a bizarre mod to cause a conflict, well good job finding it lol. Yes, regarding Sigmars Sons I would do a lot differently if I was to make them again now. I knew less than half the modding skills I know now when making this mod. But that aside... I never designed this with lore friendly schemes in-mind, so it wont appeal to everyone.

I do appreciate the feedback though, and want to continue this mod at some stage. I'm focused on some other projects at the moment so it took a bit of a backseat for the time being :steamsad:
888 30 Jun, 2023 @ 11:25am 
@Cypher:
would be nice considering giving Sigmars Sons their green shields and normal helmets back... isnt that their visual mark? but thats just a personal preference...

Thx for your reskin time for a new campaign with your ooutstanding reskin (curious what you will do with the rest of the ror´s .... well when its ready :-) )
888 30 Jun, 2023 @ 11:15am 
@Cipher:
started searching for the isssue today. The conflicting mod is Victor Saltzpyre (Hero of the Übersreik 5)
dont know if this helps, or why there is a conflict.
Lord Phoenix 28 Jun, 2023 @ 4:06pm 
You are the best! Thank you!)
Cipher  [author] 26 Jun, 2023 @ 3:26pm 
@ZeroOne - Might be worth verifying your game files, it's hard to understand what's causing it. Those leg bracers/kneepads use colour masks, which means it will match the faction colour. Do you have any mods that may alter the factions Primary or Secondary colours? (Reikland is White/Red)

No mods should really interfere unless they are also trying to change the appearance of the units in this mod. I just booted it up to be safe, everything works on my end :0
888 26 Jun, 2023 @ 2:31pm 
@Cipher:
changing to Fxaa had no impact regarding to trousers....
officers all look like intended. Silverbullets f.e. have pitchblack leg bracers and kneepads... its more like I am missing some assets?? or could this be a mod incoompability (i tried with all other reskins deactivated altough they were from other factions) could a unit mod be the problem??
Cipher  [author] 26 Jun, 2023 @ 12:39pm 
@ZeroOne - Thanks dude, I will very likely separate the RoR's from the Statetroops.

Strange about your unit colours.. I'm running FXAA for my AA setting, perhaps this may have the biggest impact? That aside, the lighting in my games was drastically changed by using Ultimate Lighting 2.0.

As for the texture bug (pink/blue thing), I'm not sure - it might be a materials conflict between my mod and another (I should have renamed a lot of the submeshes to avoid this). Currently working on my WE mods so it may take a bit, but I'll turn my attention to this when I can :]
888 25 Jun, 2023 @ 6:28am 
@Cipher:
Outstanding work, specially on the RoR´s.
for those that prefer a bit shinier look /other mods that alter state troops... it would be very nice/amazing if we could have a RoR only reskin... PRETTYPLEASE :-)

Thx anyways for your mod (for some reason the trousers of state troops in my game are dirty pink/light blue?? perhaps I wouldnt need another mod ... generally every unit in my game is much brighter than in your screenshots and if i adjust my screen to get your reskin darker everything else gets too dark, so am I missing a mod that is not mentioned here??)
Cipher  [author] 21 Jun, 2023 @ 3:07pm 
@MISTER CHIEF III - Thanks, that's high praise :)

I plan on revisiting the regular Statetroops and giving them a big update with a lot more variation, as you can see they have fallen behind a bit as I continued to add more ROR reskins. I think I could do a floppy hat submod yeah, shouldn't be too much work.

I'm just wrapping up my Wood Elves mod currently, then will dedicate some time towards updating this :steamthumbsup:
I Have No Enemies Brother 21 Jun, 2023 @ 2:02pm 
@Cipher

Would you ever consider adding a submod that adds floppy hats to the state troops or greatswords. The mod is amazing all by itself but I must admit I do like a good floppy hat every once and a while. BTW your art direction is sick. You are an inspiration to the modding community so thanks for making Empire feel badass.
Gillberg 17 Jun, 2023 @ 1:55am 
Amazing reskin!
Cipher  [author] 9 Jun, 2023 @ 10:33am 
@Adrian2b - It's purely visual. It also reskins the ROR and province based ROR units - I tried to make them particularly unique which might give the impression they are units :-)
Andrew_Ghrandt 9 Jun, 2023 @ 10:04am 
Is only a reskin mod or adding units ? really awesome !
CharlesDarwin🍖 9 Jun, 2023 @ 8:10am 
beautiful work, wow wow we wow
Cipher  [author] 6 Jun, 2023 @ 10:34pm 
I'm glad you like it, and thanks for looking out :-)
UnpredictableHades 6 Jun, 2023 @ 2:28pm 
No problem, don't want my favorite empire reskin mod to get taken down lol
Cipher  [author] 6 Jun, 2023 @ 2:05pm 
Ah thanks Hades. I've been keeping an eye on the situation as well, the whole thing appears to be from a place of greed and damaged ego.

I should be fine since the banner assets appear to be separate from this, but but I suppose you never know with someone like this..
UnpredictableHades 6 Jun, 2023 @ 12:57pm 
I saw you use some assets mainly banners and don't want your mod to be caught up in this dispute